Patents by Inventor Drazen Lenger

Drazen Lenger has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230266855
    Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.
    Type: Application
    Filed: April 21, 2023
    Publication date: August 24, 2023
    Inventors: Zoran Tomicic, Drazen Lenger
  • Patent number: 11662873
    Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.
    Type: Grant
    Filed: March 22, 2022
    Date of Patent: May 30, 2023
    Assignee: Aristocrat Technologies Australia Pty. Limited
    Inventors: Zoran Tomicic, Drazen Lenger
  • Patent number: 11385758
    Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.
    Type: Grant
    Filed: July 30, 2020
    Date of Patent: July 12, 2022
    Inventors: Victor Blanco, Zoran Tomicic, Drazen Lenger
  • Publication number: 20220214759
    Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.
    Type: Application
    Filed: March 22, 2022
    Publication date: July 7, 2022
    Inventors: Zoran Tomicic, Drazen Lenger
  • Patent number: 11287939
    Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.
    Type: Grant
    Filed: July 30, 2020
    Date of Patent: March 29, 2022
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Victor Blanco, Zoran Tomicic, Drazen Lenger
  • Patent number: 11281350
    Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.
    Type: Grant
    Filed: May 27, 2020
    Date of Patent: March 22, 2022
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Zoran Tomicic, Drazen Lenger
  • Patent number: 11249612
    Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.
    Type: Grant
    Filed: March 4, 2020
    Date of Patent: February 15, 2022
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Zoran Tomicic, Drazen Lenger
  • Publication number: 20200356200
    Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.
    Type: Application
    Filed: July 30, 2020
    Publication date: November 12, 2020
    Inventors: Victor Blanco, Zoran Tomicic, Drazen Lenger
  • Publication number: 20200356199
    Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.
    Type: Application
    Filed: July 30, 2020
    Publication date: November 12, 2020
    Inventors: Victor Blanco, Zoran Tomicic, Drazen Lenger
  • Publication number: 20200285335
    Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.
    Type: Application
    Filed: May 27, 2020
    Publication date: September 10, 2020
    Inventors: Zoran Tomicic, Drazen Lenger
  • Publication number: 20200201463
    Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.
    Type: Application
    Filed: March 4, 2020
    Publication date: June 25, 2020
    Inventors: Zoran Tomicic, Drazen Lenger
  • Patent number: 10672220
    Abstract: A method of transitioning from one image to another image on an electronic display device of a gaming machine without the use of any pre-generated animation data file is provided. The method includes identifying a first image and a second image, where the first image is associated with display control data, and controlling the electronic display device to display the first image overlaid on the second image. The method also includes extracting a first set of details from the display control data associated with the first image, where the first set of details specify a first visual change of an incremental visual transition from the first image to the second image. The method may also include processing the first set of details, and applying, based upon the processing, the first visual change to a first part of the first image, whereby the first part of the first image is removed to reveal a first part of the second image under the first part of the first image.
    Type: Grant
    Filed: January 29, 2019
    Date of Patent: June 2, 2020
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventor: Drazen Lenger
  • Patent number: 10592060
    Abstract: A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.
    Type: Grant
    Filed: August 12, 2015
    Date of Patent: March 17, 2020
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Zoran Tomicic, Drazen Lenger
  • Publication number: 20190172303
    Abstract: A method of transitioning from one image to another image on an electronic display device of a gaming machine without the use of any pre-generated animation data file is provided. The method includes identifying a first image and a second image, where the first image is associated with display control data, and controlling the electronic display device to display the first image overlaid on the second image. The method also includes extracting a first set of details from the display control data associated with the first image, where the first set of details specify a first visual change of an incremental visual transition from the first image to the second image. The method may also include processing the first set of details, and applying, based upon the processing, the first visual change to a first part of the first image, whereby the first part of the first image is removed to reveal a first part of the second image under the first part of the first image.
    Type: Application
    Filed: January 29, 2019
    Publication date: June 6, 2019
    Inventor: Drazen Lenger
  • Patent number: 10204473
    Abstract: A graphics system for changing images on a gaming machine display, having a transition library of transition types, a graphics engine and a control means. The graphics engine applies a selected transition type from the transition library to at least one of at least two images for determining the way in which a substitution of one of the images by the other of the images occurs and initializes transition data for effecting an incremental substitution of the one image by the other image. The control means modifies the transition data such that, when the selected transition type is being effected, an incremental substitution of at least a part of the one image by the other image occurs serially until the one image has been substituted by the other image on the gaming machine display.
    Type: Grant
    Filed: October 25, 2016
    Date of Patent: February 12, 2019
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Drazen Lenger
  • Patent number: 9842464
    Abstract: In a first aspect the invention provides a storage method for a gaming machine, including allocating program code to one of at least two program categories including a first category of program code that is expected to be modified more frequently than a second category of program code and storing program code from the first and second categories in logically separate storage areas.
    Type: Grant
    Filed: July 20, 2016
    Date of Patent: December 12, 2017
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
    Inventor: Drazen Lenger
  • Publication number: 20170103601
    Abstract: A graphics system for changing images on a gaming machine display, having a transition library of transition types, a graphics engine and a control means. The graphics engine applies a selected transition type from the transition library to at least one of at least two images for determining the way in which a substitution of one of the images by the other of the images occurs and initializes transition data for effecting an incremental substitution of the one image by the other image. The control means modifies the transition data such that, when the selected transition type is being effected, an incremental substitution of at least a part of the one image by the other image occurs serially until the one image has been substituted by the other image on the gaming machine display.
    Type: Application
    Filed: October 25, 2016
    Publication date: April 13, 2017
    Inventor: Drazen Lenger
  • Publication number: 20170076544
    Abstract: In a first aspect the invention provides a storage method for a gaming machine, including allocating program code to one of at least two program categories including a first category of program code that is expected to be modified more frequently than a second category of program code and storing program code from the first and second categories in logically separate storage areas.
    Type: Application
    Filed: July 20, 2016
    Publication date: March 16, 2017
    Inventor: Drazen Lenger
  • Patent number: 9514062
    Abstract: In a first aspect the invention provides a storage method for a gaming machine, including allocating program code to one of at least two program categories including a first category of program code that is expected to be modified more frequently than a second category of program code and storing program code from the first and second categories in logically separate storage areas.
    Type: Grant
    Filed: April 8, 2013
    Date of Patent: December 6, 2016
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventor: Drazen Lenger
  • Patent number: 9474972
    Abstract: A graphics system for changing images on a gaming machine display, having a transition library of transition types, a graphics engine and a control means. The graphics engine applies a selected transition type from the transition library to at least one of at least two images for determining the way in which a substitution of one of the images by the other of the images occurs and initializes transition data for effecting an incremental substitution of the one image by the other image. The control means modifies the transition data such that, when the selected transition type is being effected, an incremental substitution of at least a part of the one image by the other image occurs serially until the one image has been substituted by the other image on the gaming machine display.
    Type: Grant
    Filed: November 15, 2012
    Date of Patent: October 25, 2016
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Drazen Lenger