Patents by Inventor Farah Mariam Ali

Farah Mariam Ali has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10940396
    Abstract: Using user-specific prediction models, it is possible to present an individualized view of messages generated by users playing a shared instance of a video game. Further, users with different subjective views of what is offensive may be presented with different forms or annotations of a message. By personalizing the views of messages generated by users, it is possible to reduce or eliminate the toxic environment that sometimes forms when players, who may be strangers to each other and may be located in disparate locations play a shared instance of a video game. Further, the user-specific prediction models may be adapted to filter or otherwise annotate other undesirable messages that may not be offensive, such as a message generated by one user in a video game that includes a solution to an in-game puzzle that another user may not desire to read as it may spoil the challenge for the user.
    Type: Grant
    Filed: March 20, 2019
    Date of Patent: March 9, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Jervis Pinto, Polina Igorevna Gouskova, Chetan Nagaraja Rao, Farah Mariam Ali, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Publication number: 20200298131
    Abstract: Using user-specific prediction models, it is possible to present an individualized view of messages generated by users playing a shared instance of a video game. Further, users with different subjective views of what is offensive may be presented with different forms or annotations of a message. By personalizing the views of messages generated by users, it is possible to reduce or eliminate the toxic environment that sometimes forms when players, who may be strangers to each other and may be located in disparate locations play a shared instance of a video game. Further, the user-specific prediction models may be adapted to filter or otherwise annotate other undesirable messages that may not be offensive, such as a message generated by one user in a video game that includes a solution to an in-game puzzle that another user may not desire to read as it may spoil the challenge for the user.
    Type: Application
    Filed: March 20, 2019
    Publication date: September 24, 2020
    Inventors: Jervis Pinto, Polina Igorevna Gouskova, Chetan Nagaraja Rao, Farah Mariam Ali, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Patent number: 10282280
    Abstract: A method and system are presented that can model a video game in a state graph. The nodes can be configured to represent actions are performable in the video game. Using the state graph and test logs that journal actions performed by testers that played the video game, a plurality of scripts can be generated representing actions different users may perform when playing the video game. Further, by applying a probabilistic analysis to the test logs, weights can be applied to the state graph that reflect the likelihood that a user performs a particular action subsequent to a previously performed action. By generating a random walk of the state diagram, a script to simulate a player may be generated. By generating many scripts to simulate many players, it is possible to perform full scale realistic testing of the video game that matches the way human users play the video game.
    Type: Grant
    Filed: March 29, 2018
    Date of Patent: May 7, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Polina Igorevna Gouskova, Glen Alan Van Datta, Farah Mariam Ali
  • Publication number: 20160189099
    Abstract: Systems and methods are disclosed to receive an indication that a buyer has placed an item in a virtual shopping cart. One or more conversion shipping options associated with shipping options used to ship one or more previously purchased items purchased by the buyer may be determined. One or more non-conversion shipping options associated with shipping options presented to the buyer with one or more unpurchased items previously placed in a virtual shopping cart by the buyer but not purchased by the buyer may be determined. A plurality of conversion probabilities may be determined for a plurality of different shipping options for the item in the virtual shopping cart based at least in part on the conversion shipping options and the non-conversion shipping options. In some embodiments, a shipping option may be selected based on the plurality of different shipping options and the plurality of conversion probabilities.
    Type: Application
    Filed: December 30, 2014
    Publication date: June 30, 2016
    Inventors: Muhammad Arif Iqbal, Farah Mariam Ali
  • Publication number: 20150356484
    Abstract: Methods, systems, and apparatus for controlling an inventory of an item for sale are described. A demand for the item and an inventory of the item are projected. A recommended future time period for listing the item for sale is determined based on the projected demand and the projected inventory and is provided to a user listing the item on an online marketplace. A user-selected listing time period is obtained and an item record generated comprising an item description, the item record being associated with the user-selected listing time period.
    Type: Application
    Filed: June 6, 2014
    Publication date: December 10, 2015
    Inventors: Lakshmanan Velusamy, Suriya Prakash Kalivardhan, Farah Mariam Ali