Patents by Inventor Edward Bowron
Edward Bowron has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10347072Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.Type: GrantFiled: August 8, 2018Date of Patent: July 9, 2019Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen van Niekerk, Stefan Keilwert, Aaron Corey
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Patent number: 10339758Abstract: A computer device and method for dynamically displaying at least one message to a player of a game are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to select message presentation rules based on player movement data. The message presentation rules may govern the presentation of new messages, the removal of old messages, or change the way a given message is presented.Type: GrantFiled: December 11, 2015Date of Patent: July 2, 2019Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Christopher Spurrell
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Patent number: 10198904Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.Type: GrantFiled: September 6, 2017Date of Patent: February 5, 2019Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Publication number: 20180365928Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.Type: ApplicationFiled: August 8, 2018Publication date: December 20, 2018Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen van NIEKERK, Stefan KEILWERT, Aaron COREY
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Patent number: 10089827Abstract: An electronic gaming machine is provided. The computer device comprises at least one data storage unit storing game data for a game, a display unit to display graphical game components to a player of the game, at least one data capture unit, such as a camera, to collect data about the player's gaze, and a processor to process the player gaze data, determine if a player gaze condition is satisfied, determine whether a game condition is satisfied. If both the player gaze condition and the game condition are satisfied, the processor modifies at least some of the graphical game components based on the player gaze condition and the game condition.Type: GrantFiled: December 11, 2015Date of Patent: October 2, 2018Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Christopher Spurrell
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Patent number: 10074236Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.Type: GrantFiled: March 14, 2016Date of Patent: September 11, 2018Assignee: IGT Canada Solutions ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky LeBlanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Publication number: 20180130293Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.Type: ApplicationFiled: September 6, 2017Publication date: May 10, 2018Inventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Patent number: 9898887Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.Type: GrantFiled: March 14, 2016Date of Patent: February 20, 2018Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Patent number: 9773372Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.Type: GrantFiled: December 11, 2015Date of Patent: September 26, 2017Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Patent number: 9754442Abstract: Disclosed is an electronic gaming machine that includes an electronic data store storing game data for a given game; an electronic 3D-enabled gaming display; and one or more processors. The processors are configured to: generate, with at least a three-dimensional graphics processor, game surfaces using the game data, each of the game surfaces for displaying at least one game symbol thereon; present a three-dimensional view of the game surfaces on the electronic display, the game surfaces arranged in layers such that a foreground game surface appears to be closer to the user than a background game surface; and in response to a game trigger event: remove at least one game symbol displayed on the foreground game surface from the game; and integrate at least one game symbol displayed on the background game surface into the game such that the integrated game symbol interacts with remaining game symbols displayed on the foreground game surface.Type: GrantFiled: December 10, 2014Date of Patent: September 5, 2017Assignee: IGT CANADA SOLUTIONS ULCInventors: Reuben Dupuis, Vicky Leblanc, Edward Bowron
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Publication number: 20170165573Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.Type: ApplicationFiled: March 14, 2016Publication date: June 15, 2017Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen VAN NIEKERK, Aaron COREY, Stefan KEILWERT
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Publication number: 20170169662Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.Type: ApplicationFiled: December 11, 2015Publication date: June 15, 2017Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen VAN NIEKERK, Aaron COREY, Stefan KEILWERT
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Publication number: 20170169649Abstract: A computer device and method for dynamically displaying at least one message to a player of a game are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to select message presentation rules based on player movement data. The message presentation rules may govern the presentation of new messages, the removal of old messages, or change the way a given message is presented.Type: ApplicationFiled: December 11, 2015Publication date: June 15, 2017Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen VAN NIEKERK, Christopher SPURRELL
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Publication number: 20170169651Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.Type: ApplicationFiled: March 14, 2016Publication date: June 15, 2017Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen VAN NIEKERK, Aaron COREY, Stefan KEILWERT
