Patents by Inventor Fred Nesemeier
Fred Nesemeier has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8177637Abstract: Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices, such as a bill acceptor and ticket printer, are consolidated in a central region of the gaming machine, behind a moveable door of the machine. Doors of the machine, including a door having a display, are moveable in directions along a longitudinal axis of the machine between open and closed positions. An adjustable button panel is moveable to a plurality of positions along the longitudinal axis, independent of the moveable doors. An array of networked displays on one or more gaming machines are controlled to simultaneously output lighting patterns, including synchronized patterns, associated with various events. Designated lighting patterns can also be output on light borders disposed around groups of buttons and other input devices on the button panel.Type: GrantFiled: November 9, 2006Date of Patent: May 15, 2012Assignee: IGTInventors: John Leagh Beadell, Russell Chudd, Fred Nesemeier, Randy Hedrick, Charles Curbbun, Andrew Zoolakis, Kevin Simmons, Bill Leach
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Patent number: 8096884Abstract: Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices, such as a bill acceptor and ticket printer, are consolidated in a central region of the gaming machine, behind a moveable door of the machine. Doors of the machine, including a door having a display, are moveable in directions along a longitudinal axis of the machine between open and closed positions. An adjustable button panel is moveable to a plurality of positions along the longitudinal axis, independent of the moveable doors. An array of networked displays on one or more gaming machines are controlled to simultaneously output lighting patterns, including synchronized patterns, associated with various events. Designated lighting patterns can also be output on light borders disposed around groups of buttons and other input devices on the button panel.Type: GrantFiled: November 9, 2006Date of Patent: January 17, 2012Assignee: IGTInventors: John Leagh Beadell, Russell Chudd, Fred Nesemeier, Randy Hedrick, Charles Curbbun, Andrew Zoolakis, Kevin Simmons, Bill Leach
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Patent number: 8092304Abstract: Techniques for simulating mechanical reels are disclosed. The techniques are especially suitable for simulating mechanical reels typically used for reel-based games in gaming machines (or units). Image of at least one rotating mechanical reel can be projected on at least one projection surface to effectively simulate at least one mechanical reel. The image can be projected on multiple rotating projection surfaces (or reels) to give a closer illusion of a mechanical reel-based game. Projection can be accomplished by using a projection system coupled to one or more processors that processes projection data.Type: GrantFiled: November 8, 2006Date of Patent: January 10, 2012Assignee: IGTInventors: Randy Hedrick, Russell Chudd, John Leagh Beadell, Fred Nesemeier
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Patent number: 7833102Abstract: Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices are consolidated in a first region of the gaming machine, behind a first door of the machine. The peripheral devices include a printer having a ticket stack and a bill acceptor having a cashbox. The printer is configured to print and dispense tickets from the ticket stack. The bill acceptor is configured to receive cash and store the cash in the cashbox. The ticket stack and the bill acceptor each have an access portion situated in the first region for access when the first door is open. A second door is mounted to the cabinet in a second region of the cabinet. The second door encloses a processor coupled to output game data to a display and control play of the game of chance.Type: GrantFiled: November 9, 2006Date of Patent: November 16, 2010Assignee: IGTInventors: John Leagh Beadell, Russell Chudd, Fred Nesemeier, Randy Hedrick, Charles Curbbun, Andrew Zoolakis, Kevin Simmons, Bill Leach
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Publication number: 20100016073Abstract: Data collected by a secure automated data collection system can be used to effectively manage various gaming systems including wired and/or wireless gaming networks. Managing a gaming network can, for example, include securing the gaming network against unauthorized access and/or unauthorized devices, changing the mode and/or manner of communication, and generating and providing alerts. A gaming management system can be operable to monitor transmissions made in a gaming network including transmissions made to and from at least one gaming device, obtain data pertaining to the transmissions, and manage the gaming network based on the data.Type: ApplicationFiled: February 2, 2009Publication date: January 21, 2010Applicant: IGTInventors: Floyd Goldstein, John Goodman, Yung Hua, David C. Williams, Fred Nesemeier
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Publication number: 20080113741Abstract: Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices, such as a bill acceptor and ticket printer, are consolidated in a central region of the gaming machine, behind a moveable door of the machine. Doors of the machine, including a door having a display, are moveable in directions along a longitudinal axis of the machine between open and closed positions. An adjustable button panel is moveable to a plurality of positions along the longitudinal axis, independent of the moveable doors. An array of networked displays on one or more gaming machines are controlled to simultaneously output lighting patterns, including synchronized patterns, associated with various events. Designated lighting patterns can also be output on light borders disposed around groups of buttons and other input devices on the button panel.Type: ApplicationFiled: November 9, 2006Publication date: May 15, 2008Inventors: John Leagh Beadell, Russell Chudd, Fred Nesemeier, Randy Hedrick, Charles Curbbun, Andrew Zoolakis, Kevin Simmons, Bill Leach
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Publication number: 20080113715Abstract: Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices, such as a bill acceptor and ticket printer, are consolidated in a central region of the gaming machine, behind a moveable door of the machine. Doors of the machine, including a door having a display, are moveable in directions along a longitudinal axis of the machine between open and closed positions. An adjustable button panel is moveable to a plurality of positions along the longitudinal axis, independent of the moveable doors. An array of networked displays on one or more gaming machines are controlled to simultaneously output lighting patterns, including synchronized patterns, associated with various events. Designated lighting patterns can also be output on light borders disposed around groups of buttons and other input devices on the button panel.Type: ApplicationFiled: November 9, 2006Publication date: May 15, 2008Inventors: John Leagh Beadell, Russell Chudd, Fred Nesemeier, Randy Hedrick
