Patents by Inventor Eran B. Egozy

Eran B. Egozy has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10421013
    Abstract: The invention includes methods, systems, computer program products and means for providing an intuitive user interface for interacting with a game console that obviates the need for, or use of, a typical game controller. In one embodiment, the user interface comprises an analog-like mechanism for manipulating a menu and icon system. The menu system allows the user to highlight a menu option or icon using movement along one axis and to activate the menu option or icon via movement on a different axis. In one embodiment, highlighting is associated with a vertical motion and activation is associated with a horizontal motion. The vertical motion can be tied to the vertical movement of a particular appendage, e.g., the up and down movement of the user's right arm, and the horizontal motion can be tied to the horizontal movement of that or another appendage, e.g., movement of the right arm or hand across the body from right to left.
    Type: Grant
    Filed: May 29, 2013
    Date of Patent: September 24, 2019
    Assignee: HARMONIX MUSIC SYSTEMS, INC.
    Inventors: Ryan Challinor, Dare Matheson, Kasson D. Crooker, Marc A. Flury, Matthew C. Boch, Eran B. Egozy, Dean N. Tate
  • Patent number: 10357714
    Abstract: The invention includes methods, systems, computer program products and means for providing an intuitive user interface for interacting with a game console that obviates the need for, or use of, a typical game controller. In one embodiment, the user interface comprises an analog-like mechanism for manipulating a menu and icon system. The menu system allows the user to highlight a menu option or icon using movement along one axis and to activate the menu option or icon via movement on a different axis. In one embodiment, highlighting is associated with a vertical motion and activation is associated with a horizontal motion. The vertical motion can be tied to the vertical movement of a particular appendage, e.g., the up and down movement of the user's right arm, and the horizontal motion can be tied to the horizontal movement of that or another appendage, e.g., movement of the right arm or hand across the body from right to left.
    Type: Grant
    Filed: October 27, 2010
    Date of Patent: July 23, 2019
    Assignee: HARMONIX MUSIC SYSTEMS, INC.
    Inventors: Ryan Challinor, Dare Matheson, Kasson D. Crooker, Marc A. Flury, Matthew C. Boch, Eran B. Egozy, Dean N. Tate
  • Patent number: 8702485
    Abstract: Presented herein are methods, apparatuses, programs, and systems for scoring a player performance comprising one or more poses in a dance-based video game. a performance 3D skeleton is received that indicates a pose of the player. A score is calculated by comparing a position, a timing, or both, associated with one or more joints of the performance 3D skeleton to a position, a timing, or both, associated with one or more joints of a target pose and altering one or more characteristics of the dance-based video game based on the score.
    Type: Grant
    Filed: November 5, 2010
    Date of Patent: April 22, 2014
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Marc A. Flury, Kasson D. Crooker, Matthew C. Boch, Eran B. Egozy, Dean N. Tate, Seth Goldstein, Isaac Adams, Adam Carriuolo
  • Patent number: 8663013
    Abstract: Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band's performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band.
    Type: Grant
    Filed: July 8, 2009
    Date of Patent: March 4, 2014
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Eran B. Egozy, Daniel Teasdale, Brian Thomas Stephens, Daniel Schmidt, John R. Eskew, Rafael Baptista, Kasson Crooker
  • Publication number: 20130260884
    Abstract: The invention includes methods, systems, computer program products and means for providing an intuitive user interface for interacting with a game console that obviates the need for, or use of, a typical game controller. In one embodiment, the user interface comprises an analog-like mechanism for manipulating a menu and icon system. The menu system allows the user to highlight a menu option or icon using movement along one axis and to activate the menu option or icon via movement on a different axis. In one embodiment, highlighting is associated with a vertical motion and activation is associated with a horizontal motion. The vertical motion can be tied to the vertical movement of a particular appendage, e.g., the up and down movement of the user's right arm, and the horizontal motion can be tied to the horizontal movement of that or another appendage, e.g., movement of the right arm or hand across the body from right to left.
    Type: Application
    Filed: May 29, 2013
    Publication date: October 3, 2013
    Inventors: Ryan CHALLINOR, Dare MATHESON, Kasson D. CROOKER, Marc A. FLURY, Matthew C. BOCH, Eran B. EGOZY, Dean N. TATE
  • Publication number: 20110306396
    Abstract: Presented herein are methods, apparatuses, programs, and systems for scoring a player performance comprising one or more poses in a dance-based video game. a performance 3D skeleton is received that indicates a pose of the player. A score is calculated by comparing a position, a timing, or both, associated with one or more joints of the performance 3D skeleton to a position, a timing, or both, associated with one or more joints of a target pose and altering one or more characteristics of the dance-based video game based on the score.
