Patents by Inventor Gioacchino Noris

Gioacchino Noris has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20170322700
    Abstract: The disclosure provides an approach for populating a virtual environment with objects. In one embodiment, an editing application may track a handheld device using sensor data from a camera, by following an image displayed on the handheld device's screen. The editing application then updates the position of an object in the virtual environment according to the tracked position of the handheld device. Initially, the handheld device may be placed at a fixed location for calibration purposes, during which the editing application initializes a mapping between the virtual and physical environments. To add an object to the virtual environment, a user may select the object on the handheld device. The user may then place the object at a desired location and orientation in the virtual environment by moving the handheld device in the physical environment.
    Type: Application
    Filed: July 25, 2017
    Publication date: November 9, 2017
    Inventors: Robert SUMNER, Gioacchino NORIS
  • Patent number: 9733790
    Abstract: The disclosure provides an approach for populating a virtual environment with objects. In one embodiment, an editing application may track a handheld device using sensor data from a camera, by following an image displayed on the handheld device's screen. The editing application then updates the position of an object in the virtual environment according to the tracked position of the handheld device. Initially, the handheld device may be placed at a fixed location for calibration purposes, during which the editing application initializes a mapping between the virtual and physical environments. To add an object to the virtual environment, a user may select the object on the handheld device. The user may then place the object at a desired location and orientation in the virtual environment by moving the handheld device in the physical environment.
    Type: Grant
    Filed: October 30, 2014
    Date of Patent: August 15, 2017
    Assignee: Disney Enterprises, Inc.
    Inventors: Robert Sumner, Gioacchino Noris
  • Patent number: 9652895
    Abstract: There is provided a system and method for augmented reality image transformation. In one implementation, such a system includes a system processor, a system memory, and an image transformation engine stored in the system memory. The system processor is configured to execute the image transformation engine to receive image data corresponding to an image, to detect a feature on a surface of the image, and to synthesize a texture corresponding to the feature. The system processor is further configured to execute the image transformation engine to produce an augmented reality representation of the image having the texture for display to a user, the texture covering a surface of the augmented reality representation of the image corresponding to a portion of the feature that is not visible on the surface of the image.
    Type: Grant
    Filed: February 19, 2015
    Date of Patent: May 16, 2017
    Assignee: Disney Enterprises, Inc.
    Inventors: Robert Sumner, Maurizio Nitti, Gerhard Roethlin, Alessia Marra, Mattia Ryffel, Gioacchino Noris, Kenny Mitchell, Stephane Magnenat
  • Publication number: 20160124608
    Abstract: The disclosure provides an approach for populating a virtual environment with objects. In one embodiment, an editing application may track a handheld device using sensor data from a camera, by following an image displayed on the handheld device's screen. The editing application then updates the position of an object in the virtual environment according to the tracked position of the handheld device. Initially, the handheld device may be placed at a fixed location for calibration purposes, during which the editing application initializes a mapping between the virtual and physical environments. To add an object to the virtual environment, a user may select the object on the handheld device. The user may then place the object at a desired location and orientation in the virtual environment by moving the handheld device in the physical environment.
    Type: Application
    Filed: October 30, 2014
    Publication date: May 5, 2016
    Inventors: Robert SUMNER, Gioacchino NORIS
  • Publication number: 20150254903
    Abstract: There is provided a system and method for augmented reality image transformation. In one implementation, such a system includes a system processor, a system memory, and an image transformation engine stored in the system memory. The system processor is configured to execute the image transformation engine to receive image data corresponding to an image, to detect a feature on a surface of the image, and to synthesize a texture corresponding to the feature. The system processor is further configured to execute the image transformation engine to produce an augmented reality representation of the image having the texture for display to a user, the texture covering a surface of the augmented reality representation of the image corresponding to a portion of the feature that is not visible on the surface of the image.
