Patents by Inventor Gary Balaban

Gary Balaban has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250010175
    Abstract: A method for automatic centering of the rope on a cut to win type arcade game. Once the operator of the machine enters into the automatic setup mode the knife will move semi close to the string and start its procedure. The blade will move toward the string and cut. If the string is not cut the knife will move up a tiny, tiny bit and repeat the procedure over and over until the string is cut. At the time the string is cut, the computer knows now where the string is and will make its final adjustments to the code so the game will play as it was designed.
    Type: Application
    Filed: April 11, 2024
    Publication date: January 9, 2025
    Inventor: Gary Balaban
  • Publication number: 20250010174
    Abstract: An add on/modification to the Cut 2 Win game that allowed the string in which the game works to be securely threaded into the game with easy and no chance of making a mistake threading it. The second feature of the present invention is that it keeps the string stable and prevents the string from moving if the customer shakes the machine. The computer operating the game needs to know where the string is on this game in order to know how to make the game play properly. If the operator miss-threads the string, the game will not play correct and might give away prizes too early, so the present invention makes sure the string is in the correct position.
    Type: Application
    Filed: April 11, 2024
    Publication date: January 9, 2025
    Inventor: Gary Balaban
  • Publication number: 20250014431
    Abstract: The present invention teaches a new type of arcade game and game play, which is known as “PERFECT 10”. The present invention teaches a simple game play where a customer tries to stop an LED counter at exactly 10.000. When the player starts the game, the counter begins at 0.000 and begins to count upward. When the counter gets close to 10.000, the customer tries to use the STOP button to get the timers to stop exactly at 10.000.
    Type: Application
    Filed: April 11, 2024
    Publication date: January 9, 2025
    Inventor: Gary Balaban
  • Publication number: 20180096559
    Abstract: A system to rapidly set up new claw machines for different styles of prizes, while also providing an excellent player experience through dynamically changing claw machine behavior through machine learning algorithms. These systems can be readily installed on most any crane machine by replacing the controller card. The system is configured by means of a control wand physically connected to the controller. Teaching the machine about the prize is accomplished by physically inserting a sample prize into the grabber, and executed a command via control wand to tell the machine to learn. Once configured and taught the prize, the machine is autonomous, and will maintain its programmed profit margin throughout the prizes dispensed by learning player behavior and making adjustments after each play.
    Type: Application
    Filed: October 19, 2017
    Publication date: April 5, 2018
    Inventors: Gary Balaban, John Maurer, Greg Linder
  • Patent number: 9802116
    Abstract: A system to rapidly set up new claw machines for different styles of prizes, while also providing an excellent player experience through dynamically changing claw machine behavior through machine learning algorithms. These systems can be readily installed on most any crane machine by replacing the controller card. The system is configured by means of a control wand physically connected to the controller. Teaching the machine about the prize is accomplished by physically inserting a sample prize into the grabber, and executed a command via control wand to tell the machine to learn. Once configured and taught the prize, the machine is autonomous, and will maintain its programmed profit margin throughout the prizes dispensed by learning player behavior and making adjustments after each play.
    Type: Grant
    Filed: September 14, 2015
    Date of Patent: October 31, 2017
    Assignee: Coast to Coast Entertainment LLC
    Inventors: Gary Balaban, John Maurer, Greg Linder
  • Publication number: 20160082345
    Abstract: A controller provides a GUI for accessing a PCB. The controller is used to retrieve information from the controller PCB and to also program other information into it as well as perform diagnostics of the game and machine. The owner of the crane machine can place an object in the crane's claw and then enter a setup mode using the PCB. The game will then proceed to, based on an algorithm, make its own adjustments to properly set the strength of the crane's claw to have the game play properly. The controller is equipped with a wireless access point to allow the owner to remotely access and control all of the same functions as from the controller. An owner is able to program the value of the prize in the game along with the desired amount of money to be collected, to maintain a profitable win ratio.
