Patents by Inventor Erik Francis Vanbragt
Erik Francis Vanbragt has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20190118097Abstract: Example systems and methods relating to dynamic requirement variation for asset acquisition in an online game are presented. In an example online game for multiple players, a plurality of parameters employed to identify players who qualify for a reward provided by the online game are accessed continually. A current acquisition requirement for the reward based on the plurality of parameters is updated continually. The reward is provided to at least one of the players responsive to satisfaction of the current acquisition requirement by the at least one of the players.Type: ApplicationFiled: December 19, 2018Publication date: April 25, 2019Inventors: Erik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Carl Eric Schiermeyer, Jonathan Chang Tien, Roger F. Dickey
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Patent number: 9028310Abstract: Systems and methods for operating multiuser online games with game condition reminders. In particular implementations, a method includes accessing a game condition file from a memory wherein the game condition file includes one or more game condition identifiers corresponding to one or more game conditions for a user of a game, determining the value of the one or more game condition identifiers, presenting a reminder for the one or more game conditions based on the determined value for the one or more corresponding game condition identifiers, presenting a user response interface for receiving a user response related to whether the user has changed the one or more game conditions, and updating the one or more game condition identifiers in the game condition file based on the user's response.Type: GrantFiled: May 12, 2010Date of Patent: May 12, 2015Assignee: Zynga Inc.Inventors: William Henry Kelly Mooney, Erik Francis Vanbragt
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Patent number: 8974276Abstract: Systems and methods to generate reminders for game conditions are described. In some embodiments, a method accesses a game condition identifier associated with a game condition for a user of an online game. The method further determines a value associated with the game condition identifier and generates a reminder associated with the game condition based on the value of the game condition identifier. The reminder is presented to the user along with a user response interface that allows the user to indicate whether the user has performed a particular action with respect to the game condition. The game condition identifier is updated based on a response received from the user regarding whether the user has performed the particular action with respect to the game condition.Type: GrantFiled: September 26, 2011Date of Patent: March 10, 2015Assignee: Zynga Inc.Inventors: William Henry Kelly Mooney, Erik Francis Vanbragt
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Patent number: 8894483Abstract: Systems and methods to selectively generate user reminders for game conditions are described. In some embodiments, a method accesses a game condition identifier associated with a game condition for a user of an online game. The method further determines a value associated with the game condition identifier and determines that the user has not performed a particular action required with respect to the game condition based on the value of the game condition identifier. Additionally, the method determines whether to remind the user of the game condition. If so, a reminder associated with the game condition is generated and presented to the user. The reminder includes a user response interface that allows the user to indicate whether the user has performed the game condition. The game condition identifier is updated if a response received from the user indicates that the user has performed the game condition.Type: GrantFiled: September 26, 2011Date of Patent: November 25, 2014Assignee: Zynga Inc.Inventors: William Henry Kelly Mooney, Erik Francis Vanbragt
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Patent number: 8690684Abstract: Example systems and methods related to player recruitment for acquiring rewards in an online game network is presented. In an example, an online game for a plurality of players is hosted. A player of the game is provided an asset based satisfaction of an acquisition requirement that includes a social requirement satisfied by a new association of a predetermined number of people with the online game.Type: GrantFiled: September 26, 2011Date of Patent: April 8, 2014Assignee: Zynga Inc.Inventors: Erik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Carl Eric Schiermeyer, Jonathan Chang Tien, Roger F. Dickey
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Patent number: 8690683Abstract: Example systems and methods related to a social requirement for acquiring an asset, such as a reward, in an online game are presented herein. In one example, an online game for a plurality of players is hosted. Information describing a social network of friends of a player of the game is accessed. An asset is provided to the player based satisfaction of an acquisition requirement to acquire the asset. The acquisition requirement includes a social requirement that is satisfied by a new association of a predetermined number of friends of the social network of the player with the online game.Type: GrantFiled: September 26, 2011Date of Patent: April 8, 2014Assignee: Zynga Inc.Inventors: Erik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Carl Eric Schiermeyer, Jonathan Chang Tien, Roger F. Dickey
