Patents by Inventor Elizabeth Juenger

Elizabeth Juenger has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250036102
    Abstract: A method for generating a physical object is provided, including: capturing two-dimensional (2D) gameplay video generated from a session of a video game; analyzing the 2D gameplay video to identify a virtual object depicted in the 2D gameplay video; further analyzing the 2D gameplay video to determine 3D geometry of the virtual object; using the 3D geometry of the object to generate a 3D model of the virtual object; storing the 3D model to a user account; using the 3D model to generate a physical object resembling the virtual object.
    Type: Application
    Filed: July 28, 2023
    Publication date: January 30, 2025
    Inventors: Ellana Fortuna, Elizabeth Juenger, Kristie Ramirez, Geoff Norton
  • Publication number: 20250032915
    Abstract: A method for generating a view of an event in a video game is provided, including the following operations: capturing two-dimensional (2D) gameplay video generated from a session of a video game; analyzing the 2D gameplay video to identify an event occurring in a scene depicted in the 2D gameplay video and identifying one or more elements involved in said event; further analyzing the 2D gameplay video to determine 3D geometry of the scene; using the 3D geometry of the scene to generate a 3D video asset of the event that occurred in the gameplay video; generating a 2D view of the 3D video asset for presentation on a display, wherein generating said 2D view includes determining a field of view (FOV) to apply for the 2D view, the FOV being configured to include the elements involved in the event.
    Type: Application
    Filed: July 28, 2023
    Publication date: January 30, 2025
    Inventors: Ellana Fortuna, Elizabeth Juenger, Kristie Ramirez, Geoff Norton
  • Publication number: 20250032914
    Abstract: A method for generating a three-dimensional (3D) content moment from a video game is provided, including the following operations: capturing two-dimensional (2D) gameplay video generated from a session of a video game; analyzing the 2D gameplay video to determine 3D geometry of a scene depicted in the 2D gameplay video; using the 3D geometry of the scene to generate a 3D video asset of a moment that occurred in the gameplay video; storing the 3D video asset to a user account.
    Type: Application
    Filed: July 28, 2023
    Publication date: January 30, 2025
    Inventors: Ellana Fortuna, Elizabeth Juenger, Kristie Ramirez, Geoff Norton
  • Publication number: 20250037362
    Abstract: A method for generating a three-dimensional (3D) content moment from a video game is provided, including the following operations: capturing two-dimensional (2D) gameplay video generated from a session of a video game; analyzing the 2D gameplay video to determine 3D geometry of a scene depicted in the 2D gameplay video; using the 3D geometry of the scene to generate a 3D still asset of a moment that occurred in the gameplay video; storing the 3D still asset to a user account.
    Type: Application
    Filed: July 28, 2023
    Publication date: January 30, 2025
    Inventors: Ellana Fortuna, Elizabeth Juenger, Kristie Ramirez, Geoff Norton
  • Patent number: 12160634
    Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: December 3, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Celeste Bean, Kristie Ramirez, Elizabeth Juenger, Steve Osman, Olga Rudi
  • Patent number: 12157062
    Abstract: A method and system for assisting a play is disclosed. A gameplay of a user of media content that is associated with a game type is received. A skill involved in the gameplay of the user is determined based on the gameplay of the user and the game type. A skill level of the user is determined based on the gameplay of the user. A training curriculum is provided to the user based on the skill and the skill level of the user upon detecting a triggering event.
    Type: Grant
    Filed: December 13, 2022
    Date of Patent: December 3, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Ellana Fortuna, Elizabeth Juenger, Sarah Karp, Jennifer Sheldon
  • Patent number: 12151167
    Abstract: Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: November 26, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Victoria Dorn, Celeste Bean, Elizabeth Juenger, Kristie Ramirez, Sepideh Karimi, Mahdi Azmandian
  • Patent number: 12145065
    Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: November 19, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Olga Rudi, Kristine Young, Mahdi Azmandian, Jin Zhang, Sarah Karp, Sepideh Karimi, Elizabeth Juenger
  • Publication number: 20240269559
    Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.
    Type: Application
    Filed: April 17, 2024
    Publication date: August 15, 2024
    Inventors: Kristie Ramirez, Elizabeth Juenger, Katie Egeland, Sepideh Karimi, Lachmin Singh, Olga Rudi
  • Patent number: 12059621
    Abstract: Systems and methods for determining excessive motions or strained positions based on inputs associated with gameplay of game titles. A game intervention server may evaluate, based on learning models, posture, and physical motions of players for repetitive, unbalanced, or excessive motions, as well as gameplay quality patterns, and compare to thresholds for identifying unhealthy conditions. The game intervention server may make recommendations regarding breaks, stretches, warm-up/cool-down, curbing extended periods of play, etc. Notifications may be overlaid on screen with option to pause play without exiting game session. In-game events and requirements may also be adjusted based on learned insights to avoid excessive movement or counteract unbalanced movement.
