Patents by Inventor Eri AIKAWA

Eri AIKAWA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9333432
    Abstract: To increase the player's expectation in a fight game using game media, the present invention provides a server device that controls a game in which a player does a fight using game media in a game space through a network. The server device includes a storage unit configured to store player information including information about the game media that the player owns in the game space and about a status of the game media; a determining portion configured to determine whether a specific game medium among the game media that the player owns has satisfied a predetermined temporal requirement; and an updating portion configured to update the player information so as to change the specific game medium from a first status to a second status when the determining portion determines that the specific game medium has satisfied the predetermined temporal requirement.
    Type: Grant
    Filed: November 1, 2013
    Date of Patent: May 10, 2016
    Assignee: DENA CO., LTD.
    Inventors: Masatoshi Inagawa, Eri Aikawa, Ayaka Watanabe, Takahiro Ezaki, Ryo Yamasaki, Yoshikazu Oda
  • Publication number: 20140295972
    Abstract: To increase the player's expectation in a fight game using game media, the present invention provides a server device that controls a game in which a player does a fight using game media in a game space through a network. The server device includes a storage unit configured to store player information including information about the game media that the player owns in the game space and about a status of the game media; a determining portion configured to determine whether a specific game medium among the game media that the player owns has satisfied a predetermined temporal requirement; and an updating portion configured to update the player information so as to change the specific game medium from a first status to a second status when the determining portion determines that the specific game medium has satisfied the predetermined temporal requirement.
    Type: Application
    Filed: November 1, 2013
    Publication date: October 2, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Masatoshi INAGAWA, Eri AIKAWA, Ayaka WATANABE, Takahiro EZAKI, Ryo YAMASAKI, Yoshikazu ODA
  • Publication number: 20140295973
    Abstract: In a combat type game using a network, an interchange between players is promoted. A server device that controls a game played by a player using game media in a game space through a network includes a storage unit that stores information about the game media owned by the player in the game space and about states of the game media; a medium transferring unit that transfers the game media from the player owning the game media such that the game media are owned by another player; a determining unit that determines whether a specific game medium among the game media has satisfied a predetermined transfer requirement; and a changing unit that changes, when it is determined that the specific game medium has satisfied the predetermined transfer requirement, the specific game medium from a first state to a second state and stores the changed state in the storage unit.
    Type: Application
    Filed: November 1, 2013
    Publication date: October 2, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Masatoshi INAGAWA, Takashi NINJOUJI, Eri AIKAWA, Ayaka WATANABE, Takahiro EZAKI, Ryo YAMASAKI, Yoshikazu ODA