Patents by Inventor Edward M. Veeser
Edward M. Veeser has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230344388Abstract: This application relates to methods and apparatus for power limiting for amplifiers. An amplifier is configured to receive an input supply voltage and to draw, in use, an amplifier input current resulting in an amplifier input power. A power limiter is configured to monitor an indication of the amplifier input power, determine a first signal limit based on said indication of the amplifier input power and a pre-set limit and apply regulation to the input signal to provide a regulated input signal for input to the amplifier that does not exceed the first signal limit.Type: ApplicationFiled: April 18, 2023Publication date: October 26, 2023Applicant: Cirrus Logic International Semiconductor Ltd.Inventors: Kemal S. DEMIRCI, Tian ZHAO, Jeffrey A. MAY, Theodore M. BURK, Thomas H. HOFF, Edward M. VEESER
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Patent number: 10002586Abstract: Display data used in display frame generation are compressed for efficient storage in a local memory within a graphics processing unit. The compression technique used is difference encoding and before performing difference encoding, display data in RGB format are converted into YCbCr format. Since the component values of adjacent pixels in YCbCr format typically vary less than the component values of the same adjacent pixels in RGB format, converting the display data to YCbCr format before performing difference encoding improves the compression efficiency.Type: GrantFiled: December 13, 2006Date of Patent: June 19, 2018Assignee: NVIDIA CORPORATIONInventors: Sreenivas Krishnan, Koen Bennebroek, Karthik Bhat, Stefano A. Pescador, David G. Reed, Brad W. Simeral, Edward M. Veeser
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Patent number: 8692837Abstract: One embodiment of the invention sets forth a technique for compressing and storing display data and optionally compressing and storing cursor data in a memory that is local to a graphics processing unit to reduce the power consumed by a mobile computing device when refreshing the screen. Compressing the display data and optionally the cursor data also reduces the relative cost of the invention by reducing the size of the local memory relative to the size that would be necessary if the display data were stored locally in uncompressed form. Thus, the invention may improve mobile computing device battery life, while keeping additional costs low.Type: GrantFiled: September 21, 2006Date of Patent: April 8, 2014Assignee: Nvidia CorporationInventors: Krishnan Sreenivas, Koen Bennebroek, Karthik Bhat, Stefano A. Pescador, David G. Reed, Brad W. Simeral, Edward M. Veeser
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Publication number: 20130201195Abstract: One embodiment of the invention sets forth a technique for compressing and storing display data and optionally compressing and storing cursor data in a memory that is local to a graphics processing unit to reduce the power consumed by a mobile computing device when refreshing the screen. Compressing the display data and optionally the cursor data also reduces the relative cost of the invention by reducing the size of the local memory relative to the size that would be necessary if the display data were stored locally in uncompressed form. Thus, the invention may improve mobile computing device battery life, while keeping additional costs low.Type: ApplicationFiled: February 7, 2012Publication date: August 8, 2013Inventors: Krishnan SREENIVAS, Koen Bennebroek, Karthik Bhat, Stefano A. Pescador, David G. Reed, Brad W. Simeral, Edward M. Veeser
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Patent number: 8120614Abstract: One embodiment of the invention sets forth a technique for compressing and storing display data and optionally compressing and storing cursor data in a memory that is local to a graphics processing unit to reduce the power consumed by a mobile computing device when refreshing the screen. Compressing the display data and optionally the cursor data also reduces the relative cost of the invention by reducing the size of the local memory relative to the size that would be necessary if the display data were stored locally in uncompressed form. Thus, the invention may improve mobile computing device battery life, while keeping additional costs low.Type: GrantFiled: March 17, 2011Date of Patent: February 21, 2012Assignee: NVIDIA CorporationInventors: Krishnan Sreenivas, Koen Bennebroek, Karthik Bhat, Stefano A. Pescador, David G. Reed, Brad W. Simeral, Edward M. Veeser
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Patent number: 8098254Abstract: Display data and video data are stored within a graphics processing unit to reduce power consumed by the computing device during video playback. Storing display data and video data within the GPU reduces power consumption, because bus transaction activity is reduced and the need to read data from a larger, common main memory is avoided.Type: GrantFiled: January 14, 2011Date of Patent: January 17, 2012Assignee: NVIDIA CorporationInventors: Krishnan Sreenivas, Koen Bennebroek, Sanford S. Lum, Karthik Bhat, Stefano A. Pescador, David G. Reed, Brad W. Simeral, Edward M. Veeser
