Patents by Inventor Eytan Sabari Majar

Eytan Sabari Majar has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20160098090
    Abstract: A computerized kinetic control system comprising: a kinetic sensor; a display device; and a hardware processor configured to: (a) display, using said display device, a GUI (Graphic User Interface) menu comprising at least two options being disposed away from a center of said display device and at different polar angles relative to the center of said display device, (b) detect, using said kinetic sensor, motion of a limb of a user, and (c) select a first option of the at least two options, wherein the selecting is based on a correspondence between a direction of the motion detected and a polar angle of the first option relative to the center of the display device.
    Type: Application
    Filed: April 17, 2014
    Publication date: April 7, 2016
    Inventors: David Moshe KLEIN, Eytan SABARI MAJAR
  • Publication number: 20150151199
    Abstract: A method for generating a patient-specific, rehabilitative video game level, the method comprising: receiving a rehabilitative therapy plan for a patient, the rehabilitative therapy plan comprising one or more physical exercises; and automatically translating the therapy plan to a video game level configured for execution by a motion recognition gaming system.
    Type: Application
    Filed: March 6, 2014
    Publication date: June 4, 2015
    Applicant: BIOGAMING LTD.
    Inventors: David Moshe Klein, Eytan Sabari Majar
  • Publication number: 20150148113
    Abstract: A method for user specific, rehabilitative video gaming, receiving the following information: a rehabilitative therapy plan for the user, the rehabilitative therapy plan comprising multiple different physical exercises; a list of past games played by the user and exercises included in the games to determine a level of familiarity of the user with the games and exercises; past performance scores for each exercise performed by the user, then automatically translating the received information into a video game configured for execution by a motion recognition gaming system, by selecting a set of one or more games that include all the exercises required by the therapy plan; selecting a mode of operation for execution of the games by the user; selecting a help level for each exercise in the game; and enabling the user to conduct an interactive gaming session using the selected games.
    Type: Application
    Filed: February 2, 2015
    Publication date: May 28, 2015
    Inventors: David Moshe KLEIN, Eytan Sabari Majar