Patents by Inventor Erik S. Cassel

Erik S. Cassel has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10115241
    Abstract: A method and apparatus for automatically decorating a three-dimensional model is disclosed. The method may include receiving an image file from a user. The image file is to decorate a surface of a three-dimensional model upon display of the three-dimensional model in a simulated three-dimensional world. The method may also include automatically formatting the image file for display on the three-dimensional model in response to receiving the image file, and storing the formatted image file in a database.
    Type: Grant
    Filed: December 29, 2016
    Date of Patent: October 30, 2018
    Assignee: Roblox Corporation
    Inventors: David B. Baszucki, Erik S. Cassel, Matt Dusek, John Shedletsky
  • Publication number: 20170124772
    Abstract: A method and apparatus for automatically decorating a three-dimensional model is disclosed. The method may include receiving an image file from a user. The image file is to decorate a surface of a three-dimensional model upon display of the three-dimensional model in a simulated three-dimensional world. The method may also include automatically formatting the image file for display on the three-dimensional model in response to receiving the image file, and storing the formatted image file in a database.
    Type: Application
    Filed: December 29, 2016
    Publication date: May 4, 2017
    Inventors: David B. Baszucki, Erik S. Cassel, Matt Dusek, John Shedletsky
  • Patent number: 9550125
    Abstract: The present invention pertains to a method and apparatus for providing a dynamic and scalable topology for virtual world environments. In one embodiment, the method may include determining, in response to a request of a user computer system to transfer from a first place to a second place in a virtual environment, an instance of a second place that satisfies the request. The method may also include directing the user computer system to a game server that provides the determined instance of the second place.
    Type: Grant
    Filed: October 14, 2008
    Date of Patent: January 24, 2017
    Assignee: ROBLOX CORPORATION
    Inventors: David B. Baszucki, Erik S. Cassel, John Shedletsky, Matt Dusek
  • Patent number: 9536344
    Abstract: A method and apparatus for automatically decorating a three-dimensional model is disclosed. The method may include receiving an image file from a user. The image file is to decorate a surface of a three-dimensional model upon display of the three-dimensional model in a simulated three-dimensional world. The method may also include automatically formatting the image file for display on the three-dimensional model in response to receiving the image file, and storing the formatted image file in a database.
    Type: Grant
    Filed: November 30, 2007
    Date of Patent: January 3, 2017
    Assignee: Roblox Corporation
    Inventors: David B. Baszucki, Erik S. Cassel, Matt Dusek, John Shedletsky
  • Patent number: 8292744
    Abstract: The present invention pertains to a method and apparatus for building online games. In one embodiment, the method may include providing a user interface that facilitates user selection of parts, and placing a set of parts selected by a user in a three-dimensional (3D) world. The method may also include joining parts within the set based on their proximity to each other in the 3D world to form one or more models for a game, and sending a model file for each of these models to a server via a network for use by various users.
    Type: Grant
    Filed: December 15, 2010
    Date of Patent: October 23, 2012
    Assignee: Roblox Corporation
    Inventors: David B. Baszucki, Erik S. Cassel
  • Publication number: 20110087479
    Abstract: The present invention pertains to a method and apparatus for building online games. In one embodiment, the method may include providing a user interface that facilitates user selection of parts, and placing a set of parts selected by a user in a three-dimensional (3D) world. The method may also include joining parts within the set based on their proximity to each other in the 3D world to form one or more models for a game, and sending a model file for each of these models to a server via a network for use by various users.
    Type: Application
    Filed: December 15, 2010
    Publication date: April 14, 2011
    Inventors: DAVID B. BASZUCKI, Erik S. Cassel
  • Patent number: 7874921
    Abstract: The present invention pertains to a method and apparatus for building online games. In one embodiment, the method may include providing a user interface that facilitates user selection of parts, and placing a set of parts selected by a user in a three-dimensional (3D) world. The method may also include joining parts within the set based on their proximity to each other in the 3D world to form one or more models for a game, and sending a model file for each of these models to a server via a network for use by various users.
    Type: Grant
    Filed: May 11, 2005
    Date of Patent: January 25, 2011
    Assignee: Roblox Corporation
    Inventors: David B. Baszucki, Erik S. Cassel
  • Publication number: 20100093438
    Abstract: The present invention pertains to a method and apparatus for providing a dynamic and scalable topology for virtual world environments. In one embodiment, the method may include determining, in response to a request of a user computer system to transfer from a first place to a second place in a virtual environment, an instance of a second place that satisfies the request. The method may also include directing the user computer system to a game server that provides the determined instance of the second place.
    Type: Application
    Filed: October 14, 2008
    Publication date: April 15, 2010
    Inventors: David B. Baszucki, Erik S. Cassel, John Shedletsky, Matt Dusek