Patents by Inventor Ed Annunziata

Ed Annunziata has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9216354
    Abstract: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
    Type: Grant
    Filed: May 20, 2014
    Date of Patent: December 22, 2015
    Assignee: SONY COMPUTER ENTERTAINMENT AMERICA LLC
    Inventor: Ed Annunziata
  • Patent number: 9114320
    Abstract: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
    Type: Grant
    Filed: February 26, 2013
    Date of Patent: August 25, 2015
    Assignee: SONY COMPUTER ENTERTAINMENT AMERICA LLC
    Inventor: Ed Annunziata
  • Publication number: 20140274414
    Abstract: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
    Type: Application
    Filed: May 20, 2014
    Publication date: September 18, 2014
    Applicant: Sony Computer Entertainment America LLC
    Inventor: Ed Annunziata
  • Patent number: 8727845
    Abstract: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
    Type: Grant
    Filed: May 8, 2012
    Date of Patent: May 20, 2014
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Ed Annunziata
  • Publication number: 20130237321
    Abstract: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
    Type: Application
    Filed: February 26, 2013
    Publication date: September 12, 2013
    Applicant: Sony Computer Entertainment America LLC
    Inventor: Ed Annunziata
  • Patent number: 8384721
    Abstract: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
    Type: Grant
    Filed: May 22, 2012
    Date of Patent: February 26, 2013
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Ed Annunziata
  • Publication number: 20120302356
    Abstract: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
    Type: Application
    Filed: May 8, 2012
    Publication date: November 29, 2012
    Inventor: Ed Annunziata
  • Publication number: 20120293517
    Abstract: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
    Type: Application
    Filed: May 22, 2012
    Publication date: November 22, 2012
    Inventor: Ed Annunziata
  • Patent number: 8184122
    Abstract: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
    Type: Grant
    Filed: July 22, 2010
    Date of Patent: May 22, 2012
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Ed Annunziata
  • Patent number: 8172656
    Abstract: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
    Type: Grant
    Filed: August 5, 2011
    Date of Patent: May 8, 2012
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Ed Annunziata
  • Patent number: 8096863
    Abstract: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
    Type: Grant
    Filed: October 21, 2008
    Date of Patent: January 17, 2012
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Ed Annunziata
  • Publication number: 20110281656
    Abstract: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
    Type: Application
    Filed: August 5, 2011
    Publication date: November 17, 2011
    Inventor: Ed Annunziata
  • Patent number: 8025504
    Abstract: Apparatuses and methods are provided directed at teaching writing, such as printing, cursive, and calligraphy, to users of all ages. Typically, the embodiments are directed toward teaching children the basic skills of writing. However, it may be appreciated that the embodiments may be utilized by users of all ages. In particular, embodiments of the invention can be used to teach the skill of writing and learning letters of the English alphabet to foreigners. Or, embodiments of the invention can be used to teach English speakers various foreign alphabets. For example, embodiments may provide instruction in writing Arabic letters, Greek letters, or Chinese or Japanese characters, to name a few. Additionally, embodiments of the invention may be used to teach artistic forms of writing, such as calligraphy, script, or various fonts.
    Type: Grant
    Filed: July 31, 2007
    Date of Patent: September 27, 2011
    Assignee: Leapfrog Enterprises, Inc.
    Inventors: Richard Glen Freeman, Elecia White, Ed Annunziata
  • Publication number: 20100302256
    Abstract: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
    Type: Application
    Filed: July 22, 2010
    Publication date: December 2, 2010
    Inventor: Ed Annunziata
  • Patent number: 7777746
    Abstract: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
    Type: Grant
    Filed: March 3, 2008
    Date of Patent: August 17, 2010
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Ed Annunziata
  • Publication number: 20090082076
    Abstract: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
    Type: Application
    Filed: October 21, 2008
    Publication date: March 26, 2009
    Inventor: Ed Annunziata
  • Patent number: 7452268
    Abstract: Character behavior and action in a video game are driven by a character's gene attributes and modified by a character's emotional attributes. The character's gene attributes are classified as static attributes, dynamic attributes, and meta attributes. A subset of the dynamic attributes include the character's emotional attributes expressed as numerical hate/love (H/L) values stored in H/L tables. Game interactions modify a group of characters' H/L values and subsequent behavior.
    Type: Grant
    Filed: February 11, 2003
    Date of Patent: November 18, 2008
    Assignee: Sony Computer Entertainment America Inc.
    Inventor: Ed Annunziata
  • Publication number: 20080150948
    Abstract: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
    Type: Application
    Filed: March 3, 2008
    Publication date: June 26, 2008
    Inventor: Ed Annunziata
  • Patent number: 7339589
    Abstract: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
    Type: Grant
    Filed: October 24, 2002
    Date of Patent: March 4, 2008
    Assignee: Sony Computer Entertainment America Inc.
    Inventor: Ed Annunziata
  • Publication number: 20080048991
    Abstract: Apparatuses and methods are provided directed at teaching writing, such as printing, cursive, and calligraphy, to users of all ages. Typically, the embodiments are directed toward teaching children the basic skills of writing. However, it may be appreciated that the embodiments may be utilized by users of all ages. In particular, embodiments of the invention can be used to teach the skill of writing and learning letters of the English alphabet to foreigners. Or, embodiments of the invention can be used to teach English speakers various foreign alphabets. For example, embodiments may provide instruction in writing Arabic letters, Greek letters, or Chinese or Japanese characters, to name a few. Additionally, embodiments of the invention may be used to teach artistic forms of writing, such as calligraphy, script, or various fonts.
    Type: Application
    Filed: July 31, 2007
    Publication date: February 28, 2008
    Applicant: LeapFrog Enterprises, Inc.
    Inventors: Richard Freeman, Elecia White, Ed Annunziata