Patents by Inventor Eran Egozy

Eran Egozy has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8686269
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Grant
    Filed: October 31, 2008
    Date of Patent: April 1, 2014
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Daniel A. Schmidt, Gregory B. LoPiccolo, Eran Egozy
  • Publication number: 20120094730
    Abstract: A player may interact with the game and cooperate or compete with other players by executing specific dance moves in synchrony with music content. The player's avatar may be animated to perform dance moves. Upper body movements may be controlled by how well the player executes the indicated dance moves or they may be predetermined for certain points in the music content. In embodiments in which the gaming platform is provided with a camera, the camera may be used to capture movements of the player. Methods also provide real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, receiving second music performance data from a remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.
    Type: Application
    Filed: December 20, 2011
    Publication date: April 19, 2012
    Applicant: Harmonix Music Systems, Inc.
    Inventor: Eran EGOZY
  • Patent number: 8079907
    Abstract: A method for providing real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, generating audio output responsive to the received input, receiving second music performance data from a remote player representing a musical performance by the remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.
    Type: Grant
    Filed: November 15, 2006
    Date of Patent: December 20, 2011
    Assignee: Harmonix Music Systems, Inc.
    Inventor: Eran Egozy
  • Patent number: 8079901
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Grant
    Filed: October 30, 2007
    Date of Patent: December 20, 2011
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Eric Brosius, Eran Egozy
  • Patent number: 7758427
    Abstract: A method for providing real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, generating audio output responsive to the received input, receiving second music performance data from a remote player representing a musical performance by the remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.
    Type: Grant
    Filed: January 16, 2007
    Date of Patent: July 20, 2010
    Assignee: Harmonix Music Systems, Inc.
    Inventor: Eran Egozy
  • Publication number: 20100087240
    Abstract: A method for facilitating real-time interaction between a first and second player of a music-based video game via a network having unpredictable delivery latency, the first player located remotely from the second player, includes displaying to a first player target musical data associated with a musical composition, receiving music performance input from the first player via a controller resembling a first musical instrument, displaying to a second player, the second player located remotely from the first player, target musical data associated with the musical composition, and receiving music performance input from the second player.
    Type: Application
    Filed: September 30, 2009
    Publication date: April 8, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Eran Egozy, Alex Rigopulos
  • Publication number: 20090165632
    Abstract: Systems and methods for a creating a music-based video game are described as is a portable music and video device housing a memory for storing executable instructions and a processor for executing the instructions. Creating video game content using musical content supplied from a source other than the game includes analyzing musical content to identify at least one musical event extant in the musical event; determining a salient musical property associated with the at least one identified event; and creating a video game event synchronized to the at least one identified musical event and reflective of the determined salient musical property associated with the at least one identified event.
    Type: Application
    Filed: March 3, 2009
    Publication date: July 2, 2009
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Alex Rigopulos, Eran Egozy
  • Publication number: 20090082078
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Application
    Filed: October 31, 2008
    Publication date: March 26, 2009
    Applicant: Harmonix Music Systems, Inc.
    Inventors: DANIEL A. SCHMIDT, Gregory B. LoPiccolo, Eran Egozy
  • Publication number: 20090075711
    Abstract: A method for combining vocal cues and percussion cues for a player of a rhythm action game during a song comprises: displaying, in a rhythm action game, a lane comprising cues corresponding to a vocal track of a song; displaying, on the lane during the song, at least one cue corresponding to a percussion element of the song; evaluating, with a first gameplay mechanic, a player's performance with respect to the cues corresponding to a vocal elements; and evaluating, with a second gameplay mechanic, the player's performance with respect to the cues corresponding to the percussion element. Such a method may be used to keep a vocalist engaged during portions of a song with no vocals.
    Type: Application
    Filed: June 16, 2008
    Publication date: March 19, 2009
    Inventors: Eric Brosius, Gregory B. LoPiccolo, Eran Egozy, Daniel Schmidt, Robert Kay, Ryan Lesser
  • Patent number: 7459624
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Grant
    Filed: March 7, 2007
    Date of Patent: December 2, 2008
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Daniel A. Schmidt, Gregory B. LoPiccolo, Eran Egozy
  • Publication number: 20080220864
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Application
    Filed: October 30, 2007
    Publication date: September 11, 2008
    Inventors: Eric Brosius, Eran Egozy
  • Publication number: 20080113797
    Abstract: A method for providing real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, generating audio output responsive to the received input, receiving second music performance data from a remote player representing a musical performance by the remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.
