Patents by Inventor Giles BAKER
Giles BAKER has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Publication number: 20240079015Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: ApplicationFiled: September 19, 2023Publication date: March 7, 2024Applicants: Dolby Laboratories Licensing Corporation, DOLBY INTERNATIONAL ABInventors: Sripal S. MEHTA, Thomas ZIEGLER, Giles BAKER, Jeffrey RIEDMILLER, Prinyar SAUNGSOMBOON
-
Patent number: 11769514Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: GrantFiled: February 24, 2022Date of Patent: September 26, 2023Assignees: Dolby Laboratories Licensing Corporation, DOLBY INTERNATIONAL ABInventors: Sripal S. Mehta, Thomas Ziegler, Giles Baker, Jeffrey Riedmiller, Prinyar Saungsomboon
-
Publication number: 20220180878Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: ApplicationFiled: February 24, 2022Publication date: June 9, 2022Applicants: Dolby Laboratories Licensing Corporation, DOLBY INTERNATIONAL ABInventors: Sripal S. MEHTA, Thomas ZIEGLER, Giles BAKER, Jeffrey RIEDMILLER, Prinyar SAUNGSOMBOON
-
Patent number: 11270713Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: GrantFiled: November 5, 2020Date of Patent: March 8, 2022Assignees: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Sripal S. Mehta, Thomas Ziegler, Giles Baker, Jeffrey Riedmiller, Prinyar Saungsomboon
-
Publication number: 20210118453Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: ApplicationFiled: November 5, 2020Publication date: April 22, 2021Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL ABInventors: Sripal S. MEHTA, Thomas ZIEGLER, Giles BAKER, Jeffrey RIEDMILLER, Prinyar SAUNGSOMBOON
-
Patent number: 10832690Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: GrantFiled: December 18, 2019Date of Patent: November 10, 2020Assignees: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Sripal S. Mehta, Thomas Ziegler, Giles Baker, Jeffrey Riedmiller, Prinyar Saungsomboon
-
Publication number: 20200126570Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: ApplicationFiled: December 18, 2019Publication date: April 23, 2020Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL ABInventors: Sripal S. MEHTA, Thomas ZIEGLER, Giles BAKER, Jeffrey RIEDMILLER, Prinyar SAUNGSOMBOON
-
Patent number: 10553225Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: GrantFiled: April 22, 2019Date of Patent: February 4, 2020Assignees: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Sripal S. Mehta, Thomas Ziegler, Giles Baker, Jeffrey Riedmiller, Prinyar Saungsomboon
-
Publication number: 20190251977Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: ApplicationFiled: April 22, 2019Publication date: August 15, 2019Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL ABInventors: Sripal S. MEHTA, Thomas ZIEGLER, Giles BAKER, Jeffrey RIEDMILLER, Prinyar SAUNGSOMBOON
-
Patent number: 10276172Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: GrantFiled: October 24, 2017Date of Patent: April 30, 2019Assignees: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Sripal S. Mehta, Thomas Ziegler, Giles Baker, Jeffrey Riedmiller, Prinyar Saungsomboon
-
Publication number: 20180053515Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: ApplicationFiled: October 24, 2017Publication date: February 22, 2018Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL ABInventors: Sripal S. MEHTA, Thomas ZIEGLER, Giles BAKER, Jeffrey RIEDMILLER, Prinyar SAUNGSOMBOON
-
Patent number: 9805727Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: GrantFiled: April 3, 2014Date of Patent: October 31, 2017Assignees: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Sripal S. Mehta, Thomas Ziegler, Giles Baker, Jeffrey Riedmiller, Prinyar Saungsomboon
-
Publication number: 20160029140Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: ApplicationFiled: April 3, 2014Publication date: January 28, 2016Applicants: DOLBY INTERNATIONAL AB, DOLBY LABORATORIES LICENSING CORPORATIONInventors: Sripal S. MEHTA, Thomas ZIEGLER, Giles BAKER, Jeffrey RIEDMILLER, Prinyar SAUNGSOMBOON