Patents by Inventor Eric Wyld Lieberman

Eric Wyld Lieberman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9196075
    Abstract: Animation of computer-generated display components of user interfaces and content items is provided. An animation application or engine creates images of individual display components (e.g., bitmap images) and places those images on animation layers. Animation behaviors may be specified for the layers to indicate how the layers and associated display component images animate or behave when their properties change (e.g., a movement of an object contained on a layer), as well as, to change properties on layers in order to trigger animations (e.g., an animation that causes an object to rotate). In order to achieve high animation frame rates, the animation application may utilize three processing threads, including a user interface thread, a compositor thread and a rendering thread. Display behavior may be optimized and controlled by utilizing a declarative markup language, such as the Extensible Markup Language, for defining display behavior functionality and properties.
    Type: Grant
    Filed: November 14, 2011
    Date of Patent: November 24, 2015
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Michael Ivan Borysenko, Tyler Robert Adams, Barry Christopher Allyn, Anthony Joseph Beeman, Warren Leung, Eric Wyld Lieberman
  • Publication number: 20130120401
    Abstract: Animation of computer-generated display components of user interfaces and content items is provided. An animation application or engine creates images of individual display components (e.g., bitmap images) and places those images on animation layers. Animation behaviors may be specified for the layers to indicate how the layers and associated display component images animate or behave when their properties change (e.g., a movement of an object contained on a layer), as well as, to change properties on layers in order to trigger animations (e.g., an animation that causes an object to rotate). In order to achieve high animation frame rates, the animation application may utilize three processing threads, including a user interface thread, a compositor thread and a rendering thread. Display behavior may be optimized and controlled by utilizing a declarative markup language, such as the Extensible Markup Language, for defining display behavior functionality and properties.
    Type: Application
    Filed: November 14, 2011
    Publication date: May 16, 2013
    Applicant: MICROSOFT CORPORATION
    Inventors: Michael Ivan Borysenko, Tyler Robert Adams, Barry Christopher Allyn, Anthony Joseph Beeman, Warren Leung, Eric Wyld Lieberman