Patents by Inventor Freddie Sanchez

Freddie Sanchez has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240031768
    Abstract: The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.
    Type: Application
    Filed: July 15, 2023
    Publication date: January 25, 2024
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Nicolas R. TSINGOS, David S. MCGRATH, Freddie SANCHEZ, Antonio MATEOS SOLE
  • Publication number: 20230419973
    Abstract: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Application
    Filed: July 3, 2023
    Publication date: December 28, 2023
    Applicants: Dolby Laboratories Licensing Corporation, DOLBY INTERNATIONAL AB
    Inventors: Robert Andrew France, Thomas ZIEGLER, Sripal S. Mehta, Andrew Jonathan DOWELL, Prinyar SAUNGSOMBOON, Michael David DWYER, Farhad FARAHANI, Nicolas R. TSINGOS, Freddie SANCHEZ
  • Patent number: 11765535
    Abstract: Embodiments are directed to a method of rendering adaptive audio by receiving input audio comprising channel-based audio, audio objects, and dynamic objects, wherein the dynamic objects are classified as sets of low-priority dynamic objects and high-priority dynamic objects, rendering the channel-based audio, the audio objects, and the low-priority dynamic objects in a first rendering processor of an audio processing system, and rendering the high-priority dynamic objects in a second rendering processor of the audio processing system. The rendered audio is then subject to virtualization and post-processing steps for playback through soundbars and other similar limited height capable speakers.
    Type: Grant
    Filed: November 24, 2021
    Date of Patent: September 19, 2023
    Assignee: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Joshua Brandon Lando, Freddie Sanchez, Alan J. Seefeldt
  • Patent number: 11743674
    Abstract: The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.
    Type: Grant
    Filed: September 3, 2021
    Date of Patent: August 29, 2023
    Assignees: DOLBY INTERNATIONAL AB, Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. Tsingos, David S. McGrath, Freddie Sanchez, Antonio Mateos Sole
  • Patent number: 11727945
    Abstract: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Grant
    Filed: August 2, 2021
    Date of Patent: August 15, 2023
    Assignees: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Robert Andrew France, Thomas Ziegler, Sripal S. Mehta, Andrew Jonathan Dowell, Prinyar Saungsomboon, Michael David Dwyer, Farhad Farahani, Nicolas R. Tsingos, Freddie Sanchez
  • Publication number: 20230024873
    Abstract: Embodiments are disclosed for channel-based audio (CBA) (e.g., 22.2-ch audio) to object-based audio (OBA) conversion. The conversion includes converting CBA metadata to object audio metadata (OAMD) and reordering the CBA channels based on channel shuffle information derived in accordance with channel ordering constraints of the OAMD. The OBA with reordered channels is rendered in a playback device using the OAMD or in a source device, such as a set-top box or audio/video recorder. In an embodiment, the CBA metadata includes signaling that indicates a specific OAMD representation to be used in the conversion of the metadata. In an embodiment, pre-computed OAMD is transmitted in a native audio bitstream (e.g., AAC) for transmission (e.g., over HDMI) or for rendering in a source device. In an embodiment, pre-computed OAMD is transmitted in a transport layer bitstream (e.g., ISO BMFF, MPEG4 audio bitstream) to a playback device or source device.
    Type: Application
    Filed: December 2, 2020
    Publication date: January 26, 2023
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Michael C. WARD, Freddie SANCHEZ, Christof Joseph FERSCH
  • Publication number: 20220159394
    Abstract: Embodiments are directed to a method of rendering adaptive audio by receiving input audio comprising channel-based audio, audio objects, and dynamic objects, wherein the dynamic objects are classified as sets of low-priority dynamic objects and high-priority dynamic objects, rendering the channel-based audio, the audio objects, and the low-priority dynamic objects in a first rendering processor of an audio processing system, and rendering the high-priority dynamic objects in a second rendering processor of the audio processing system. The rendered audio is then subject to virtualization and post-processing steps for playback through soundbars and other similar limited height capable speakers.
    Type: Application
    Filed: November 24, 2021
    Publication date: May 19, 2022
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Joshua Brandon LANDO, Freddie SANCHEZ, Alan J. SEEFELDT
  • Publication number: 20220059103
    Abstract: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Application
    Filed: August 2, 2021
    Publication date: February 24, 2022
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Robert Andrew FRANCE, Thomas ZIEGLER, Sripal S. Mehta, Andrew Jonathan DOWELL, Prinyar SAUNGSOMBOON, Michael David DWYER, Farhad FARAHANI, Nicolas R. TSINGOS, Freddie SANCHEZ
  • Publication number: 20220060843
    Abstract: The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.
    Type: Application
    Filed: September 3, 2021
    Publication date: February 24, 2022
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Nicolas R. TSINGOS, David S. MCGRATH, Freddie SANCHEZ, Antonio MATEOS SOLE
  • Patent number: 11190893
    Abstract: Embodiments are directed to a method of rendering adaptive audio by receiving input audio comprising channel-based audio, audio objects, and dynamic objects, wherein the dynamic objects are classified as sets of low-priority dynamic objects and high-priority dynamic objects, rendering the channel-based audio, the audio objects, and the low-priority dynamic objects in a first rendering processor of an audio processing system, and rendering the high-priority dynamic objects in a second rendering processor of the audio processing system. The rendered audio is then subject to virtualization and post-processing steps for playback through soundbars and other similar limited height capable speakers.
