Patents by Inventor Gerald Richard Phaneuf

Gerald Richard Phaneuf has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11904238
    Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Grant
    Filed: October 28, 2022
    Date of Patent: February 20, 2024
    Assignee: Electronic Arts Inc.
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, Jr.
  • Publication number: 20230128913
    Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Application
    Filed: October 28, 2022
    Publication date: April 27, 2023
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, JR.
  • Patent number: 11517816
    Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Grant
    Filed: May 6, 2021
    Date of Patent: December 6, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, Jr.
  • Publication number: 20210331066
    Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Application
    Filed: May 6, 2021
    Publication date: October 28, 2021
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, JR.
  • Patent number: 11020658
    Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Grant
    Filed: March 20, 2019
    Date of Patent: June 1, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, Jr.
  • Patent number: 10963365
    Abstract: An application test system can determine an objective measure of elapsed time between interaction with a user interface device and the occurrence of a particular event within the application, such as a video game. This objective measure enables a tester to determine whether an application is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the application. Further, the system may identify data embedded into a frame of an animation by the application source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Grant
    Filed: March 20, 2019
    Date of Patent: March 30, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, Jr.
  • Publication number: 20200298108
    Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Application
    Filed: March 20, 2019
    Publication date: September 24, 2020
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, JR.
  • Publication number: 20200301814
    Abstract: An application test system can determine an objective measure of elapsed time between interaction with a user interface device and the occurrence of a particular event within the application, such as a video game. This objective measure enables a tester to determine whether an application is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the application. Further, the system may identify data embedded into a frame of an animation by the application source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Application
    Filed: March 20, 2019
    Publication date: September 24, 2020
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, JR.