Patents by Inventor Geoffrey Parker Brown

Geoffrey Parker Brown has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7329188
    Abstract: An interactive gaming system is described in which characters are generated and controlled to model human behavior in an accurate manner. The behaviors of the characters are contextually accurate because the behaviors adapt to accurately reflect the attitudes of the characters toward the user. A database stores relationship data representing the attitudes of the characters. A gaming engine executing on a computer is coupled to the database and receives input representing the user's interaction with the character and updates the relationship data. The gaming engine generates media for display to the user based on the relationship data. The media may include text-based dialogue, digital photographs of the character, video, audio and the like. The database stores data defining one or more behavior patterns by which the gaming engine dynamically generates the gaming environment and controls the character so as to model human nature.
    Type: Grant
    Filed: October 29, 2003
    Date of Patent: February 12, 2008
    Inventor: Geoffrey Parker Brown
  • Publication number: 20040147324
    Abstract: An interactive gaming system is described in which characters are generated and controlled to model human behavior in an accurate manner. The behaviors of the characters are contextually accurate because the behaviors adapt to accurately reflect the attitudes of the characters toward the user. A database stores relationship data representing the attitudes of the characters. A gaming engine executing on a computer is coupled to the database and receives input representing the user's interaction with the character and updates the relationship data. The gaming engine generates media for display to the user based on the relationship data. The media may include text-based dialogue, digital photographs of the character, video, audio and the like. The database stores data defining one or more behavior patterns by which the gaming engine dynamically generates the gaming environment and controls the character so as to model human nature.
    Type: Application
    Filed: October 29, 2003
    Publication date: July 29, 2004
    Inventor: Geoffrey Parker Brown
  • Publication number: 20010039203
    Abstract: An interactive gaming system is described in which characters are generated and controlled to model human behavior in an accurate manner. The behaviors of the characters are contextually accurate because the behaviors adapt to accurately reflect the attitudes of the characters toward the user. A database stores relationship data representing the attitudes of the characters. A gaming engine executing on a computer is coupled to the database and receives input representing the user's interaction with the character and updates the relationship data. The gaming engine generates media for display to the user based on the relationship data. The media may include text-based dialogue, digital photographs of the character, video, audio and the like. The database stores data defining one or more behavior patterns by which the gaming engine dynamically generates the gaming environment and controls the character so as to model human nature.
    Type: Application
    Filed: February 21, 2001
    Publication date: November 8, 2001
    Inventor: Geoffrey Parker Brown