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Patent number: 8262468Abstract: The present disclosure generally relates to systems and methods for operating a multiuser online game with viral dynamic rewards.Type: GrantFiled: May 12, 2010Date of Patent: September 11, 2012Assignee: Zynga Inc.Inventors: Erik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Carl Eric Schiermeyer, Jonathan Chang Tien, Roger F. Dickey
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Publication number: 20120015722Abstract: Systems and methods to generate reminders for game conditions are described. In some embodiments, a method accesses a game condition identifier associated with a game condition for a user of an online game. The method further determines a value associated with the game condition identifier and generates a reminder associated with the game condition based on the value of the game condition identifier. The reminder is presented to the user along with a user response interface that allows the user to indicate whether the user has performed a particular action with respect to the game condition. The game condition identifier is updated based on a response received from the user regarding whether the user has performed the particular action with respect to the game condition.Type: ApplicationFiled: September 26, 2011Publication date: January 19, 2012Inventors: William Henry Kelly Mooney, Erik Francis Vanbragt
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Publication number: 20120015736Abstract: Example systems and methods related to a social requirement for acquiring an asset, such as a reward, in an online game are presented herein. In one example, an online game for a plurality of players is hosted. Information describing a social network of friends of a player of the game is accessed. An asset is provided to the player based satisfaction of an acquisition requirement to acquire the asset. The acquisition requirement includes a social requirement that is satisfied by a new association of a predetermined number of friends of the social network of the player with the online game.Type: ApplicationFiled: September 26, 2011Publication date: January 19, 2012Inventors: Erik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Carl Eric Schiermeyer, Jonathan Chang Tien, Roger F. Dickey
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Publication number: 20120015740Abstract: Example systems and methods related to the acquisition of awards in a multiplayer online game based on a social requirement are presented. In an example, a player is provided with a first-level reward based on satisfaction of first acquisition requirement including at least one of an in-game asset requirement and a game state requirement. Also provided to the player is a second-level reward based on satisfaction of a second acquisition requirement including a social requirement that is satisfied by anew association between another person and the online game.Type: ApplicationFiled: September 26, 2011Publication date: January 19, 2012Inventors: Erik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Carl Eric Schiermeyer, Jonathan Chang Tien, Roger F. Dickey
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Publication number: 20120015720Abstract: Systems and methods to selectively generate user reminders for game conditions are described. In some embodiments, a method accesses a game condition identifier associated with a game condition for a user of an online game. The method further determines a value associated with the game condition identifier and determines that the user has not performed a particular action required with respect to the game condition based on the value of the game condition identifier. Additionally, the method determines whether to remind the user of the game condition. If so, a reminder associated with the game condition is generated and presented to the user. The reminder includes a user response interface that allows the user to indicate whether the user has performed the game condition. The game condition identifier is updated if a response received from the user indicates that the user has performed the game condition.Type: ApplicationFiled: September 26, 2011Publication date: January 19, 2012Inventors: William Henry Kelly Mooney, Erik Francis Vanbragt
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Publication number: 20120015738Abstract: Example systems and methods related to player recruitment for acquiring rewards in an online game network is presented. In an example, an online game for a plurality of players is hosted. A player of the game is provided an asset based satisfaction of an acquisition requirement that includes a social requirement satisfied by a new association of a predetermined number of people with the online game.Type: ApplicationFiled: September 26, 2011Publication date: January 19, 2012Inventors: Erik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Carl Eric Schiermeyer, Jonathan Chang Tien, Roger F. Dickey
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Publication number: 20120015742Abstract: Example systems and methods relating to dynamic requirement variation for asset acquisition in an online game are presented. In an example online game for multiple players, a plurality of parameters employed to identify players who qualify for a reward provided by the online game are accessed continually. A current acquisition requirement for the reward based on the plurality of parameters is updated continually. The reward is provided to at least one of the players responsive to satisfaction of the current acquisition requirement by the at least one of the players.Type: ApplicationFiled: September 26, 2011Publication date: January 19, 2012Inventors: Erik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Carl Eric Schiermeyer, Jonathan Chang Tien, Roger F. Dickey