Patents by Inventor Drazen Lenger
Drazen Lenger has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230266855Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.Type: ApplicationFiled: April 21, 2023Publication date: August 24, 2023Inventors: Zoran Tomicic, Drazen Lenger
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Patent number: 11662873Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.Type: GrantFiled: March 22, 2022Date of Patent: May 30, 2023Assignee: Aristocrat Technologies Australia Pty. LimitedInventors: Zoran Tomicic, Drazen Lenger
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Patent number: 11385758Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.Type: GrantFiled: July 30, 2020Date of Patent: July 12, 2022Inventors: Victor Blanco, Zoran Tomicic, Drazen Lenger
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Publication number: 20220214759Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.Type: ApplicationFiled: March 22, 2022Publication date: July 7, 2022Inventors: Zoran Tomicic, Drazen Lenger
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Patent number: 11287939Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.Type: GrantFiled: July 30, 2020Date of Patent: March 29, 2022Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventors: Victor Blanco, Zoran Tomicic, Drazen Lenger
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Patent number: 11281350Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.Type: GrantFiled: May 27, 2020Date of Patent: March 22, 2022Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventors: Zoran Tomicic, Drazen Lenger
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Patent number: 11249612Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.Type: GrantFiled: March 4, 2020Date of Patent: February 15, 2022Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventors: Zoran Tomicic, Drazen Lenger
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Publication number: 20200356200Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.Type: ApplicationFiled: July 30, 2020Publication date: November 12, 2020Inventors: Victor Blanco, Zoran Tomicic, Drazen Lenger
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Publication number: 20200356199Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.Type: ApplicationFiled: July 30, 2020Publication date: November 12, 2020Inventors: Victor Blanco, Zoran Tomicic, Drazen Lenger
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Publication number: 20200285335Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.Type: ApplicationFiled: May 27, 2020Publication date: September 10, 2020Inventors: Zoran Tomicic, Drazen Lenger
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Publication number: 20200201463Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.Type: ApplicationFiled: March 4, 2020Publication date: June 25, 2020Inventors: Zoran Tomicic, Drazen Lenger
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Patent number: 10672220Abstract: A method of transitioning from one image to another image on an electronic display device of a gaming machine without the use of any pre-generated animation data file is provided. The method includes identifying a first image and a second image, where the first image is associated with display control data, and controlling the electronic display device to display the first image overlaid on the second image. The method also includes extracting a first set of details from the display control data associated with the first image, where the first set of details specify a first visual change of an incremental visual transition from the first image to the second image. The method may also include processing the first set of details, and applying, based upon the processing, the first visual change to a first part of the first image, whereby the first part of the first image is removed to reveal a first part of the second image under the first part of the first image.Type: GrantFiled: January 29, 2019Date of Patent: June 2, 2020Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventor: Drazen Lenger
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Patent number: 10592060Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.Type: GrantFiled: August 12, 2015Date of Patent: March 17, 2020Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventors: Zoran Tomicic, Drazen Lenger
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Publication number: 20190172303Abstract: A method of transitioning from one image to another image on an electronic display device of a gaming machine without the use of any pre-generated animation data file is provided. The method includes identifying a first image and a second image, where the first image is associated with display control data, and controlling the electronic display device to display the first image overlaid on the second image. The method also includes extracting a first set of details from the display control data associated with the first image, where the first set of details specify a first visual change of an incremental visual transition from the first image to the second image. The method may also include processing the first set of details, and applying, based upon the processing, the first visual change to a first part of the first image, whereby the first part of the first image is removed to reveal a first part of the second image under the first part of the first image.Type: ApplicationFiled: January 29, 2019Publication date: June 6, 2019Inventor: Drazen Lenger
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Patent number: 10204473Abstract: A graphics system for changing images on a gaming machine display, having a transition library of transition types, a graphics engine and a control means. The graphics engine applies a selected transition type from the transition library to at least one of at least two images for determining the way in which a substitution of one of the images by the other of the images occurs and initializes transition data for effecting an incremental substitution of the one image by the other image. The control means modifies the transition data such that, when the selected transition type is being effected, an incremental substitution of at least a part of the one image by the other image occurs serially until the one image has been substituted by the other image on the gaming machine display.Type: GrantFiled: October 25, 2016Date of Patent: February 12, 2019Assignee: Aristocrat Technologies Australia Pty LimitedInventor: Drazen Lenger
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Patent number: 9842464Abstract: In a first aspect the invention provides a storage method for a gaming machine, including allocating program code to one of at least two program categories including a first category of program code that is expected to be modified more frequently than a second category of program code and storing program code from the first and second categories in logically separate storage areas.Type: GrantFiled: July 20, 2016Date of Patent: December 12, 2017Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTDInventor: Drazen Lenger
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Publication number: 20170103601Abstract: A graphics system for changing images on a gaming machine display, having a transition library of transition types, a graphics engine and a control means. The graphics engine applies a selected transition type from the transition library to at least one of at least two images for determining the way in which a substitution of one of the images by the other of the images occurs and initializes transition data for effecting an incremental substitution of the one image by the other image. The control means modifies the transition data such that, when the selected transition type is being effected, an incremental substitution of at least a part of the one image by the other image occurs serially until the one image has been substituted by the other image on the gaming machine display.Type: ApplicationFiled: October 25, 2016Publication date: April 13, 2017Inventor: Drazen Lenger
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Publication number: 20170076544Abstract: In a first aspect the invention provides a storage method for a gaming machine, including allocating program code to one of at least two program categories including a first category of program code that is expected to be modified more frequently than a second category of program code and storing program code from the first and second categories in logically separate storage areas.Type: ApplicationFiled: July 20, 2016Publication date: March 16, 2017Inventor: Drazen Lenger
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Patent number: 9514062Abstract: In a first aspect the invention provides a storage method for a gaming machine, including allocating program code to one of at least two program categories including a first category of program code that is expected to be modified more frequently than a second category of program code and storing program code from the first and second categories in logically separate storage areas.Type: GrantFiled: April 8, 2013Date of Patent: December 6, 2016Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventor: Drazen Lenger
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Patent number: 9474972Abstract: A graphics system for changing images on a gaming machine display, having a transition library of transition types, a graphics engine and a control means. The graphics engine applies a selected transition type from the transition library to at least one of at least two images for determining the way in which a substitution of one of the images by the other of the images occurs and initializes transition data for effecting an incremental substitution of the one image by the other image. The control means modifies the transition data such that, when the selected transition type is being effected, an incremental substitution of at least a part of the one image by the other image occurs serially until the one image has been substituted by the other image on the gaming machine display.Type: GrantFiled: November 15, 2012Date of Patent: October 25, 2016Assignee: Aristocrat Technologies Australia Pty LimitedInventor: Drazen Lenger