    Type: Application
    Filed: January 16, 2007
    Publication date: May 15, 2008
    Applicant: HARMONIX MUSIC SYSTEMS, INC.
    Inventor: Eran Egozy
  • Publication number: 20080113698
    Abstract: A method for providing real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, generating audio output responsive to the received input, receiving second music performance data from a remote player representing a musical performance by the remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.
    Type: Application
    Filed: November 15, 2006
    Publication date: May 15, 2008
    Applicant: Harmonix Music Systems, Inc.
    Inventor: Eran Egozy
  • Patent number: 7320643
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controlled simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Grant
    Filed: April 3, 2007
    Date of Patent: January 22, 2008
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Eric Brosius, Eran Egozy
  • Publication number: 20070245881
    Abstract: A method for facilitating real-time interaction between a first and second player of a music-based video game via a network having unpredictable delivery latency, the first player located remotely from the second player, includes displaying to a first player target musical data associated with a musical composition, receiving music performance input from the first player via a controller resembling a first musical instrument, displaying to a second player, the second player located remotely from the first player, target musical data associated with the musical composition, and receiving music performance input from the second player.
    Type: Application
    Filed: April 4, 2006
    Publication date: October 25, 2007
    Inventors: Eran EGOZY, Alex Rigopulos
  • Publication number: 20070243915
    Abstract: A method for facilitating real-time interaction between a first and second player of a music-based video game via a network having unpredictable delivery latency includes displaying to a first player target musical data associated with a musical composition downloaded from an online venue, receiving music performance input from the first player via a controller resembling a first musical instrument, displaying to a second player, the second player located remotely from the first player, target musical data associated with the musical composition, and receiving music performance input from the second player.
    Type: Application
    Filed: April 14, 2006
    Publication date: October 18, 2007
    Inventors: Eran Egozy, Alex Rigopulos
  • Publication number: 20070234885
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Application
    Filed: March 7, 2007
    Publication date: October 11, 2007
    Applicant: HARMONIX MUSIC SYSTEMS, INC.
    Inventors: Daniel Schmidt, Gregory LoPiccolo, Eran Egozy
  • Publication number: 20070163427
    Abstract: Systems and methods for a creating a music-based video game are described as is a portable music and video device housing a memory for storing executable instructions and a processor for executing the instructions. Creating video game content using musical content supplied from a source other than the game includes analyzing musical content to identify at least one musical event extant in the musical event; determining a salient musical property associated with the at least one identified event; and creating a video game event synchronized to the at least one identified musical event and reflective of the determined salient musical property associated with the at least one identified event.
    Type: Application
    Filed: December 19, 2005
    Publication date: July 19, 2007
    Inventors: Alex Rigopulos, Eran Egozy
  • Publication number: 20060009979
    Abstract: A music video game includes a vocal training system and method with flexible performance evaluation criteria. The player is presented with an in-game interface including one or more feedback mechanisms configured to provide feedback to a player relating to the player's performance of the music video game. A compare module compares the player's performance with a reference performance provided by the music video game. A performance evaluation module determines the performance feedback to be presented to the player while the player performs the musical composition. In some embodiments, the player's pitch and rhythm are compared against a reference pitch and rhythm. If the player's pitch and rhythm matches the reference pitch and rhythm to within a predetermined target range, then the performance feedback is positive. Otherwise, the performance feedback is negative. In some embodiments, the target range can be adjusted based on the difficulty of the song and/or a player profile.
    Type: Application
    Filed: May 14, 2004
    Publication date: January 12, 2006
    Inventors: Mike McHale, Eran Egozy
  • Publication number: 20050252362
    Abstract: In a music video game, a player's performance is digitally sampled while the player performs a musical composition. The player's performance is compared with a reference performance of the musical composition provided by the music video game. Performance feedback is presented to the player based on the results of the comparison. In some embodiments, sample times associated with digital samples of the player's live vocal performance are compared against timestamps of data records embedded or otherwise accompanying the reference performance audio track. Pitch and rhythm information is retrieved from the data record having a timestamp that most closely matches the sample time of interest. The pitch and rhythm data is used to compute pitch and rhythm errors, which are used to generate performance evaluation data. The performance evaluation data is used to present performance feedback to the player while the player is performing the musical composition.
    Type: Application
    Filed: May 14, 2004
    Publication date: November 17, 2005
    Inventors: Mike McHale, Eran Egozy