Patents by Inventor Erin Ramsay
Erin Ramsay has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10908686Abstract: Systems and methods for pre-touch and true touch are disclosed. For example, in one described system for pre-touch and true touch includes a touch-sensitive interface configured to detect a user interaction and transmit a first interface signal based at least in part on the user interaction. The system also includes a processor in communication with the touch-sensitive interface and configured to receive the first interface signal and determine a haptic effect based at least in part on the first interface signal. The processor is further configured to preload a haptic signal associated with the haptic effect. The system also includes a cache in communication with the processor and configured to store the preloaded haptic signal for a time period and then transmit the haptic signal and a haptic effect generator in communication with the cache and configured to receive the haptic signal from the cache and, in response, output a haptic effect based at least in part on the haptic signal.Type: GrantFiled: March 11, 2011Date of Patent: February 2, 2021Assignee: Immersion CorporationInventors: Erin Ramsay, Pedro Gregorio
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Patent number: 10413817Abstract: A haptic-enabled device, comprising a haptic actuator, an energy storage device configured to provide energy to the haptic actuator, and a control unit communicatively coupled to the haptic actuator is presented. The control unit may be configured to determine an energy availability level for the haptic-enabled device. The determination is based on an energy level of the energy storage device or an energy usage rate thereof. The control unit may further be configured to determine an energy conservation setting for the haptic-enabled device based on at least one of (i) the energy availability level, and (ii) an input received by the haptic-enabled device for controlling the energy conservation setting. The control unit may be configured to determine, based on the energy conservation setting, whether to generate the haptic effect in a braking mode or in a non-braking mode.Type: GrantFiled: February 10, 2017Date of Patent: September 17, 2019Assignee: IMMERSION CORPORATIONInventors: William S. Rihn, Erin Ramsay
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Patent number: 10254824Abstract: An audio playback device may be capable of operating in a “shuffle” mode in which audio or other content items are randomly selected. Environmental factor(s) such as ambient conditions or forces applied to the device or a peripheral can be used to identify one or more subsets of available content items from which content items are selected to thereby provide an “ambient shuffle” mode. By including or excluding items from the subset, the randomly-selected content items may more likely match the conditions under which the playback device is operating and/or match input provided by a user via tapping on, shaking, or otherwise applying force to the device or components in communication with the device.Type: GrantFiled: October 16, 2009Date of Patent: April 9, 2019Assignee: IMMERSION CORPORATIONInventor: Erin Ramsay
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Publication number: 20180229116Abstract: A haptic-enabled device, comprising a haptic actuator, an energy storage device configured to provide energy to the haptic actuator, and a control unit communicatively coupled to the haptic actuator is presented. The control unit may be configured to determine an energy availability level for the haptic-enabled device. The determination is based on an energy level of the energy storage device or an energy usage rate thereof. The control unit may further be configured to determine an energy conservation setting for the haptic-enabled device based on at least one of (i) the energy availability level, and (ii) an input received by the haptic-enabled device for controlling the energy conservation setting. The control unit may be configured to determine, based on the energy conservation setting, whether to generate the haptic effect in a braking mode or in a non-braking mode.Type: ApplicationFiled: February 10, 2017Publication date: August 16, 2018Inventors: William S. RIHN, Erin RAMSAY
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Publication number: 20180140945Abstract: Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.Type: ApplicationFiled: January 18, 2018Publication date: May 24, 2018Inventors: Danny Grant, Erin Ramsay, Ali Modarres, David Birnbaum, Juan Manuel Cruz-Hernandez, Robert W. Heubel, Hendrick Bartel
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Publication number: 20180067561Abstract: A system that unlocks itself or another device or electronic media enters an unlocked mode by playing a predetermined haptic effect and in response receiving a gesture based interaction input from a user. The system compares the interaction input to a stored predefined interaction input and transitions to the unlocked mode if the interaction input substantially matches the stored predefined interaction input.Type: ApplicationFiled: November 13, 2017Publication date: March 8, 2018Inventors: Erin RAMSAY, Masashi KOBAYASHI, Kurt-Eerik STAHLBERG, Robert W. HEUBEL