    Type: Application
    Filed: November 5, 2010
    Publication date: December 15, 2011
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Marc Albert Flury, Kasson D. Crooker, Matthew Christopher Boch, Eran B. Egozy, Dean Nicholas Tate, Seth Goldstein, Isaac Adams, Adam Carriuolo
  • Patent number: 8026435
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for selectively displaying song lyrics in a rhythm-action game. In one aspect this is accomplished by determining a number of vocal cues to be displayed on a display in communication with a game platform, where the vocal cues are each associated with a lyric. Provided a number of areas available to display a set of lyrics, either before run-time or determined at run-time, the game platform determines, based on a lyric priority associated with each lyric, which of the lyrics associated with each vocal cue to display when the number of vocal cues exceeds the number of areas available.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: September 27, 2011
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Joshua Forrest Stoddard, Christopher Joseph Foster, Eran B. Egozy
  • Patent number: 8003872
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Grant
    Filed: December 12, 2006
    Date of Patent: August 23, 2011
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Gregory B. Lopiccolo, Robert Kay, Eric J. Brosius, Daniel K. Sussman, Eran B. Egozy
  • Publication number: 20110185309
    Abstract: The invention includes methods, systems, computer program products and means for providing an intuitive user interface for interacting with a game console that obviates the need for, or use of, a typical game controller. In one embodiment, the user interface comprises an analog-like mechanism for manipulating a menu and icon system. The menu system allows the user to highlight a menu option or icon using movement along one axis and to activate the menu option or icon via movement on a different axis. In one embodiment, highlighting is associated with a vertical motion and activation is associated with a horizontal motion. The vertical motion can be tied to the vertical movement of a particular appendage, e.g., the up and down movement of the user's right arm, and the horizontal motion can be tied to the horizontal movement of that or another appendage, e.g., movement of the right arm or hand across the body from right to left.
    Type: Application
    Filed: October 27, 2010
    Publication date: July 28, 2011
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Ryan Challinor, Dare Matheson, Kasson D. Crooker, Marc A. Flury, Matthew C. Boch, Eran B. Egozy, Dean N. Tate, Seth Goldstein
  • Patent number: 7935880
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for dynamically displaying a pitch range in a rhythm-action game. In one aspect this is accomplished by a game platform dividing a musical composition into a plurality of portions each comprising one or more notes. Then the game platform determines a pitch range between a highest note and a lowest note for each portion. Then the game platform determines a display density for each portion based on the pitch range of each portion, or alternatively, a display density for the entire song based on the greatest pitch range of all portions. Then, the game platform displays each portion within a viewable area. The viewable area has a density alterable based on the portion to be displayed or a position that is alterable based on the portion to be displayed, or has both an alterable position and alterable pitch density.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: May 3, 2011
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Joshua Forrest Stoddard, Eran B. Egozy
  • Publication number: 20100300266
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for dynamically displaying a pitch range in a rhythm-action game. In one aspect this is accomplished by a game platform dividing a musical composition into a plurality of portions each comprising one or more notes. Then the game platform determines a pitch range between a highest note and a lowest note for each portion. Then the game platform determines a display density for each portion based on the pitch range of each portion, or alternatively, a display density for the entire song based on the greatest pitch range of all portions. Then, the game platform displays each portion within a viewable area. The viewable area has a density alterable based on the portion to be displayed or a position that is alterable based on the portion to be displayed, or has both an alterable position and alterable pitch density.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Joshua Forrest Stoddard, Eran B. Egozy
  • Publication number: 20100300267
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for selectively displaying song lyrics in a rhythm-action game. In one aspect this is accomplished by determining a number of vocal cues to be displayed on a display in communication with a game platform, where the vocal cues are each associated with a lyric. Provided a number of areas available to display a set of lyrics, either before run-time or determined at run-time, the game platform determines, based on a lyric priority associated with each lyric, which of the lyrics associated with each vocal cue to display when the number of vocal cues exceeds the number of areas available.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Joshua Forrest Stoddard, Christopher Joseph Foster, Eran B. Egozy
  • Patent number: 7806759
    Abstract: An in-game interface for a music video game includes one or more feedback mechanisms configured to provide feedback to a player relating to the player's performance of the music video game. A compare module compares the player's performance with a reference performance provided by the music video game. A performance evaluation module determines the performance feedback to be presented to the player while the player performs the musical composition. In some embodiments, the player's pitch and rhythm are compared against a reference pitch and rhythm. If the player's pitch and rhythm matches the reference pitch and rhythm to within a predetermined target range, then the performance feedback is positive. Otherwise, the performance feedback is negative.