    Type: Grant
    Filed: March 1, 2023
    Date of Patent: August 13, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Jennifer Sheldon, Elizabeth Juenger, Sarah Karp
  • Patent number: 11975264
    Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: May 7, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Kristie Ramirez, Elizabeth Juenger, Katie Egeland, Sepideh Karimi, Lachmin Singh, Olga Rudi
  • Publication number: 20230381652
    Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
    Type: Application
    Filed: May 31, 2022
    Publication date: November 30, 2023
    Inventors: Olga Rudi, Kristine Young, Mahdi Azmandian, Jin Zhang, Sarah Karp, Sepideh Karimi, Elizabeth Juenger
  • Publication number: 20230381651
    Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.
    Type: Application
    Filed: May 31, 2022
    Publication date: November 30, 2023
    Inventors: Kristie Ramirez, Elizabeth Juenger, Katie Egeland, Sepideh Karimi, Lachmin Singh, Olga Rudi
  • Publication number: 20230388584
    Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.
    Type: Application
    Filed: May 31, 2022
    Publication date: November 30, 2023
    Inventors: Celeste Bean, Kristie Ramirez, Elizabeth Juenger, Steve Osman, Olga Rudi
  • Publication number: 20230381662
    Abstract: Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.
    Type: Application
    Filed: May 31, 2022
    Publication date: November 30, 2023
    Inventors: Victoria Dorn, Celeste Bean, Elizabeth Juenger, Kristie Ramirez, Sepideh Karimi, Mahdi Azmandian
  • Patent number: 11806630
    Abstract: Methods of the present disclosure may also identify when certain users perform well at certain activities and perform poorly when performing other activities. A particular user could perform very well at a swimming game yet perform poorly at the first-person shooter game. This performance difference may be based on a physical impairment, be based on a lack of training, or be based on other factors. When a potential performance deficiency is identified, a user may be provided with a set of selections that allow the user to participate in a training session or that may allow the user to change functions of a gaming controller to account for the apparent performance deficiency. This additional training or change in controller functions may allow a user to have a more enjoyable user experience or may allow the user to perform at a higher level.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: November 7, 2023
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Victoria Dorn, Celeste Bean, Elizabeth Juenger, Kristie Ramirez, Sepideh Karimi, Mahdi Azmandian
  • Patent number: 11786816
    Abstract: Data captured during a movement by the user in a real-world environment may be received from a user device associated with a user. A corresponding movement is rendered by a virtual character within a virtual environment based on the data. Video of the corresponding movement within the virtual reality environment is captured and associated with the data. The captured video and the data are provided to a recipient designated by the user. It is then verified that the recipient is performing the movement by comparing data regarding the recipient during play of the captured video to the data associated with the captured video.
    Type: Grant
    Filed: July 30, 2021
    Date of Patent: October 17, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Elizabeth Juenger, Jennifer Sheldon
  • Patent number: 11724198
    Abstract: Systems and methods for monitoring gameplay for monitoring real-time gameplay object data that is used to extract patterns in gameplay for generating notifications regarding control options based on extracted patterns. The notifications may indicate that selected conditions may be met based on the activity data that may be analyzed based on learning models associated with the selected conditions. The learning models may include models regarding player behavior, such as bullying or harassing language. The extract patterns may include gameplay session length, type of game played, and in-game behavior. Supervising accounts may receive recorded media segments associated with the activity data that met the selected conditions. And the user accounts engaging in such activities may be blocked and/or provided suggestions regarding alternative activities.
    Type: Grant
    Filed: August 11, 2021
    Date of Patent: August 15, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Ellana Fortuna, Erikka Thompson, Elizabeth Juenger
  • Publication number: 20230201719
    Abstract: Systems and methods for determining excessive motions or strained positions based on inputs associated with gameplay of game titles. A game intervention server may evaluate, based on learning models, posture, and physical motions of players for repetitive, unbalanced, or excessive motions, as well as gameplay quality patterns, and compare to thresholds for identifying unhealthy conditions. The game intervention server may make recommendations regarding breaks, stretches, warm-up/cool-down, curbing extended periods of play, etc. Notifications may be overlaid on screen with option to pause play without exiting game session. In-game events and requirements may also be adjusted based on learned insights to avoid excessive movement or counteract unbalanced movement.
    Type: Application
    Filed: March 1, 2023
    Publication date: June 29, 2023
    Inventors: Jennifer Sheldon, Elizabeth Juenger, Sarah Karp
  • Publication number: 20230115829
    Abstract: A method and system for assisting a play is disclosed. A gameplay of a user of media content that is associated with a game type is received. A skill involved in the gameplay of the user is determined based on the gameplay of the user and the game type. A skill level of the user is determined based on the gameplay of the user. A training curriculum is provided to the user based on the skill and the skill level of the user upon detecting a triggering event.
    Type: Application
    Filed: December 13, 2022
    Publication date: April 13, 2023
    Inventors: Ellana Fortuna, Elizabeth Juenger, Sarah Karp, Jennifer Sheldon