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Publication number: 20080113716Abstract: Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices, such as a bill acceptor and ticket printer, are consolidated in a central region of the gaming machine, behind a moveable door of the machine. Doors of the machine, including a door having a display, are moveable in directions along a longitudinal axis of the machine between open and closed positions. An adjustable button panel is moveable to a plurality of positions along the longitudinal axis, independent of the moveable doors. An array of networked displays on one or more gaming machines are controlled to simultaneously output lighting patterns, including synchronized patterns, associated with various events. Designated lighting patterns can also be output on light borders disposed around groups of buttons and other input devices on the button panel.Type: ApplicationFiled: November 9, 2006Publication date: May 15, 2008Inventors: John Leagh Beadell, Russell Chudd, Fred Nesemeier, Randy Hedrick, Charles Curbbun, Andrew Zoolakis, Kevin Simmons, Bill Leach
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Publication number: 20080113796Abstract: Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices, such as a bill acceptor and ticket printer, are consolidated in a central region of the gaming machine, behind a moveable door of the machine. Doors of the machine, including a door having a display, are moveable in directions along a longitudinal axis of the machine between open and closed positions. An adjustable button panel is moveable to a plurality of positions along the longitudinal axis, independent of the moveable doors. An array of networked displays on one or more gaming machines are controlled to simultaneously output lighting patterns, including synchronized patterns, associated with various events. Designated lighting patterns can also be output on light borders disposed around groups of buttons and other input devices on the button panel.Type: ApplicationFiled: November 9, 2006Publication date: May 15, 2008Inventors: John Leagh Beadell, Russell Chudd, Fred Nesemeier, Randy Hedrick, Charles Curbbun, Andrew Zoolakis, Kevin Simmons, Bill Leach
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Publication number: 20080113708Abstract: Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices, such as a bill acceptor and ticket printer, are consolidated in a central region of the gaming machine, behind a moveable door of the machine. Doors of the machine, including a door having a display, are moveable in directions along a longitudinal axis of the machine between open and closed positions. An adjustable button panel is moveable to a plurality of positions along the longitudinal axis, independent of the moveable doors. An array of networked displays on one or more gaming machines are controlled to simultaneously output lighting patterns, including synchronized patterns, associated with various events. Designated lighting patterns can also be output on light borders disposed around groups of buttons and other input devices on the button panel.Type: ApplicationFiled: November 9, 2006Publication date: May 15, 2008Inventors: John Leagh Beadell, Russell Chudd, Fred Nesemeier, Randy Hedrick, Charles Curbbun, Andrew Zoolakis, Kevin Simmons, Bill Leach
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Publication number: 20080113821Abstract: Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices, such as a bill acceptor and ticket printer, are consolidated in a central region of the gaming machine, behind a moveable door of the machine. Doors of the machine, including a door having a display, are moveable in directions along a longitudinal axis of the machine between open and closed positions. An adjustable button panel is moveable to a plurality of positions along the longitudinal axis, independent of the moveable doors. An array of networked displays on one or more gaming machines are controlled to simultaneously output lighting patterns, including synchronized patterns, associated with various events. Designated lighting patterns can also be output on light borders disposed around groups of buttons and other input devices on the button panel.Type: ApplicationFiled: November 9, 2006Publication date: May 15, 2008Inventors: John Leagh Beadell, Russell Chudd, Fred Nesemeier, Randy Hedrick, Charles Curbbun, Andrew Zoolakis, Kevin Simmons, Bill Leach
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Publication number: 20080113709Abstract: Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices, such as a bill acceptor and ticket printer, are consolidated in a central region of the gaming machine, behind a moveable door of the machine. Doors of the machine, including a door having a display, are moveable in directions along a longitudinal axis of the machine between open and closed positions. An adjustable button panel is moveable to a plurality of positions along the longitudinal axis, independent of the moveable doors. An array of networked displays on one or more gaming machines are controlled to simultaneously output lighting patterns, including synchronized patterns, associated with various events. Designated lighting patterns can also be output on light borders disposed around groups of buttons and other input devices on the button panel.Type: ApplicationFiled: November 9, 2006Publication date: May 15, 2008Inventors: John Leagh Beadell, Russell Chudd, Fred Nesemeier, Randy Hedrick, Charles Curbbun, Andrew Zoolakis, Kevin Simmons, Bill Leach
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Publication number: 20080113707Abstract: A button panel assembly for a gaming machine having a printed circuit board comprising a plurality of areas, each of the areas comprising traces for producing user input commands for a wagering game, and a waterproof layer comprising a plurality of buttons, each button corresponding to at least one of the plurality of areas and configured for accepting user input for the wagering game, and at least one of the plurality of buttons being further configured to simulate a resistive force of a conventional mechanical button used for accepting user input for the wagering game.Type: ApplicationFiled: November 10, 2006Publication date: May 15, 2008Applicant: IGTInventors: Fred Nesemeier, John Leagh Beadell, Russell Chudd, Joseph Randy Hedrick, Andrew Zoolakis, Charles Curbbun, Kevin Simmons
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Publication number: 20080108422Abstract: Techniques for simulating mechanical reels are disclosed. The techniques are especially suitable for simulating mechanical reels typically used for reel-based games in gaming machines (or units). Image of at least one rotating mechanical reel can be projected on at least one projection surface to effectively simulate at least one mechanical reel. The image can be projected on multiple rotating projection surfaces (or reels) to give a closer illusion of a mechanical reel-based game. Projection can be accomplished by using a projection system coupled to one or more processors that processes projection data.Type: ApplicationFiled: November 8, 2006Publication date: May 8, 2008Applicant: IGTInventors: Randy Hedrick, Russell Chudd, John Leagh Beadell, Fred Nesemeier