    Type: Grant
    Filed: May 14, 2004
    Date of Patent: October 5, 2010
    Assignee: Konami Digital Entertainment, Inc.
    Inventors: Mike McHale, Eran B. Egozy
  • Publication number: 20100009750
    Abstract: Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band's performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band.
    Type: Application
    Filed: July 8, 2009
    Publication date: January 14, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Eran B. Egozy, Daniel Teasdale, Brian Thomas Stephens, Daniel Schmidt, John R. Eskew, Rafael Baptista, Kasson Crooker
  • Publication number: 20070232374
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Application
    Filed: December 12, 2006
    Publication date: October 4, 2007
    Applicant: HARMONIX MUSIC SYSTEMS, INC.
    Inventors: Gregory B. LOPICCOLO, Robert KAY, Eric J. BROSIUS, Daniel K. SUSSMAN, Eran B. EGOZY
  • Patent number: 7164076
    Abstract: In a music video game, a player's performance is digitally sampled while the player performs a musical composition. The player's performance is compared with a reference performance of the musical composition provided by the music video game. Performance feedback is presented to the player based on the results of the comparison. In some embodiments, sample times associated with digital samples of the player's live vocal performance are compared against timestamps of data records embedded or otherwise accompanying the reference performance audio track. Pitch and rhythm information is retrieved from the data record having a timestamp that most closely matches the sample time of interest. The pitch and rhythm data is used to compute pitch and rhythm errors, which are used to generate performance evaluation data. The performance evaluation data is used to present performance feedback to the player while the player is performing the musical composition.
    Type: Grant
    Filed: May 14, 2004
    Date of Patent: January 16, 2007
    Assignee: Konami Digital Entertainment
    Inventors: Mike McHale, Eran B. Egozy
  • Patent number: 6011212
    Abstract: A system, and related method, for creating music in real time includes an input device and a real-time music generator. The input device is used by a user to provide rhythm-related signals and pitch-related signals to the real-time music generator. The real time music generator receives the rhythm-related and pitch-related signals and creates or composes in real time music that includes pitches based on the pitch-related signals and rhythmic activity based on the rhythm-related signals. The input device can provide pitch related and rhythm-related signals that are representative of position, velocity, or acceleration. The real-time music generator can derive position, velocity, or acceleration from the pitch-related and rhythm-related signals and compose in real time music comprising pitches and rhythm activity based on the derived information.
    Type: Grant
    Filed: January 27, 1997
    Date of Patent: January 4, 2000
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Alexander P. Rigopulos, Eran B. Egozy
  • Patent number: 5763804
    Abstract: An electronic music system has an input device, one or more computer storage media, a rhythm generator, a pitch selector, and a sound generator. The input device generates rhythm-related input signals and pitch-related input signals in response to manipulations of the input device by a user attempting to create and play a solo. The computer storage media have a plurality of user-selectable musical accompaniment tracks over which the user can create and play the solo and a plurality of rhythm blocks wherein each rhythm block defines, for at least one note, at least a time at which the note should be played. The computer storage media also store at least a portion of the solo created by the user over a predetermined time interval in the immediate past.
    Type: Grant
    Filed: November 27, 1996
    Date of Patent: June 9, 1998
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Alexander P. Rigopulos, Eran B. Egozy
  • Patent number: 5627335
    Abstract: An electronic music system has an input device, one or more computer storage media, a rhythm generator, a pitch selector, and a sound generator. The input device generates rhythm-related input signals and pitch-related input signals in response to manipulations of the input device by a user attempting to create and play a solo. The computer storage media have a plurality of user-selectable musical accompaniment tracks over which the user can create and play the solo and a plurality of rhythm blocks wherein each rhythm block defines, for at least one note, at least a time at which the note should be played. The computer storage media also store at least a portion of the solo created by the user over a predetermined time interval in the immediate past.
    Type: Grant
    Filed: October 16, 1995
    Date of Patent: May 6, 1997
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Alexander P. Rigopulos, Eran B. Egozy