    Type: Grant
    Filed: May 16, 2020
    Date of Patent: November 30, 2021
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Joshua Brandon Lando, Freddie Sanchez, Alan J. Seefeldt
  • Patent number: 11183202
    Abstract: Methods for detecting whether a rendered version of a specified seamless connection (“SSC”) at a connection point between two audio segment sequences results in an audible discontinuity, and methods for analyzing at least one SSC between audio segment sequences to determine whether a renderable version of each SSC would have an audible discontinuity at the connection point when rendered, and in appropriate cases, for a SSC having a renderable version which is determined to have an audible discontinuity when rendered, correcting at least one audio segment of at least one segment sequence to be connected in accordance with the SSC in an effort to ensure that rendering of the SSC will result in seamless connection without an audible discontinuity. Other aspects are editing systems configured to implement any of the methods, and storage media and rendering systems which store audio data generated in accordance with any of the methods.
    Type: Grant
    Filed: July 26, 2016
    Date of Patent: November 23, 2021
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Roy M. Fejgin, Freddie Sanchez, Vinay Melkote, Michael Ward
  • Patent number: 11115776
    Abstract: The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.
    Type: Grant
    Filed: April 17, 2020
    Date of Patent: September 7, 2021
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Nicolas R. Tsingos, David S. McGrath, Freddie Sanchez, Antonio Mateos Sole
  • Patent number: 11081118
    Abstract: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Grant
    Filed: December 17, 2019
    Date of Patent: August 3, 2021
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Robert Andrew France, Thomas Ziegler, Sripal S. Mehta, Andrew Jonathan Dowell, Prinyar Saungsomboon, Michael David Dwyer, Farhad Farahani, Nicolas R. Tsingos, Freddie Sanchez
  • Publication number: 20210112358
    Abstract: Embodiments are directed to a method of rendering adaptive audio by receiving input audio comprising channel-based audio, audio objects, and dynamic objects, wherein the dynamic objects are classified as sets of low-priority dynamic objects and high-priority dynamic objects, rendering the channel-based audio, the audio objects, and the low-priority dynamic objects in a first rendering processor of an audio processing system, and rendering the high-priority dynamic objects in a second rendering processor of the audio processing system. The rendered audio is then subject to virtualization and post-processing steps for playback through soundbars and other similar limited height capable speakers.
    Type: Application
    Filed: May 16, 2020
    Publication date: April 15, 2021
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Joshua Brandon Lando, Freddie Sanchez, Alan J. Seefeldt
  • Publication number: 20200322751
    Abstract: The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.
    Type: Application
    Filed: April 17, 2020
    Publication date: October 8, 2020
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Nicolas R. TSINGOS, David S. MCGRATH, Freddie SANCHEZ, Antonio MATEOS SOLE
  • Patent number: 10659899
    Abstract: Embodiments are directed to a method of rendering adaptive audio by receiving input audio comprising channel-based audio, audio objects, and dynamic objects, wherein the dynamic objects are classified as sets of low-priority dynamic objects and high-priority dynamic objects, rendering the channel-based audio, the audio objects, and the low-priority dynamic objects in a first rendering processor of an audio processing system, and rendering the high-priority dynamic objects in a second rendering processor of the audio processing system. The rendered audio is then subject to virtualization and post-processing steps for playback through soundbars and other similar limited height capable speakers.
    Type: Grant
    Filed: December 19, 2018
    Date of Patent: May 19, 2020
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Joshua Brandon Lando, Freddie Sanchez, Alan J Seefeldt
  • Publication number: 20200126568
    Abstract: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Application
    Filed: December 17, 2019
    Publication date: April 23, 2020
    Applicants: DOLBY INTERNATIONAL AB, DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Robert Andrew FRANCE, Thomas ZIEGLER, Sripal S. MEHTA, Andrew Jonathan DOWELL, Prinyar SAUNGSOMBOON, Michael David DWYER, Farhad FARAHANI, Nicolas R. TSINGOS, Freddie SANCHEZ
  • Patent number: 10631116
    Abstract: The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.
    Type: Grant
    Filed: June 25, 2018
    Date of Patent: April 21, 2020
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Nicolas R. Tsingos, David S. McGrath, Freddie Sanchez, Antonio Mateos Sole
  • Patent number: 10515644
    Abstract: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Grant
    Filed: May 24, 2018
    Date of Patent: December 24, 2019
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Robert Andrew France, Thomas Ziegler, Sripal S. Mehta, Andrew Jonathan Dowell, Prinyar Saungsomboon, Michael David Dwyer, Farhad Farahani, Nicolas R. Tsingos, Freddie Sanchez
  • Publication number: 20190191258
    Abstract: Embodiments are directed to a method of rendering adaptive audio by receiving input audio comprising channel-based audio, audio objects, and dynamic objects, wherein the dynamic objects are classified as sets of low-priority dynamic objects and high-priority dynamic objects, rendering the channel-based audio, the audio objects, and the low-priority dynamic objects in a first rendering processor of an audio processing system, and rendering the high-priority dynamic objects in a second rendering processor of the audio processing system. The rendered audio is then subject to virtualization and post-processing steps for playback through soundbars and other similar limited height capable speakers.
    Type: Application
    Filed: December 19, 2018
    Publication date: June 20, 2019
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Joshua Brandon LANDO, Freddie SANCHEZ, Alan J. SEEFELDT