Patents by Inventor Eftychios Sifakis

Eftychios Sifakis has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11151767
    Abstract: A removal model is trained to predict secondary dynamics associated with an individual enacting a performance. For a given sequence of frames that includes an individual enacting a performance and secondary dynamics, a retargeting application identifies a set of rigid points that correspond to skeletal regions of the individual and a set of non-rigid points that correspond to non-skeletal region of the individual. For each frame in the sequence of frames, the application applies the removal model that takes as inputs a velocity history of a non-rigid point and a velocity history of the rigid points in a temporal window around the frame, and outputs a delta vector for the non-rigid point indicating a displacement for reducing secondary dynamics in the frame. In addition, a trained synthesis model can be applied to determine a delta vector for every non-rigid point indicating displacements for adding new secondary dynamics.
    Type: Grant
    Filed: July 2, 2020
    Date of Patent: October 19, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Gaspard Zoss, Eftychios Sifakis, Dominik Thabo Beeler, Derek Edward Bradley
  • Patent number: 9135738
    Abstract: A novel algorithmic framework is presented for the simulation of hyperelastic soft tissues that drastically improves each aspect discussed above compared to existing techniques. The approach is robust to large deformation (even inverted configurations) and extremely stable by virtue of careful treatment of linearization. Additionally, a new multigrid approach is presented to efficiently support hundreds of thousands of degrees of freedom (rather than the few thousands typical of existing techniques) in a production environment. Furthermore, these performance and robustness improvements are guaranteed in the presence of both collision and quasistatic/implicit time stepping techniques. The result is a significant advance in the applicability of hyperelastic simulation to skeleton driven character skinning.
    Type: Grant
    Filed: December 20, 2011
    Date of Patent: September 15, 2015
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Rasmus Tamstorf, Andrew Selle, Aleka McAdams, Eftychios Sifakis, Joseph Teran
  • Patent number: 8803887
    Abstract: A computer graphic system and methods for simulating hair is provided. In accordance with aspects of the disclosure a method for hybrid hair simulation using a computer graphics system is provided. The method includes generating a plurality of modeled hair strands using a processor of the computer graphics system. Each hair strand includes a plurality of particles and a plurality of spring members coupled in between the plurality of particles. The method also includes determining a first position and a first velocity for each particle in the plurality of modeled hair strands using the processor and coarsely modeling movement of the plurality of modeled hair strands with a continuum fluid solver. Self-collisions of the plurality of modeled hair strands are computed with a discrete collision model using the processor.
    Type: Grant
    Filed: January 15, 2010
    Date of Patent: August 12, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Aleka McAdams, Andrew Selle, Kelly Ward, Eftychios Sifakis, Joseph Teran
  • Publication number: 20120281019
    Abstract: A novel algorithmic framework is presented for the simulation of hyperelastic soft tissues that drastically improves each aspect discussed above compared to existing techniques. The approach is robust to large deformation (even inverted configurations) and extremely stable by virtue of careful treatment of linearization. Additionally, a new multigrid approach is presented to efficiently support hundreds of thousands of degrees of freedom (rather than the few thousands typical of existing techniques) in a production environment. Furthermore, these performance and robustness improvements are guaranteed in the presence of both collision and quasistatic/implicit time stepping techniques. The result is a significant advance in the applicability of hyperelastic simulation to skeleton driven character skinning.
    Type: Application
    Filed: December 20, 2011
    Publication date: November 8, 2012
    Applicant: Disney Enterprises, Inc.
    Inventors: Rasmus Tamstorf, Andrew Selle, Aleka McAdams, Eftychios Sifakis, Joseph Teran
  • Publication number: 20100277475
    Abstract: A computer graphic system and methods for simulating hair is provided. In accordance with aspects of the disclosure a method for hybrid hair simulation using a computer graphics system is provided. The method includes generating a plurality of modeled hair strands using a processor of the computer graphics system. Each hair strand includes a plurality of particles and a plurality of spring members coupled in between the plurality of particles. The method also includes determining a first position and a first velocity for each particle in the plurality of modeled hair strands using the processor and coarsely modeling movement of the plurality of modeled hair strands with a continuum fluid solver. Self-collisions of the plurality of modeled hair strands are computed with a discrete collision model using the processor.
    Type: Application
    Filed: January 15, 2010
    Publication date: November 4, 2010
    Applicant: Disney Enterprises, Inc.
    Inventors: Aleka McAdams, Andrew Selle, Kelly Ward, Eftychios Sifakis, Joseph Teran