Patents by Inventor Geoff Norton

Geoff Norton has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250032915
    Abstract: A method for generating a view of an event in a video game is provided, including the following operations: capturing two-dimensional (2D) gameplay video generated from a session of a video game; analyzing the 2D gameplay video to identify an event occurring in a scene depicted in the 2D gameplay video and identifying one or more elements involved in said event; further analyzing the 2D gameplay video to determine 3D geometry of the scene; using the 3D geometry of the scene to generate a 3D video asset of the event that occurred in the gameplay video; generating a 2D view of the 3D video asset for presentation on a display, wherein generating said 2D view includes determining a field of view (FOV) to apply for the 2D view, the FOV being configured to include the elements involved in the event.
    Type: Application
    Filed: July 28, 2023
    Publication date: January 30, 2025
    Inventors: Ellana Fortuna, Elizabeth Juenger, Kristie Ramirez, Geoff Norton
  • Publication number: 20250036102
    Abstract: A method for generating a physical object is provided, including: capturing two-dimensional (2D) gameplay video generated from a session of a video game; analyzing the 2D gameplay video to identify a virtual object depicted in the 2D gameplay video; further analyzing the 2D gameplay video to determine 3D geometry of the virtual object; using the 3D geometry of the object to generate a 3D model of the virtual object; storing the 3D model to a user account; using the 3D model to generate a physical object resembling the virtual object.
    Type: Application
    Filed: July 28, 2023
    Publication date: January 30, 2025
    Inventors: Ellana Fortuna, Elizabeth Juenger, Kristie Ramirez, Geoff Norton
  • Publication number: 20250032914
    Abstract: A method for generating a three-dimensional (3D) content moment from a video game is provided, including the following operations: capturing two-dimensional (2D) gameplay video generated from a session of a video game; analyzing the 2D gameplay video to determine 3D geometry of a scene depicted in the 2D gameplay video; using the 3D geometry of the scene to generate a 3D video asset of a moment that occurred in the gameplay video; storing the 3D video asset to a user account.
    Type: Application
    Filed: July 28, 2023
    Publication date: January 30, 2025
    Inventors: Ellana Fortuna, Elizabeth Juenger, Kristie Ramirez, Geoff Norton
  • Publication number: 20250037362
    Abstract: A method for generating a three-dimensional (3D) content moment from a video game is provided, including the following operations: capturing two-dimensional (2D) gameplay video generated from a session of a video game; analyzing the 2D gameplay video to determine 3D geometry of a scene depicted in the 2D gameplay video; using the 3D geometry of the scene to generate a 3D still asset of a moment that occurred in the gameplay video; storing the 3D still asset to a user account.
    Type: Application
    Filed: July 28, 2023
    Publication date: January 30, 2025
    Inventors: Ellana Fortuna, Elizabeth Juenger, Kristie Ramirez, Geoff Norton
  • Patent number: 12134033
    Abstract: Methods and systems for provisioning resources for games executed by a cloud gaming system includes accessing online interactions of a plurality of users in relation to a game. The online interactions are processed to classify discussion features obtained from online social communications. A model is generated to predict game use, using the classified discussion features. The model is updated with online interactions received over time. Resources for the game are provisioned at a data center. The provisioning is done by accessing the model and identifying adjustments in the provisioning for an anticipated usage spike that is to occur by a plurality of users, based on current online interactions.
    Type: Grant
    Filed: May 24, 2022
    Date of Patent: November 5, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Geoff Norton
  • Publication number: 20240029725
    Abstract: Systems and methods for customized dialogue support in virtual environments are provided. Dialogue maps stored in memory may specify dialogue triggers each associated with a corresponding dialogue instruction. Data regarding an interactive session associated with a user device may be monitored based on one or more of the stored dialogue maps. The presence of one of the dialogue triggers specified by the one or more dialogue maps may be detected based on the monitored data. Customized dialogue output may be generated in response to the detected dialogue trigger and based on the dialogue instruction corresponding to the detected dialogue trigger. The customized dialogue output may be provided to the interactive session in real-time with detection of the detected dialogue trigger.
    Type: Application
    Filed: July 21, 2022
    Publication date: January 25, 2024
    Inventors: Morgan Fryer-Mcculloch, Victoria Dorn, Brielle Powell, Steven Osman, Geoff Norton
  • Publication number: 20220280867
    Abstract: Methods and systems for provisioning resources for games executed by a cloud gaming system includes accessing online interactions of a plurality of users in relation to a game. The online interactions are processed to classify discussion features obtained from online social communications. A model is generated to predict game use, using the classified discussion features. The model is updated with online interactions received over time. Resources for the game are provisioned at a data center. The provisioning is done by accessing the model and identifying adjustments in the provisioning for an anticipated usage spike that is to occur by a plurality of users, based on current online interactions.
    Type: Application
    Filed: May 24, 2022
    Publication date: September 8, 2022
    Inventor: Geoff Norton
  • Patent number: 11338200
    Abstract: Methods and systems for provisioning resources for games executed by a cloud gaming system includes accessing online interactions of a plurality of users in relation to a game. The online interactions are processed to classify discussion features obtained from online social communications. A model is generated to predict game use, using the classified discussion features. The model is updated with online interactions received over time. Resources for the game are provisioned at a data center. The provisioning is done by accessing the model and identifying adjustments in the provisioning for an anticipated usage spike that is to occur by a plurality of users, based on current online interactions.
    Type: Grant
    Filed: March 11, 2020
    Date of Patent: May 24, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Geoff Norton
  • Publication number: 20200289925
    Abstract: Methods and systems for provisioning resources for games executed by a cloud gaming system includes accessing online interactions of a plurality of users in relation to a game. The online interactions are processed to classify discussion features obtained from online social communications. A model is generated to predict game use, using the classified discussion features. The model is updated with online interactions received over time. Resources for the game are provisioned at a data center. The provisioning is done by accessing the model and identifying adjustments in the provisioning for an anticipated usage spike that is to occur by a plurality of users, based on current online interactions.
    Type: Application
    Filed: March 11, 2020
    Publication date: September 17, 2020
    Inventor: Geoff Norton