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Publication number: 20170257492Abstract: Systems and methods for perceptual normalization of haptic effects are disclosed. One system may include a first sensor configured to detect a user interaction with a touch surface and transmit a first sensor signal associated with the user interaction; a second sensor configured to detect a feature associated with the touch surface and transmit a second sensor signal associated with the feature; a processor in communication with the first sensor and the second sensor, the processor configured to: determine a first haptic effect based on the user interaction; determine a modified haptic effect based in part first haptic effect and on the feature; output a haptic signal associated with the modified haptic effect; and a haptic output device in communication with the processor and coupled to the touch surface, the haptic output device configured to receive the haptic signal and output the modified haptic effect to the touch surface.Type: ApplicationFiled: May 19, 2017Publication date: September 7, 2017Applicant: Immersion CorporationInventors: Vincent Levesque, Ali Modarres, Neil Olien, Danny Grant, Erin Ramsay, David Birnbaum, Amaya Weddle
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Patent number: 9729730Abstract: Systems and methods for perceptual normalization of haptic effects are disclosed. One system may include a first sensor configured to detect a user interaction with a touch surface and transmit a first sensor signal associated with the user interaction; a second sensor configured to detect a feature associated with the touch surface and transmit a second sensor signal associated with the feature; a processor in communication with the first sensor and the second sensor, the processor configured to: determine a first haptic effect based on the user interaction; determine a modified haptic effect based in part first haptic effect and on the feature; output a haptic signal associated with the modified haptic effect; and a haptic output device in communication with the processor and coupled to the touch surface, the haptic output device configured to receive the haptic signal and output the modified haptic effect to the touch surface.Type: GrantFiled: July 2, 2013Date of Patent: August 8, 2017Assignee: Immersion CorporationInventors: Vincent Levesque, Ali Modarres, Neil Olien, Danny Grant, Erin Ramsay, David Birnbaum, Amaya Weddle
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Publication number: 20170065881Abstract: Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.Type: ApplicationFiled: November 18, 2016Publication date: March 9, 2017Inventors: Danny Grant, Erin Ramsay, Ali Modarres, David Birnbaum, Juan Manuel Cruz-Hernandez, Robert W. Heubel, Hendrick Bartel
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Patent number: 9504914Abstract: Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.Type: GrantFiled: August 12, 2013Date of Patent: November 29, 2016Assignee: Immersion CorporationInventors: Danny A. Grant, Erin Ramsay, Ali Modarres, David M. Birnbaum, Juan Manuel Cruz-Hernandez, Robert W. Heubel, Hendrik Bartel
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Patent number: 9318006Abstract: Systems and methods for haptic confirmation of commands are disclosed. For example a system for generating haptic effects to confirm receipt of a voice command includes a microphone; a housing configured to be contacted by a user, and an actuator in communication with the housing, the actuator configured to output a haptic effect to the housing. The system also includes a processor in communication with the microphone and the actuator, the processor configured to receive speech information from the microphone; recognize the speech information and determine a command associated with the speech information. If the speech information is recognized and the command is determined, the processor is configured to generate a first actuator signal configured to cause the actuator to output a first haptic effect, and transmit the first actuator signal to the actuator.Type: GrantFiled: October 10, 2013Date of Patent: April 19, 2016Assignee: Immersion CorporationInventors: Robert W. Heubel, Erin Ramsay
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Patent number: 9275653Abstract: Systems and methods for providing voice-to-text haptic augmentation in a user interface are disclosed. For example, in one embodiment, a system for converting audible speech information to a haptic effect includes a microphone and a processor in communication with the microphone, the processor configured to receive an audio signal associated with a voice from the microphone, determine a characteristic of the audio signal, and generate an actuator signal based at least in part on the characteristic, the actuator signal configured to cause an actuator to output a haptic effect.Type: GrantFiled: October 30, 2014Date of Patent: March 1, 2016Assignee: Immersion CorporationInventors: Robert W. Heubel, Erin Ramsay
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Patent number: 9227137Abstract: Various systems, devices, and methods are provided for generating an impact and/or surface haptic effect for a handheld computer interface such as a video game controller. For example, the handheld computer interface may include a handle coupled to an impact actuator. The impact actuator includes a movable mass and an end stop. The impact actuator may receive a haptic effect signal and in response cause the mass to contact the end stop to generate a haptic effect. A smart material that outputs a surface haptic effect may be coupled to a surface of the handle such that the surface haptic effect is output substantially from the smart material rather than the handle. The handle may be coupled to an end piece having a shape that simulates an object such as a tennis racket, golf club, or other object.Type: GrantFiled: September 23, 2013Date of Patent: January 5, 2016Assignee: Immersion CorporationInventors: Danny A. Grant, Erin Ramsay, David M. Birnbaum, Juan Manuel Cruz-Hernandez, Robert W. Heubel, Hendrik Bartel
