Patents by Inventor Fernando De Mesentier Silva

Fernando De Mesentier Silva has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240017178
    Abstract: A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.
    Type: Application
    Filed: August 1, 2023
    Publication date: January 18, 2024
    Inventors: Laura Greige, Meredith Trotter, Sundeep Narravula, Navid Aghdaie, Fernando de Mesentier Silva
  • Patent number: 11717757
    Abstract: A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.
    Type: Grant
    Filed: May 13, 2021
    Date of Patent: August 8, 2023
    Assignee: Electronic Arts Inc.
    Inventors: Laura Greige, Meredith Trotter, Sundeep Narravula, Navid Aghdaie, Fernando de Mesentier Silva
  • Publication number: 20230166193
    Abstract: A high-skilled-low-level detection system may detect high-skilled entities in low-level matches of an online gaming. The system may identify a plurality of entities that are within a first category of entities eligible to be matched by a matchmaking algorithm. The system may then determine respective feature sets based at least in part on gameplay data associated with the plurality of entities and perform anomaly detection on the respective feature sets. The system may then determine, based on the anomaly detection, an anomalous entity of the plurality of entities and cause the matchmaking algorithm to match the anomalous entity with other entities that are in a second category of entities.
    Type: Application
    Filed: December 1, 2021
    Publication date: June 1, 2023
    Inventors: Laura Greige, Fernando de Mesentier Silva, Alexander Sulimanov
  • Publication number: 20220362677
    Abstract: A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.
    Type: Application
    Filed: May 13, 2021
    Publication date: November 17, 2022
    Inventors: Fernando de Mesentier Silva, Meredith Trotter, Sundeep Narravula, Navid Aghdaie, Laura Greige
  • Publication number: 20220212114
    Abstract: A persona system determines a player persona for a player of a gaming system based on gameplay information for the user and, for example, performs dynamic content generation or additional product recommendations based on the player persona. The persona system may receive a request for content based on a persona of a player and receive gameplay data associated with gameplay of the player in a plurality of games. The persona system may then generate a player persona of the player based on the gameplay data associated with the gameplay of the player in the plurality of games, determine persona based content based at least in part on a portion of the player persona, and output the persona based content in response to the request.
    Type: Application
    Filed: March 24, 2022
    Publication date: July 7, 2022
    Inventors: Fernando de Mesentier Silva, Reza Pourabolghasem, Sundeep Narravula, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Patent number: 11311810
    Abstract: A persona system determines a player persona for a player of a gaming system based on gameplay information for the user and, for example, performs dynamic content generation or additional product recommendations based on the player persona. The persona system may receive a request for content based on a persona of a player and receive gameplay data associated with gameplay of the player in a plurality of games. The persona system may then generate a player persona of the player based on the gameplay data associated with the gameplay of the player in the plurality of games, determine persona based content based at least in part on a portion of the player persona, and output the persona based content in response to the request.
    Type: Grant
    Filed: October 19, 2020
    Date of Patent: April 26, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Fernando de Mesentier Silva, Reza Pourabolghasem, Sundeep Narravula, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Publication number: 20220118364
    Abstract: A persona system determines a player persona for a player of a gaming system based on gameplay information for the user and, for example, performs dynamic content generation or additional product recommendations based on the player persona. The persona system may receive a request for content based on a persona of a player and receive gameplay data associated with gameplay of the player in a plurality of games. The persona system may then generate a player persona of the player based on the gameplay data associated with the gameplay of the player in the plurality of games, determine persona based content based at least in part on a portion of the player persona, and output the persona based content in response to the request.
    Type: Application
    Filed: October 19, 2020
    Publication date: April 21, 2022
    Applicant: Electronic Arts Inc.
    Inventors: Fernando de Mesentier Silva, Reza Pourabolghasem, Sundeep Narravula, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Publication number: 20210283505
    Abstract: A computer-implemented method for providing video game content is provided. The method comprises maintaining a current machine learning model for each of a plurality of machine learning model branches; receiving a request to provide video game content responsive to specified input; in response to receiving the request, identifying a selected one of the machine learning model branches, wherein the machine learning model branch is selected based on an evaluation of the current machine learning model for each branch; and providing video game content responsive to the request, wherein providing the video game content comprises generating an output responsive to the specified input with the current machine learning model for the selected branch.
    Type: Application
    Filed: March 10, 2020
    Publication date: September 16, 2021
    Inventors: Tushar Bansal, Fernando De Mesentier Silva, Reza Pourabolghasem, Sundeep Narravula, Navid Aghdaie, Kazi Zaman