Patents by Inventor Eric Bourque

Eric Bourque has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12011620
    Abstract: Disclosed is a device for protecting a user from smoke or fire, including a sealed dome-like cover. An opening provided in the cover front portion enables emergency oxygen to force smoke present under the cover to be expelled by positive air pressure through a space below the waist. The dome-like cover is overlaid from above the top of the head to at least the waist of the user and connected to a source of oxygen. The device is reversible so that it can also be used as a stretcher. The materials used enable use as a thermal blanket. The device can be provided compactly folded in a bag that can provide lumbar support thereby ensuring that miners will always carry the device with them. A step of vacuum sealing for a predetermined amount of time ensures malleability of the compact device for enhanced lumbar support and device longevity.
    Type: Grant
    Filed: October 22, 2020
    Date of Patent: June 18, 2024
    Inventor: Éric Bourque
  • Patent number: 11364554
    Abstract: An instrument comprising a shank and a working portion, the working portion having a tip and a plurality of flutes being defined by at least two lands having a land margin; wherein the working portion has a parabolic cross-section defining opposing convexed surfaces extending between at least two opposing land margins.
    Type: Grant
    Filed: March 29, 2018
    Date of Patent: June 21, 2022
    Assignee: DENTSPLY SIRONA INC.
    Inventors: Romain Leblanc, Eric Bourque
  • Publication number: 20210038927
    Abstract: Disclosed is a device for protecting a user from smoke or fire, including a sealed dome-like cover. An opening provided in the cover front portion enables emergency oxygen to force smoke present under the cover to be expelled by positive air pressure through a space below the waist. The dome-like cover is overlaid from above the top of the head to at least the waist of the user and connected to a source of oxygen. The device is reversible so that it can also be used as a stretcher. The materials used enable use as a thermal blanket. The device can be provided compactly folded in a bag that can provide lumbar support thereby ensuring that miners will always carry the device with them. A step of vacuum sealing for a predetermined amount of time ensures malleability of the compact device for enhanced lumbar support and device longevity.
    Type: Application
    Filed: October 22, 2020
    Publication date: February 11, 2021
    Inventor: Éric Bourque
  • Publication number: 20180281085
    Abstract: An instrument comprising a shank and a working portion, the working portion having a tip and a plurality of flutes being defined by at least two lands having a land margin; wherein the working portion has a parabolic cross-section defining opposing convexed surfaces extending between at least two opposing land margins.
    Type: Application
    Filed: March 29, 2018
    Publication date: October 4, 2018
    Applicant: DENTSPLY SIRONA Inc.
    Inventors: ROMAIN LEBLANC, Eric Bourque
  • Patent number: 9665968
    Abstract: One embodiment of the present invention sets forth a technique for image rendering with per-frame buffer scene segmentation. A user specifies how geometric objects, light sources, and various types of rendering operations in a graphics scene are associated. A segmentation API translates scene data into specific instructions used by a rendering engine that cause the rendering engine to generate a set of scene segments within a set of user specified frame buffers. The scene segments may be composited together using a variable contribution value for each scene segment to generate a final image.
    Type: Grant
    Filed: August 22, 2008
    Date of Patent: May 30, 2017
    Assignee: AUTODESK, INC.
    Inventors: Justin Novosad, Dave Lajoie, Eric Bourque
  • Patent number: 9342901
    Abstract: A method for generating a shader that is used by a rendering engine to render a visual representation of a computer model. A shader generation engine receives a set of surface data that describes a surface in view of various lighting conditions. The shader generation engine compresses the set of surface data to generate a compressed representation of the set of surface data based on a selected compression algorithm. The shader generation engine generates a shader based on the compressed representation that is configured to be implemented with a rendering engine, and generates a set of shader data based on the compressed representation that includes a set of material characteristics for coloring pixels of the visual representation. Advantageously, the shader generation process is simplified because different compression algorithm-rendering engine shader combinations can be generated without manually programming the shaders.
    Type: Grant
    Filed: October 27, 2008
    Date of Patent: May 17, 2016
    Assignee: AUTODESK, Inc.
    Inventors: Jérôme Maillot, Eric Bourque
  • Patent number: 8416238
    Abstract: One embodiment of the present invention sets forth a technique rendering an image pixel within a graphics image with multiple shaders in a single rendering phase using a modular shader architecture. A user specifies how geometric objects, light sources, and various types of rendering operations in a graphics scene are associated. A rendering application provides computational infrastructure for rendering operations that includes finding an intersected object for each pixel of a target graphics image. The modular shader architecture includes a means for efficiently developing and incorporating custom shader modules for use by the rendering application.
    Type: Grant
    Filed: February 18, 2009
    Date of Patent: April 9, 2013
    Assignee: AUTODESK, Inc.
