Patents by Inventor Eytan Pollak
Eytan Pollak has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20210128248Abstract: A robotic system for treating the skin of a patient has a robotic arm with several degrees of freedom supporting a navigation unit at an end distal to its base. The navigation unit holds a medical instrument, such as a scalpel, a microneedle tool, a plasma skin treatment device, or other medical instrument. The navigation unit has sensors that sense the distance and angle of attitude of the tool relative to the patient. A control system provides for a programmed movement of the medical instrument through a series of movements on or near the skin of the patient. Relying on the sensors in the navigational unit, the control system navigation maintains the medical instrument at a predetermined operating distance from and at a predetermined angle to the skin of the patient as the instrument is moved through the procedure, whether controlled robotically and autonomously or manually.Type: ApplicationFiled: June 20, 2017Publication date: May 6, 2021Inventors: Barry Cohen, Alexandre Clug, Eytan Pollak, Zhihua Qu
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Publication number: 20210118256Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: ApplicationFiled: May 19, 2020Publication date: April 22, 2021Applicant: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Publication number: 20210005044Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: ApplicationFiled: May 19, 2020Publication date: January 7, 2021Applicant: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Patent number: 10685582Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: GrantFiled: September 12, 2017Date of Patent: June 16, 2020Assignee: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Patent number: 10311742Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.Type: GrantFiled: September 4, 2012Date of Patent: June 4, 2019Assignee: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske
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Publication number: 20180075770Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: ApplicationFiled: September 12, 2017Publication date: March 15, 2018Applicant: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Patent number: 9786193Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: GrantFiled: March 7, 2014Date of Patent: October 10, 2017Assignee: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Publication number: 20150243182Abstract: A system and method are provided for distributed physics based simulation wherein a number of stations are connected via a network. When the simulation detects that a weapon, especially a missile or directed energy beam, is engaging a target vehicle, a single physics station is assigned the determination of the damage status of a target vehicle in the vicinity of the weapon. The detonation or strike of the weapon is applied to a model of the vehicle, wherein the vehicle is composed of pieces each made up of a number of parts, and damage is assessed. Where the damage to a piece of the vehicle exceeds a predetermined threshold, the piece is removed from the vehicle, and where a predetermined maximum damage is reached for the vehicle, the vehicle is destroyed in the simulation. The damage assessment from the weapon is made using raytracking component of a physics engine that is also used to control movement of virtual objects in the simulation according to rules of physics of the physics engine.Type: ApplicationFiled: August 14, 2014Publication date: August 27, 2015Applicant: L-3 COMMUNICATIONS CORPORATIONInventors: Eytan Pollak, Jack Charles Wells, II, Merrill Lay
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Publication number: 20150050623Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (o) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: ApplicationFiled: March 7, 2014Publication date: February 19, 2015Applicant: L-3 COMMUNICATIONS CORPORATIONInventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Patent number: 8864497Abstract: A distributed, networked simulation system has two or more vehicle simulators that resists latency errors when the vehicles are close to each other, and is especially useful for close maneuvering training such as tanker and receiver aircraft refueling exercises or combat exercises where one aircraft closely follows another. One simulator sends the other simulator data defining the relative linear displacements and rotations between their two vehicles. The receiving simulator uses the data to maintain the relative position of the other vehicle in its local scene data based on the defined relative displacement and rotation between the vehicles. An additional simulator may simulate the boom control on the tanker using similar relative position data. The system starts relative displacement data operation when one vehicle approaches another in the virtual world, and returns to normal operation when the vehicles separate.Type: GrantFiled: November 29, 2010Date of Patent: October 21, 2014Assignee: L-3 Communications CorporationInventors: Eytan Pollak, Zhihua Qu
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Patent number: 8834163Abstract: A network connects stations in a distributed physics based simulation system. When the simulation detects that a weapon, especially a missile or directed energy beam, is engaging a target vehicle, one physics station determines damage status of the target vehicle. The detonation or strike of the weapon is applied to a model of the vehicle composed of pieces each made up of a number of parts. Where the damage to a piece of the vehicle exceeds a predetermined threshold, the piece is removed from the vehicle, and where a predetermined maximum damage is reached for the vehicle, the vehicle is considered destroyed. The damage assessment from the weapon is made using raytracing in a physics engine that is also used to control movement of virtual objects in the simulation according to rules of physics of the physics engine.Type: GrantFiled: November 29, 2011Date of Patent: September 16, 2014Assignee: L-3 Communications CorporationInventors: Eytan Pollak, Jack Charles Wells, II, Merrill Lay
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Publication number: 20140186810Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.Type: ApplicationFiled: September 4, 2012Publication date: July 3, 2014Applicant: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Michael Barnoske
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Patent number: 8751203Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.Type: GrantFiled: July 26, 2011Date of Patent: June 10, 2014Assignee: L—3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
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Patent number: 8751204Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.Type: GrantFiled: July 26, 2011Date of Patent: June 10, 2014Assignee: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
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Patent number: 8645112Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.Type: GrantFiled: November 28, 2006Date of Patent: February 4, 2014Assignee: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
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Publication number: 20130137066Abstract: A network connects stations in a distributed physics based simulation system. When the simulation detects that a weapon, especially a missile or directed energy beam, is engaging a target vehicle, one physics station determines damage status of the target vehicle. The detonation or strike of the weapon is applied to a model of the vehicle composed of pieces each made up of a number of parts. Where the damage to a piece of the vehicle exceeds a predetermined threshold, the piece is removed from the vehicle, and where a predetermined maximum damage is reached for the vehicle, the vehicle is considered destroyed. The damage assessment from the weapon is made using raytracing in a physics engine that is also used to control movement of virtual objects in the simulation according to rules of physics of the physics engine.Type: ApplicationFiled: November 29, 2011Publication date: May 30, 2013Applicant: L-3 COMMUNICATIONS CORPORATIONInventors: Eytan Pollak, Jack Charles Wells, Merrill Lay
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Publication number: 20120053915Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.Type: ApplicationFiled: July 26, 2011Publication date: March 1, 2012Applicant: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
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Publication number: 20120007869Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.Type: ApplicationFiled: July 26, 2011Publication date: January 12, 2012Applicant: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
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Publication number: 20090099824Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.Type: ApplicationFiled: November 28, 2006Publication date: April 16, 2009Applicant: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
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Publication number: 20060106657Abstract: A training enterprise cost estimating system and method to automatically provide an optimized estimate in response to user provided inputs. A user enters enterprise related parameters including types of tasks, types of vehicles, types of simulators, costs, and optimization priorities. The user can carry out simulations of the proposed training system and modify parameters thereof along with obtaining a cost estimate.Type: ApplicationFiled: November 17, 2004Publication date: May 18, 2006Applicant: Lockheed Martin CorporationInventors: Eytan Pollak, Gregory Harrison, John Little