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Publication number: 20110169845Abstract: One embodiment of the invention sets forth a technique for compressing and storing display data and optionally compressing and storing cursor data in a memory that is local to a graphics processing unit to reduce the power consumed by a mobile computing device when refreshing the screen. Compressing the display data and optionally the cursor data also reduces the relative cost of the invention by reducing the size of the local memory relative to the size that would be necessary if the display data were stored locally in uncompressed form. Thus, the invention may improve mobile computing device battery life, while keeping additional costs low.Type: ApplicationFiled: March 17, 2011Publication date: July 14, 2011Inventors: Krishnan Sreenivas, Koen Bennebroek, Karthik Bhat, Stefano A. Pescador, David G. Reed, Brad W. Simeral, Edward M. Veeser
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Patent number: 7966468Abstract: A speculative transfer mechanism transfers a source synchronous read request from a first clock domain to a second clock domain. The address portion having address information is transferred to the second clock domain in response to detecting a source synchronous address strobe latching signal. A pointer is generated in response to detecting the address strobe latching signal and passed into the second clock domain. In one embodiment, a pointer is retimed to be stable for a timing window for which a crossover of the address portion may be performed in the second clock domain. Request logic in the second clock domain generates a read command based on the address portion and the pointer.Type: GrantFiled: December 13, 2004Date of Patent: June 21, 2011Assignee: Nvidia CorporationInventors: Brad W. Simeral, Roman Surgutchik, Joshua Titus, Anand Srinivasan, Edward M. Veeser, James P. Reilley
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Publication number: 20110109639Abstract: Display data and video data are stored within a graphics processing unit to reduce power consumed by the computing device during video playback. Storing display data and video data within the GPU reduces power consumption, because bus transaction activity is reduced and the need to read data from a larger, common main memory is avoided.Type: ApplicationFiled: January 14, 2011Publication date: May 12, 2011Inventors: Krishnan Sreenivas, Koen Bennebroek, Sanford S. Lum, Karthik Bhat, Stefano A. Pescador, David G. Reed, Brad W. Simeral, Edward M. Veeser
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Patent number: 7876327Abstract: Display data and video data are stored within a graphics processing unit to reduce power consumed by the computing device during video playback. Storing display data and video data within the GPU reduces power consumption, because bus transaction activity is reduced and the need to read data from a larger, common main memory is avoided.Type: GrantFiled: December 21, 2006Date of Patent: January 25, 2011Assignee: NVIDIA CorporationInventors: Krishnan Sreenivas, Koen Bennebroek, Sanford S. Lum, Karthik Bhat, Stefano A. Pescador, David G. Reed, Brad W. Simeral, Edward M. Veeser
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Patent number: 7688325Abstract: One embodiment of the invention sets forth a technique for compressing and storing display data and optionally compressing and storing cursor data in a memory that is local to a graphics processing unit to reduce the power consumed by a mobile computing device when refreshing the screen. Compressing the display data and optionally the cursor data also reduces the relative cost of the invention by reducing the size of the local memory relative to the size that would be necessary if the display data were stored locally in uncompressed form. Thus, the invention may improve mobile computing device battery life, while keeping additional costs low.Type: GrantFiled: September 21, 2006Date of Patent: March 30, 2010Assignee: NVIDIA CorporationInventors: Krishnan Sreenivas, Koen Bennebroek, Karthik Bhat, Stefano A. Pescador, David G. Reed, Brad W. Simeral, Edward M. Veeser
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Patent number: 5917917Abstract: A sound or music synthesizer includes a reverberation simulator having a substantially reduced volatile storage, random access memory, or buffer size in comparison to conventional reverberation simulators by decimating the sound signal prior to applying the sound signal to a reverberator and then interpolating the sound signal generated by the reverberator to restore the sample frequency. The substantial reduction in buffer size enables the usage of the reverberator in low-cost, reduced size and single-chip environments.Type: GrantFiled: September 13, 1996Date of Patent: June 29, 1999Assignee: Crystal Semiconductor CorporationInventors: Michael V. Jenkins, Qiujie Dong, Edward M. Veeser