    Inventors: Justin Novosad, Eric Bourque, Matthew Lausch
  • Patent number: 8379024
    Abstract: One embodiment of the present invention sets forth a technique rendering an image pixel within a graphics image with multiple shaders in a single rendering phase using a modular shader architecture. A user specifies how geometric objects, light sources, and various types of rendering operations in a graphics scene are associated. A rendering application provides computational infrastructure for rendering operations that includes finding an intersected object for each pixel of a target graphics image. The modular shader architecture includes a means for efficiently developing and incorporating custom shader modules for use by the rendering application.
    Type: Grant
    Filed: February 18, 2009
    Date of Patent: February 19, 2013
    Assignee: Autodesk, Inc.
    Inventors: Justin Novosad, Eric Bourque, Matthew Lausch
  • Patent number: 8336935
    Abstract: A gripping device for gripping sheet material. The gripping device comprises a frame structure and a first gripping member connected thereto. A second gripping member is rotatable mounted to the frame structure. The second gripping member is rotatable between an open position and a closed position for providing a gripping force acting on an object disposed between the first gripping member and the second gripping member. A disengaging mechanism is connected to the second gripping member for moving the second gripping member from the closed position to the open position by providing pushing action acting on the second gripping member.
    Type: Grant
    Filed: February 23, 2011
    Date of Patent: December 25, 2012
    Inventor: Eric Bourque
  • Publication number: 20110227357
    Abstract: A gripping device for gripping sheet material. The gripping device comprises a frame structure and a first gripping member connected thereto. A second gripping member is rotatable mounted to the frame structure. The second gripping member is rotatable between an open position and a closed position for providing a gripping force acting on an object disposed between the first gripping member and the second gripping member. A disengaging mechanism is connected to the second gripping member for moving the second gripping member from the closed position to the open position by providing pushing action acting on the second gripping member.
    Type: Application
    Filed: February 23, 2011
    Publication date: September 22, 2011
    Inventor: Eric Bourque
  • Publication number: 20100207944
    Abstract: One embodiment of the present invention sets forth a technique rendering an image pixel within a graphics image with multiple shaders in a single rendering phase using a modular shader architecture. A user specifies how geometric objects, light sources, and various types of rendering operations in a graphics scene are associated. A rendering application provides computational infrastructure for rendering operations that includes finding an intersected object for each pixel of a target graphics image. The modular shader architecture includes a means for efficiently developing and incorporating custom shader modules for use by the rendering application.
    Type: Application
    Filed: February 18, 2009
    Publication date: August 19, 2010
    Inventors: Justin Novosad, Eric Bourque, Matthew Lausch
  • Publication number: 20100207943
    Abstract: One embodiment of the present invention sets forth a technique rendering an image pixel within a graphics image with multiple shaders in a single rendering phase using a modular shader architecture. A user specifies how geometric objects, light sources, and various types of rendering operations in a graphics scene are associated. A rendering application provides computational infrastructure for rendering operations that includes finding an intersected object for each pixel of a target graphics image. The modular shader architecture includes a means for efficiently developing and incorporating custom shader modules for use by the rendering application.
    Type: Application
    Filed: February 18, 2009
    Publication date: August 19, 2010
    Inventors: Justin Novosad, Eric Bourque, Matthew Lausch
  • Publication number: 20100103171
    Abstract: A method for generating a shader that is used by a rendering engine to render a visual representation of a computer model. A shader generation engine receives a set of surface data that describes a surface in view of various lighting conditions. The shader generation engine compresses the set of surface data to generate a compressed representation of the set of surface data based on a selected compression algorithm. The shader generation engine generates a shader based on the compressed representation that is configured to be implemented with a rendering engine, and generates a set of shader data based on the compressed representation that includes a set of material characteristics for coloring pixels of the visual representation. Advantageously, the shader generation process is simplified because different compression algorithm-rendering engine shader combinations can be generated without manually programming the shaders.
    Type: Application
    Filed: October 27, 2008
    Publication date: April 29, 2010
    Inventors: Jerome Maillot, Eric Bourque
  • Publication number: 20100045672
    Abstract: One embodiment of the present invention sets forth a technique for image rendering with per-frame buffer scene segmentation. A user specifies how geometric objects, light sources, and various types of rendering operations in a graphics scene are associated. A segmentation API translates scene data into specific instructions used by a rendering engine that cause the rendering engine to generate a set of scene segments within a set of user specified frame buffers. The scene segments may be composited together using a variable contribution value for each scene segment to generate a final image.
    Type: Application
    Filed: August 22, 2008
    Publication date: February 25, 2010
    Inventors: Justin Novosad, Dave Lajoie, Eric Bourque