    Type: Application
    Filed: September 28, 2015
    Publication date: March 24, 2016
    Inventors: Gary Balaban, John Maurer
  • Publication number: 20160023120
    Abstract: A printed circuit board (PCB) installed on any game machine providing two wires for each meter a user desired to monitor in the machine, and two wires to supply power to the PCB. A monitor attached to any meter ranging from 12 volts to 48 volts that is not polarity specific. The PCB connected via Wifi, regular CAT 5 Internet cable or even via cellular service for areas where the Internet is not available. A single “HUB” per location can provide access and monitoring for a plurality of machines located at one location. The controller can transmit negative and positive alerts provide the user. Additionally, a user can set “alarms” for each item they are monitoring. Using the controller of the present invention, game machines are all wirelessly connected to the game machine comprised of the HUB and can be moved anywhere in the location.
    Type: Application
    Filed: September 14, 2015
    Publication date: January 28, 2016
    Inventors: Gary Balaban, John Maurer
  • Publication number: 20160023097
    Abstract: A system to rapidly set up new claw machines for different styles of prizes, while also providing an excellent player experience through dynamically changing claw machine behavior through machine learning algorithms. These systems can be readily installed on most any crane machine by replacing the controller card. The system is configured by means of a control wand physically connected to the controller. Teaching the machine about the prize is accomplished by physically inserting a sample prize into the grabber, and executed a command via control wand to tell the machine to learn. Once configured and taught the prize, the machine is autonomous, and will maintain its programmed profit margin throughout the prizes dispensed by learning player behavior and making adjustments after each play.
    Type: Application
    Filed: September 14, 2015
    Publication date: January 28, 2016
    Inventors: Gary Balaban, John Maurer, Greg Linder
  • Publication number: 20130285838
    Abstract: A printed circuit board (PCB) installed on any game machine providing two wires for each meter a user desired to monitor in the machine, and two wires to supply power to the PCB. A monitor attached to any meter ranging from 12 volts to 48 volts that is not polarity specific. The PCB connected via Wifi, regular CAT 5 Internet cable or even via cellular service for areas where the Internet is not available. A single “ HUB” per location can provide access and monitoring for a plurality of machines located at one location. The controller can transmit negative and positive alerts provide the user. Additionally, a user can set “alarms” for each item they are monitoring. Using the controller of the present invention, game machines are all wirelessly connected to the game machine comprised of the HUB and can be moved anywhere in the location.
    Type: Application
    Filed: March 23, 2013
    Publication date: October 31, 2013
    Inventors: Gary Balaban, John Maurer
  • Publication number: 20130261516
    Abstract: A handle and trigger activating a battery powered motor moving a mechanical plunger in a linear motion range. The plunger is placed against a patient's muscle, fascia, tendon, or ligament and is subjected to the repetitive mechanical plunger motion resulting in a deep massage. Plungers of differing shapes, sizes, contours, textures, and hardness may be used and are readily changed. The speed of the device is controlled by the trigger so that if more speed is desired, a user simply depresses the trigger further. Operational modes include: the device set to 30 seconds on the highest power setting, 30 seconds on a middle power setting; the device set to 20 seconds on the highest power setting, 20 seconds on a middle power setting; and the device set to 10 seconds on the highest power setting, 10 seconds on a middle power setting.
    Type: Application
    Filed: March 30, 2013
    Publication date: October 3, 2013
    Inventors: Joseph J. Cilea, Gary Balaban
  • Publication number: 20120190417
    Abstract: A controller provides a GUI for accessing a PCB. The controller is used to retrieve information from the controller PCB and to also program other information into it as well as perform diagnostics of the game and machine. The owner of the crane machine can place an object in the crane's claw and then enter a setup mode using the PCB. The game will then proceed to, based on an algorithm, make its own adjustments to properly set the strength of the crane's claw to have the game play properly. The controller is equipped with a wireless access point to allow the owner to remotely access and control all of the same functions as from the controller. An owner is able to program the value of the prize in the game along with the desired amount of money to be collected, to maintain a profitable win ratio.
    Type: Application
    Filed: January 26, 2012
    Publication date: July 26, 2012
    Inventors: Gary Balaban, John Maurer
  • Patent number: D1028098
    Type: Grant
    Filed: November 28, 2022
    Date of Patent: May 21, 2024
    Assignee: Pipeline Games, LLC
    Inventor: Gary Balaban
  • Patent number: D1105908
    Type: Grant
    Filed: January 12, 2024
    Date of Patent: December 16, 2025
    Inventor: Gary Balaban