Patents by Inventor Félix Roy

Félix Roy has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9978181
    Abstract: Systems and method for selectively applying blinders to remove high peripheral optical flow from three-dimensional imagery. When users experience visual cues corresponding to motion in virtual reality without corresponding non-visual clues (such as cues from the vestibular system), motion sickness can result. Peripheral optic flow is a particularly strong visual cue associated with motion. However, unconditionally removing peripheral imagery significantly reduces user immersion. Embodiments of the invention can selectively apply peripheral blinders to remove high peripheral optic flow and add non-visual motion cues (such as directional audio) corresponding to the virtual motion to reduce or eliminate the disconnect that can cause motion sickness.
    Type: Grant
    Filed: May 25, 2016
    Date of Patent: May 22, 2018
    Assignee: Ubisoft Entertainment
    Inventors: Olivier Palmieri, Félix Roy
  • Publication number: 20170345212
    Abstract: Systems and method for selectively applying blinders to remove high peripheral optical flow from three-dimensional imagery. When users experience visual cues corresponding to motion in virtual reality without corresponding non-visual clues (such as cues from the vestibular system), motion sickness can result. Peripheral optic flow is a particularly strong visual cue associated with motion. However, unconditionally removing peripheral imagery significantly reduces user immersion. Embodiments of the invention can selectively apply peripheral blinders to remove high peripheral optic flow and add non-visual motion cues (such as directional audio) corresponding to the virtual motion to reduce or eliminate the disconnect that can cause motion sickness.
    Type: Application
    Filed: May 25, 2016
    Publication date: November 30, 2017
    Inventors: Olivier Palmieri, Félix Roy
  • Patent number: 8884949
    Abstract: A method is disclosed for real time realistic rendering of objects and more specifically humans in a gaming environment from a single low resolution depth camera. The method is based on utilizing a personal computer or video game console such as Xbox 360 and a dept camera such as the Microsoft Kinect. The depth camera captures a depth signal that may be processed and used to generate a three dimensional mesh that is time coherent. The result may be used in any game engine due to the very low computation time achievement.
    Type: Grant
    Filed: June 6, 2011
    Date of Patent: November 11, 2014
    Inventors: Thibault Lambert, Felix Roy, Frederic Blais, Olivier Henley