Patents by Inventor Eric D. Shone

Eric D. Shone has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8624924
    Abstract: Embodiments of the present invention provide a collaborative visualization system, which integrates motion capture and virtual reality, along with kinematics and computer-aided design (CAD), for the purpose of, for example, virtual training on a task. A portable motion capture system tracks the movements of one or more trainers and records full-body motion capture data for one or more trainers performing one or more tasks. A virtual reality simulator receives the recorded motion capture data and animates scaled avatars within a three-dimensional virtual reality simulation responsive to recorded motion capture data. An immersive observation system displays the virtual reality simulation, including the animated avatars, as a three-dimensional image that appears to surround one or more trainees using one or more head mounted displays so that the one or more trainees can analyze the one or more tasks performed.
    Type: Grant
    Filed: January 17, 2009
    Date of Patent: January 7, 2014
    Assignee: Lockheed Martin Corporation
    Inventors: Michael K. Dobbins, Pascale Rondot, Eric D. Shone, Michael R. Yokell, Kevin J. Abshire, Anthony Ray Harbor, Sr., Scott Lovell, Michael K. Barron
  • Patent number: 8615383
    Abstract: A collaborative visualization system integrates motion capture and virtual reality, along with kinematics and computer-aided design (CAD), for the purpose, for example, of evaluating an engineering design. A virtual reality simulator creates a full-scale, three-dimensional virtual reality simulation responsive to computer-aided design (CAD) data. Motion capture data is obtained from users simultaneously interacting with the virtual reality simulation. The virtual reality simulator animates in real time avatars responsive to motion capture data from the users. The virtual reality simulation, including the interactions of the one or more avatars and also objects, is displayed as a three-dimensional image in a common immersive environment using one or more head mounted displays so that the users can evaluate the CAD design to thereby verify that tasks associated with a product built according to the CAD design can be performed by a predetermined range of user sizes.
    Type: Grant
    Filed: January 17, 2009
    Date of Patent: December 24, 2013
    Assignee: Lockheed Martin Corporation
    Inventors: Michael K. Dobbins, Pascale Rondot, Eric D. Shone, Michael R. Yokell, Kevin J. Abshire, Anthony Ray Harbor, Sr., Scott Lovell, Michael K. Barron
  • Patent number: 8217995
    Abstract: Embodiments of the present invention provide a collaborative visualization system, which integrates motion capture and virtual reality, along with kinematics and computer-aided design (CAD), for the purpose of, for example, validating a simulation with a real-world video. A spherical camera captures real-world video at a first location. At a second location, one or more head-mounted display devices display the captured real-world video and also display a simulation corresponding to the real-world video. A motion capture system captures head rotation information for one or more users to thereby to control a pan, tilt, and zoom of the real-world video so that when a position of a user's head changes, the portion of the real-world video displayed in the head-mounted display changes accordingly. Upon user input, a computer program product selects between displaying the real-world video and the simulation in the head-mounted display.
    Type: Grant
    Filed: January 17, 2009
    Date of Patent: July 10, 2012
    Assignee: Lockheed Martin Corporation
    Inventors: Michael K. Dobbins, Pascale Rondot, Kenneth Schwartz, Eric D. Shone, Michael R. Yokell, Kevin J. Abshire, Anthony Ray Harbor, Sr., Scott Lovell
  • Publication number: 20090278917
    Abstract: Embodiments of the present invention provide a collaborative visualization system, which integrates motion capture and virtual reality, along with kinematics and computer-aided design (CAD), for the purpose of, for example, validating a simulation with a real-world video. A spherical camera captures real-world video at a first location. At a second location, one or more head-mounted display devices display the captured real-world video and also display a simulation corresponding to the real-world video. A motion capture system captures head rotation information for one or more users to thereby to control a pan, tilt, and zoom of the real-world video so that when a position of a user's head changes, the portion of the real-world video displayed in the head-mounted display changes accordingly. Upon user input, a computer program product selects between displaying the real-world video and the simulation in the head-mounted display.
    Type: Application
    Filed: January 17, 2009
    Publication date: November 12, 2009
    Applicant: Lockheed Martin Corporation
    Inventors: Michael K. Dobbins, Pascale Rondot, Kenneth Schwarz, Eric D. Shone, Michael R. Yokell, Kevin J. Abshire, Anthony Ray Harbor, SR., Scott Lovell
  • Publication number: 20090213114
    Abstract: Embodiments of the present invention provide a collaborative visualization system, which integrates motion capture and virtual reality, along with kinematics and computer-aided design (CAD), for the purpose of, for example, virtual training on a task. A portable motion capture system tracks the movements of one or more trainers and records full-body motion capture data for one or more trainers performing one or more tasks. A virtual reality simulator receives the recorded motion capture data and animates scaled avatars within a three-dimensional virtual reality simulation responsive to recorded motion capture data. An immersive observation system displays the virtual reality simulation, including the animated avatars, as a three-dimensional image that appears to surround one or more trainees using one or more head mounted displays so that the one or more trainees can analyze the one or more tasks performed.
    Type: Application
    Filed: January 17, 2009
    Publication date: August 27, 2009
    Applicant: Lockheed Martin Corporation
    Inventors: Michael K. Dobbins, Pascale Rondot, Eric D. Shone, Michael R. Yokell, Kevin J. Abshire, Anthony Ray Harbor, SR., Scott Lovell, Michael K. Barron
  • Publication number: 20090187389
    Abstract: A collaborative visualization system integrates motion capture and virtual reality, along with kinematics and computer-aided design (CAD), for the purpose, for example, of evaluating an engineering design. A virtual reality simulator creates a full-scale, three-dimensional virtual reality simulation responsive to computer-aided design (CAD) data. Motion capture data is obtained from users simultaneously interacting with the virtual reality simulation. The virtual reality simulator animates in real time avatars responsive to motion capture data from the users. The virtual reality simulation, including the interactions of the one or more avatars and also objects, is displayed as a three-dimensional image in a common immersive environment using one or more head mounted displays so that the users can evaluate the CAD design to thereby verify that tasks associated with a product built according to the CAD design can be performed by a predetermined range of user sizes.
    Type: Application
    Filed: January 17, 2009
    Publication date: July 23, 2009
    Applicant: Lockheed Martin Corporation
    Inventors: Michael K. Dobbins, Pascale Rondot, Eric D. Shone, Michael R. Yokell, Kevin J. Abshire, Anthony Ray Harbor, SR., Scott Lovell, Michael K. Barron