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Publication number: 20170169664Abstract: An electronic gaming machine is provided. The computer device comprises at least one data storage unit storing game data for a game, a display unit to display graphical game components to a player of the game, at least one data capture unit, such as a camera, to collect data about the player's gaze, and a processor to process the player gaze data, determine if a player gaze condition is satisfied, determine whether a game condition is satisfied. If both the player gaze condition and the game condition are satisfied, the processor modifies at least some of the graphical game components based on the player gaze condition and the game condition.Type: ApplicationFiled: December 11, 2015Publication date: June 15, 2017Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen VAN NIEKERK, Christopher SPURRELL
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Patent number: 9454879Abstract: A computer-implemented method for enhancing game components in a gaming system, the method comprising: displaying at least one of a row and a column of the game components along a plane on a display device in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto; selecting at least one of the game components for enhancement; expanding selected ones of the game components outside of the plane and associating at least one additional symbol to expanded selected ones of the game components; and integrating the at least one additional symbol into the given game.Type: GrantFiled: September 17, 2013Date of Patent: September 27, 2016Assignee: IGT Canada Solutions ULCInventors: Franz Pierer, Bethany Joy Trainor, Edward Bowron, Khaled Adams
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Publication number: 20150248809Abstract: Disclosed is an electronic gaming machine that includes an electronic data store storing game data for a given game; an electronic 3D-enabled gaming display; and one or more processors. The processors are configured to: generate, with at least a three-dimensional graphics processor, game surfaces using the game data, each of the game surfaces for displaying at least one game symbol thereon; present a three-dimensional view of the game surfaces on the electronic display, the game surfaces arranged in layers such that a foreground game surface appears to be closer to the user than a background game surface; and in response to a game trigger event: remove at least one game symbol displayed on the foreground game surface from the game; and integrate at least one game symbol displayed on the background game surface into the game such that the integrated game symbol interacts with remaining game symbols displayed on the foreground game surface.Type: ApplicationFiled: December 10, 2014Publication date: September 3, 2015Inventors: Reuben DUPUIS, Vicky LEBLANC, Edward BOWRON
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Publication number: 20140194183Abstract: A computer-implemented method for enhancing game components in a gaming system, the method comprising: displaying at least one of a row and a column of the game components along a plane on a display device in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto; selecting at least one of the game components for enhancement; expanding selected ones of the game components outside of the plane and associating at least one additional symbol to expanded selected ones of the game components; and integrating the at least one additional symbol into the given game.Type: ApplicationFiled: September 17, 2013Publication date: July 10, 2014Applicant: Spielo International Canada ULCInventors: Franz Pierer, Bethany Joy Trainor, Edward Bowron, Khaled Adams
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Patent number: 8715060Abstract: A secondary game is played continuously over a series of reel-type main games on a video gaming device, where the successful outcome of the secondary game is the initiation of a bonus game. Therefore, the player is enticed to keep playing due to the player's investment in the secondary game and the expectation of playing the bonus game. At the beginning of a playing session, a visual indicator, such as a colored tile, is located at each of the symbol positions. The virtual reels are then spun and randomly stopped to display random symbols. If there is a winning combination of symbols, such as three of a kind, the indicators at those symbol positions are changed, such as being extinguished. The player keeps playing the main games until there are no more indicators. When all indicators are extinguished, a bonus game is initiated.Type: GrantFiled: September 18, 2012Date of Patent: May 6, 2014Assignee: Spielo International Canada ULCInventor: Edward Bowron
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Publication number: 20140080569Abstract: A secondary game is played continuously over a series of reel-type main games on a video gaming device, where the successful outcome of the secondary game is the initiation of a bonus game. Therefore, the player is enticed to keep playing due to the player's investment in the secondary game and the expectation of playing the bonus game. At the beginning of a playing session, a visual indicator, such as a colored tile, is located at each of the symbol positions. The virtual reels are then spun and randomly stopped to display random symbols. If there is a winning combination of symbols, such as three of a kind, the indicators at those symbol positions are changed, such as being extinguished. The player keeps playing the main games until there are no more indicators. When all indicators are extinguished, a bonus game is initiated.Type: ApplicationFiled: September 18, 2012Publication date: March 20, 2014Applicant: SPIELO INTERNATIONAL CANADA ULCInventor: Edward Bowron