Patents by Inventor Erik R. Medina

Erik R. Medina has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7946909
    Abstract: A system and method are disclosed for ordered execution of actions in a game environment is disclosed. An indication of a first object having been targeted in the game environment may be received whereby the object is assigned a first target slot. An indication of a second object having been targeted in the game environment may then be received, this second targeted object being assigned a second target slot. An action is then executed in the game environment with respect to each of the targeted objects in response to a command from an input device. The execution of the action with respect to each of the targeted objects may occur in accordance with an order defined by the target slots.
    Type: Grant
    Filed: October 31, 2006
    Date of Patent: May 24, 2011
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Timothy D. Neveu, Jonathan H. Beard, Daniel Mueller, Keith Friedly, Erik R. Medina
  • Patent number: 7455589
    Abstract: A video game player can easily target and attack one or more enemies in a video game environment. The player may quickly designate an enemy on a display screen as a target and associate the enemy with a controller button on a video game controller. When the game player actuates the controller button, a player character initiates an attack on the targeted enemy that is assigned or associated with the button. The character initiates the attack on the enemy regardless of whether the character is facing toward the enemy or away from the enemy. If multiple enemies are present and multiple controller buttons are available, the player can choose which enemy will be targeted and associated with a controller button. This allows the player flexibility in choosing which enemies to attack. The player can also associate additional enemies with different buttons on a controller. The player can then initiate successive attacks on the additional enemies by actuating the buttons associated with the enemies.
    Type: Grant
    Filed: March 13, 2006
    Date of Patent: November 25, 2008
    Assignee: Sony Computer Entertainment America Inc.
    Inventors: Timothy D. Neveu, Jonathan H. Beard, Daniel Mueller, Keith Friedly, Erik R. Medina
  • Patent number: 7137891
    Abstract: A video game player can easily target and attack one or more enemies in a video game environment. The player may quickly designate an enemy on a display screen as a target and associate the enemy with a controller button on a video game controller. When the game player actuates the controller button, a player character initiates an attack on the targeted enemy that is assigned or associated with the button. The character initiates the attack on the enemy regardless of whether the character is facing toward the enemy or away from the enemy. If multiple enemies are present and multiple controller buttons are available, the player can choose which enemy will be targeted and associated with a controller button. This allows the player flexibility in choosing which enemies to attack. The player can also associate additional enemies with different buttons on a controller. The player can then initiate successive attacks on the additional enemies by actuating the buttons associated with the enemies.
    Type: Grant
    Filed: January 31, 2001
    Date of Patent: November 21, 2006
    Assignee: Sony Computer Entertainment America Inc.
    Inventors: Timothy D. Neveu, Jonathan H. Beard, Daniel Mueller, Keith Friedly, Erik R. Medina
  • Publication number: 20020103031
    Abstract: A video game player can easily target and attack one or more enemies in a video game environment. The player may to quickly designate an enemy on a display screen as a target and associate the enemy with a controller button on a video game controller. When the game player actuates the controller button, a player character initiates an attack on the targeted enemy that is assigned or associated with the button. The character initiates the attack on the enemy regardless of whether the character is facing toward the enemy or away from the enemy. If multiple enemies are present and multiple controller buttons are available, the player can choose which enemy will be targeted and associated with a controller button. This allows the player flexibility in choosing which enemies to attack. The player can also associate additional enemies with different buttons on a controller. The player can then initiate successive attacks on the additional enemies by actuating the buttons associated with the enemies.
    Type: Application
    Filed: January 31, 2001
    Publication date: August 1, 2002
    Inventors: Timothy D. Neveu, Jonathan H. Beard, Daniel Mueller, Keith Friedly, Erik R. Medina