Patents by Inventor Fedor A. Pletenev

Fedor A. Pletenev has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7034827
    Abstract: A method for implementing bump mapping is provided that is fast enough to be used with real time interactive graphics products. Computationally expensive color values are precalculated for a sample of normal vector orientations as a function of orientation-dependent color variables, collected in a color map, and referenced through the color variables. The color variables are linearly related to angle coordinates that specify the normal vector orientations in a selected coordinate system. Angle coordinates are determined for the vertices of the polygons representing the object to be imaged. During rendering, the vertex angle coordinates are interpolated to provide pixel angle coordinates. Modified angle coordinates are generated by combining the angle coordinates with angle perturbations provided by a perturbation source, and converted to color variables. Color values referenced by the color variables are assigned to the corresponding pixels.
    Type: Grant
    Filed: July 17, 1998
    Date of Patent: April 25, 2006
    Assignee: Intel Corporation
    Inventors: James T. Hurley, Fedor A. Pletenev
  • Patent number: 6552726
    Abstract: A method for implementing per-pixel shading is provided that is fast enough to be used with real time interactive graphics products. Computationally expensive color values are precalculated for a sample of normal vector orientations as a function of orientation-dependent color values, collected in a color map, and referenced through the color variables. The color variables are linearly related to angle coordinates that specify the normal vector orientations in a selected coordinate system. Angle coordinates are determined for the vertices of the polygons representing the object to be imaged. During rendering, the vertex angle coordinates are interpolated to provide pixel color angles, which are converted to color variables. Color values referenced by the color variables are assigned to the corresponding pixels.
    Type: Grant
    Filed: July 17, 1998
    Date of Patent: April 22, 2003
    Assignee: Intel Corporation
    Inventors: James T. Hurley, Fedor A. Pletenev
  • Publication number: 20010048444
    Abstract: A method for implementing per-pixel shading is provided that is fast enough to be used with real time interactive graphics products. Computationally expensive color values are precalculated for a sample of normal vector orientations as a function of orientation-dependent color values, collected in a color map, and referenced through the color variables. The color variables are linearly related to angle coordinates that specify the normal vector orientations in a selected coordinate system. Angle coordinates are determined for the vertices of the polygons representing the object to be imaged. During rendering, the vertex angle coordinates are interpolated to provide pixel color angles, which are converted to color variables. Color values referenced by the color variables are assigned to the corresponding pixels.
    Type: Application
    Filed: July 17, 1998
    Publication date: December 6, 2001
    Inventors: JAMES T. HURLEY, FEDOR A. PLETENEV
  • Publication number: 20010045956
    Abstract: A method for implementing bump mapping is provided that is fast enough to be used with real time interactive graphics products. Computationally expensive color values are precalculated for a sample of normal vector orientations as a function of orientation-dependent color variables, collected in a color map, and referenced through the color variables. The color variables are linearly related to angle coordinates that specify the normal vector orientations in a selected coordinate system. Angle coordinates are determined for the vertices of the polygons representing the object to be imaged. During rendering, the vertex angle coordinates are interpolated to provide pixel angle coordinates. Modified angle coordinates are generated by combining the angle coordinates with angle perturbations provided by a perturbation source, and converted to color variables. Color values referenced by the color variables are assigned to the corresponding pixels.
    Type: Application
    Filed: July 17, 1998
    Publication date: November 29, 2001
    Inventors: JAMES T. HURLEY, FEDOR A. PLETENEV