Patents by Inventor Eytan Pollak

Eytan Pollak has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210128248
    Abstract: A robotic system for treating the skin of a patient has a robotic arm with several degrees of freedom supporting a navigation unit at an end distal to its base. The navigation unit holds a medical instrument, such as a scalpel, a microneedle tool, a plasma skin treatment device, or other medical instrument. The navigation unit has sensors that sense the distance and angle of attitude of the tool relative to the patient. A control system provides for a programmed movement of the medical instrument through a series of movements on or near the skin of the patient. Relying on the sensors in the navigational unit, the control system navigation maintains the medical instrument at a predetermined operating distance from and at a predetermined angle to the skin of the patient as the instrument is moved through the procedure, whether controlled robotically and autonomously or manually.
    Type: Application
    Filed: June 20, 2017
    Publication date: May 6, 2021
    Inventors: Barry Cohen, Alexandre Clug, Eytan Pollak, Zhihua Qu
  • Publication number: 20210118256
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Application
    Filed: May 19, 2020
    Publication date: April 22, 2021
    Applicant: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Publication number: 20210005044
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Application
    Filed: May 19, 2020
    Publication date: January 7, 2021
    Applicant: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Patent number: 10685582
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Grant
    Filed: September 12, 2017
    Date of Patent: June 16, 2020
    Assignee: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Patent number: 10311742
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
    Type: Grant
    Filed: September 4, 2012
    Date of Patent: June 4, 2019
    Assignee: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske
  • Publication number: 20180075770
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Application
    Filed: September 12, 2017
    Publication date: March 15, 2018
    Applicant: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Patent number: 9786193
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Grant
    Filed: March 7, 2014
    Date of Patent: October 10, 2017
    Assignee: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Publication number: 20150243182
    Abstract: A system and method are provided for distributed physics based simulation wherein a number of stations are connected via a network. When the simulation detects that a weapon, especially a missile or directed energy beam, is engaging a target vehicle, a single physics station is assigned the determination of the damage status of a target vehicle in the vicinity of the weapon. The detonation or strike of the weapon is applied to a model of the vehicle, wherein the vehicle is composed of pieces each made up of a number of parts, and damage is assessed. Where the damage to a piece of the vehicle exceeds a predetermined threshold, the piece is removed from the vehicle, and where a predetermined maximum damage is reached for the vehicle, the vehicle is destroyed in the simulation. The damage assessment from the weapon is made using raytracking component of a physics engine that is also used to control movement of virtual objects in the simulation according to rules of physics of the physics engine.
    Type: Application
    Filed: August 14, 2014
    Publication date: August 27, 2015
    Applicant: L-3 COMMUNICATIONS CORPORATION
    Inventors: Eytan Pollak, Jack Charles Wells, II, Merrill Lay
  • Publication number: 20150050623
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (o) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Application
    Filed: March 7, 2014
    Publication date: February 19, 2015
    Applicant: L-3 COMMUNICATIONS CORPORATION
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Patent number: 8864497
    Abstract: A distributed, networked simulation system has two or more vehicle simulators that resists latency errors when the vehicles are close to each other, and is especially useful for close maneuvering training such as tanker and receiver aircraft refueling exercises or combat exercises where one aircraft closely follows another. One simulator sends the other simulator data defining the relative linear displacements and rotations between their two vehicles. The receiving simulator uses the data to maintain the relative position of the other vehicle in its local scene data based on the defined relative displacement and rotation between the vehicles. An additional simulator may simulate the boom control on the tanker using similar relative position data. The system starts relative displacement data operation when one vehicle approaches another in the virtual world, and returns to normal operation when the vehicles separate.
    Type: Grant
    Filed: November 29, 2010
    Date of Patent: October 21, 2014
    Assignee: L-3 Communications Corporation
    Inventors: Eytan Pollak, Zhihua Qu
  • Patent number: 8834163
    Abstract: A network connects stations in a distributed physics based simulation system. When the simulation detects that a weapon, especially a missile or directed energy beam, is engaging a target vehicle, one physics station determines damage status of the target vehicle. The detonation or strike of the weapon is applied to a model of the vehicle composed of pieces each made up of a number of parts. Where the damage to a piece of the vehicle exceeds a predetermined threshold, the piece is removed from the vehicle, and where a predetermined maximum damage is reached for the vehicle, the vehicle is considered destroyed. The damage assessment from the weapon is made using raytracing in a physics engine that is also used to control movement of virtual objects in the simulation according to rules of physics of the physics engine.
    Type: Grant
    Filed: November 29, 2011
    Date of Patent: September 16, 2014
    Assignee: L-3 Communications Corporation
    Inventors: Eytan Pollak, Jack Charles Wells, II, Merrill Lay
  • Publication number: 20140186810
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
    Type: Application
    Filed: September 4, 2012
    Publication date: July 3, 2014
    Applicant: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske
  • Patent number: 8751203
    Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    Type: Grant
    Filed: July 26, 2011
    Date of Patent: June 10, 2014
    Assignee: L—3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
  • Patent number: 8751204
    Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    Type: Grant
    Filed: July 26, 2011
    Date of Patent: June 10, 2014
    Assignee: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
  • Patent number: 8645112
    Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    Type: Grant
    Filed: November 28, 2006
    Date of Patent: February 4, 2014
    Assignee: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
  • Publication number: 20130137066
    Abstract: A network connects stations in a distributed physics based simulation system. When the simulation detects that a weapon, especially a missile or directed energy beam, is engaging a target vehicle, one physics station determines damage status of the target vehicle. The detonation or strike of the weapon is applied to a model of the vehicle composed of pieces each made up of a number of parts. Where the damage to a piece of the vehicle exceeds a predetermined threshold, the piece is removed from the vehicle, and where a predetermined maximum damage is reached for the vehicle, the vehicle is considered destroyed. The damage assessment from the weapon is made using raytracing in a physics engine that is also used to control movement of virtual objects in the simulation according to rules of physics of the physics engine.
    Type: Application
    Filed: November 29, 2011
    Publication date: May 30, 2013
    Applicant: L-3 COMMUNICATIONS CORPORATION
    Inventors: Eytan Pollak, Jack Charles Wells, Merrill Lay
  • Publication number: 20120053915
    Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    Type: Application
    Filed: July 26, 2011
    Publication date: March 1, 2012
    Applicant: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
  • Publication number: 20120007869
    Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    Type: Application
    Filed: July 26, 2011
    Publication date: January 12, 2012
    Applicant: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
  • Publication number: 20090099824
    Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    Type: Application
    Filed: November 28, 2006
    Publication date: April 16, 2009
    Applicant: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
  • Publication number: 20060106657
    Abstract: A training enterprise cost estimating system and method to automatically provide an optimized estimate in response to user provided inputs. A user enters enterprise related parameters including types of tasks, types of vehicles, types of simulators, costs, and optimization priorities. The user can carry out simulations of the proposed training system and modify parameters thereof along with obtaining a cost estimate.
    Type: Application
    Filed: November 17, 2004
    Publication date: May 18, 2006
    Applicant: Lockheed Martin Corporation
    Inventors: Eytan Pollak, Gregory Harrison, John Little