Patents by Inventor Gökcen Cimen

Gökcen Cimen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230177784
    Abstract: An image processing system includes a computing platform having a hardware processor and a system memory storing an image augmentation software code, a three-dimensional (3D) shapes library, and/or a 3D poses library. The image processing system also includes a two-dimensional (2D) pose estimation module communicatively coupled to the image augmentation software code. The hardware processor executes the image augmentation software code to provide an image to the 2D pose estimation module and to receive a 2D pose data generated by the 2D pose estimation module based on the image. The image augmentation software code identifies a 3D shape and/or a 3D pose corresponding to the image using an optimization algorithm applied to the 2D pose data and one or both of the 3D poses library and the 3D shapes library, and may output the 3D shape and/or 3D pose to render an augmented image on a display.
    Type: Application
    Filed: January 27, 2023
    Publication date: June 8, 2023
    Inventors: Martin Guay, Gökcen Cimen, Christoph Maurhofer, Mattia Ryffel, Robert W. Sumner
  • Patent number: 10885708
    Abstract: An automated costume augmentation system includes a computing platform having a hardware processor and a system memory storing a software code. The hardware processor executes the software code to provide an image including a posed figure to an artificial neural network (ANN), receive from the ANN a 2D skeleton data including joint positions corresponding to the posed figure, and determine a 3D pose corresponding to the posed figure using an optimization algorithm applied to the skeleton data. The software code further identifies one or more proportion(s) of the posed figure based on the skeleton data, determines bone directions corresponding to the posed figure using another optimization algorithm applied to the 3D pose, parameterizes a costume for the posed figure based on the 3D pose, the proportion(s), and the bone directions, and outputs an enhanced image including the posed figure augmented with the fitted costume for rendering on a display.
    Type: Grant
    Filed: October 16, 2018
    Date of Patent: January 5, 2021
    Assignees: Disney Enterprises, Inc., ETH ZURICH
    Inventors: Martin Guay, Gökcen Cimen, Christoph Maurhofer, Mattia Ryffel, Robert W. Sumner
  • Publication number: 20200118333
    Abstract: An automated costume augmentation system includes a computing platform having a hardware processor and a system memory storing a software code. The hardware processor executes the software code to provide an image including a posed figure to an artificial neural network (ANN), receive from the ANN a 2D skeleton data including joint positions corresponding to the posed figure, and determine a 3D pose corresponding to the posed figure using an optimization algorithm applied to the skeleton data. The software code further identifies one or more proportion(s) of the posed figure based on the skeleton data, determines bone directions corresponding to the posed figure using another optimization algorithm applied to the 3D pose, parameterizes a costume for the posed figure based on the 3D pose, the proportion(s), and the bone directions, and outputs an enhanced image including the posed figure augmented with the fitted costume for rendering on a display.
    Type: Application
    Filed: October 16, 2018
    Publication date: April 16, 2020
    Inventors: Martin Guay, Gökcen Cimen, Christoph Maurhofer, Mattia Ryffel, Robert W. Sumner
  • Patent number: 10445940
    Abstract: A simulation engine models interactions between a simulated character and real-world objects to produce a physically realistic augmented reality (AR) simulation. The simulation engine recognizes a given real-world object and then identifies, within a library of object models, an object model corresponding to that object. The simulation engine projects the object model onto the real-world object such that the object model is geometrically aligned with the real-world object. When the simulated character encounters the real-world object, the simulation engine models interactions between the simulated character and the real-world object by adjusting the kinematics of the simulated character relative to the object model associated with the real-world object.
    Type: Grant
    Filed: March 15, 2018
    Date of Patent: October 15, 2019
    Assignees: DISNEY ENTERPRISES, INC., ETH ZÜRICH
    Inventors: Martin Guay, Gökçen Çimen, Dominik Tobias Borer, Simone Guggiari, Ye Yuan, Stelian Coros, Robert Walker Sumner
  • Publication number: 20190287305
    Abstract: A simulation engine models interactions between a simulated character and real-world objects to produce a physically realistic augmented reality (AR) simulation. The simulation engine recognizes a given real-world object and then identifies, within a library of object models, an object model corresponding to that object. The simulation engine projects the object model onto the real-world object such that the object model is geometrically aligned with the real-world object. When the simulated character encounters the real-world object, the simulation engine models interactions between the simulated character and the real-world object by adjusting the kinematics of the simulated character relative to the object model associated with the real-world object.
    Type: Application
    Filed: March 15, 2018
    Publication date: September 19, 2019
    Inventors: Martin GUAY, Gökçen ÇIMEN, Dominik Tobias BORER, Simone GUGGIARI, Ye YUAN, Stelian COROS, Robert Walker SUMNER