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Publication number: 20150323994Abstract: A system is provided that generates haptic effects using a haptic output device. The system receives a haptic effect definition that defines the haptic effect. The system determines, at run-time, whether the haptic effect definition will produce an output effect as designed/desired using the haptic output device. When it is determined that the haptic effect definition will not produce the output effect as designed/desired, the system modifies, at run-time, the haptic effect definition to ensure that the haptic effect produced corresponds to the designed/desired haptic effect.Type: ApplicationFiled: December 23, 2014Publication date: November 12, 2015Inventors: Kurt-Eerik STAHLBERG, Erin RAMSAY, Henry DA COSTA, Eric GERVAIS
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Publication number: 20150009168Abstract: Systems and methods for perceptual normalization of haptic effects are disclosed. One system may include a first sensor configured to detect a user interaction with a touch surface and transmit a first sensor signal associated with the user interaction; a second sensor configured to detect a feature associated with the touch surface and transmit a second sensor signal associated with the feature; a processor in communication with the first sensor and the second sensor, the processor configured to: determine a first haptic effect based on the user interaction; determine a modified haptic effect based in part first haptic effect and on the feature; output a haptic signal associated with the modified haptic effect; and a haptic output device in communication with the processor and coupled to the touch surface, the haptic output device configured to receive the haptic signal and output the modified haptic effect to the touch surface.Type: ApplicationFiled: July 2, 2013Publication date: January 8, 2015Inventors: Vincent Levesque, Ali Modarres, Neil Olien, Danny Grant, Erin Ramsay, David Birnbaum, Amaya Weddle
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Publication number: 20140365883Abstract: A system that unlocks itself or another device or electronic media enters an unlocked mode by playing a predetermined haptic effect and in response receiving a gesture based interaction input from a user. The system compares the interaction input to a stored predefined interaction input and transitions to the unlocked mode if the interaction input substantially matches the stored predefined interaction input.Type: ApplicationFiled: June 9, 2014Publication date: December 11, 2014Inventors: Erin RAMSAY, Masashi KOBAYASHI, Kurt-Eerik STAHLBERG, Robert W. HEUBEL
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Patent number: 8902050Abstract: Systems and methods for providing voice-to-text haptic augmentation in a user interface are disclosed. For example, one disclosed system for converting audible speech information to a haptic effect includes a microphone and a processor in communication with the microphone, the processor configured to receive an audio signal associated with a voice from the microphone, determine a characteristic of the audio signal, and generate an actuator signal based at least in part on the characteristic, the actuator signal configured to cause an actuator to output a haptic effect.Type: GrantFiled: October 29, 2009Date of Patent: December 2, 2014Assignee: Immersion CorporationInventors: Robert W. Heubel, Erin Ramsay
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Publication number: 20140039900Abstract: Systems and methods for haptic confirmation of commands are disclosed. For example a system for generating haptic effects to confirm receipt of a voice command includes a microphone; a housing configured to be contacted by a user, and an actuator in communication with the housing, the actuator configured to output a haptic effect to the housing. The system also includes a processor in communication with the microphone and the actuator, the processor configured to receive speech information from the microphone; recognize the speech information and determine a command associated with the speech information. If the speech information is recognized and the command is determined, the processor is configured to generate a first actuator signal configured to cause the actuator to output a first haptic effect, and transmit the first actuator signal to the actuator.Type: ApplicationFiled: October 10, 2013Publication date: February 6, 2014Applicant: Immersion CorporationInventors: Robert W. Heubel, Erin Ramsay
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Publication number: 20140022065Abstract: Various systems, devices, and methods are provided for generating an impact and/or surface haptic effect for a handheld computer interface such as a video game controller. For example, the handheld computer interface may include a handle coupled to an impact actuator. The impact actuator includes a movable mass and an end stop. The impact actuator may receive a haptic effect signal and in response cause the mass to contact the end stop to generate a haptic effect. A smart material that outputs a surface haptic effect may be coupled to a surface of the handle such that the surface haptic effect is output substantially from the smart material rather than the handle. The handle may be coupled to an end piece having a shape that simulates an object such as a tennis racket, golf club, or other object.Type: ApplicationFiled: September 23, 2013Publication date: January 23, 2014Applicant: Immersion CorporationInventors: Danny A. Grant, Erin Ramsay, David M. Birnbaum, Juan Manuel Cruz-Hernandez, Robert W. Heubel, Hendrik Bartel
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Publication number: 20130331157Abstract: Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.Type: ApplicationFiled: August 12, 2013Publication date: December 12, 2013Applicant: Immersion CorporationInventors: Danny A. Grant, Erin Ramsay, Ali Modarres, David M. Birnbaum, Juan Manuel Cruz-Hernandez, Robert W. Heubel, Hendrik Bartel