    Type: Application
    Filed: February 19, 2015
    Publication date: September 10, 2015
    Inventors: Robert Sumner, Maurizio Nitti, Gerhard Roethlin, Alessia Marra, Mattia Ryffel, Gioacchino Noris, Kenny Mitchell, Stephane Magnenat
  • Patent number: 9123145
    Abstract: Techniques are presented for controlling the amount of temporal noise in certain animation sequences. Sketchy animation sequences are received in an input in a digital form and used to create an altered version of the same animation with temporal coherence enforced down to the stroke level, resulting in a reduction of the perceived noise. The amount of reduction is variable and can be controlled via a single parameter to achieve a desired artistic effect.
    Type: Grant
    Filed: June 15, 2012
    Date of Patent: September 1, 2015
    Assignees: Disney Enterprises, Inc., ETH Zurich (Eidgenoessische Technische Hochschule Zurich)
    Inventors: Gioacchino Noris, Daniel Sykora, Stelian Coros, Alexander Hornung, Brian Whited, Maryann Simmons, Markus Gross, Robert Sumner
  • Patent number: 9082005
    Abstract: A method is provided for sketch segmentation via smart scribbles, the results of which are especially suitable for interactive real-time graphics editing applications. A vector-based drawing may be segmented into labels based on input scribbles provided by a user. By organizing the labeling as an energy minimization problem, an approximate solution can be found using a sequence of binary graph cuts for an equivalent graph, providing an optimized implementation in a polynomial time suitable for real-time drawing applications. The energy function may include time, proximity, direction, and curvature between strokes as smoothness terms, and proximity, direction, and oriented curvature between strokes and scribbles as data terms. Additionally, the energy function may be modified to provide for user control over locality control, allowing the selection of appropriately sized labeling regions by scribble input speed or scribble input pressure.
    Type: Grant
    Filed: March 19, 2012
    Date of Patent: July 14, 2015
    Assignee: Disney Enterprises, Inc.
    Inventors: Gioacchino Noris, Daniel Sykora, Ariel Shamir, Stelian Coros, Alexander Hornung, Robert Sumner, Maryann Simmons, Brian Whited, Markus Gross
  • Patent number: 8766982
    Abstract: An animation system can vectorize an image by generating, from an input drawing, a dataset corresponding to vector and digital representations of the input drawing such that a rendering engine could render an image having features in common with the input drawing from the representations, as a collection of strokes and/or objects rather than merely a collection of pixels having pixel color values. A vectorizer might receive an input image, generate a particle clustering data structure from a digitization of the input image, generate a stroke list, wherein strokes in the stroke list correspond to clusters of particles represented in the particle clustering data structure, generate a graph structure that represents connections between strokes on the stroke list, and determine additional characteristics of a stroke beyond the path of the stroke, additional characteristics being stored such that they correspond to strokes. The strokes might be generated using global topology information.
    Type: Grant
    Filed: July 26, 2010
    Date of Patent: July 1, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Gioacchino Noris, Alexander Hornung, Robert Sumner, Maryann Simmons, Markus Gross
  • Publication number: 20130335426
    Abstract: Techniques are presented for controlling the amount of temporal noise in certain animation sequences. Sketchy animation sequences are received in an input in a digital form and used to create an altered version of the same animation with temporal coherence enforced down to the stroke level, resulting in a reduction of the perceived noise. The amount of reduction is variable and can be controlled via a single parameter to achieve a desired artistic effect.
    Type: Application
    Filed: June 15, 2012
    Publication date: December 19, 2013
    Applicant: DISNEY ENTERPRISES, INC.
    Inventors: Gioacchino NORIS, Daniel SYKORA, Stelian COROS, Alexander HORNUNG, Brian WHITED, Maryann SIMMONS, Markus GROSS, Robert SUMNER
  • Publication number: 20110175916
    Abstract: An animation system can vectorize an image by generating, from an input drawing, a dataset corresponding to vector and digital representations of the input drawing such that a rendering engine could render an image having features in common with the input drawing from the representations, as a collection of strokes and/or objects rather than merely a collection of pixels having pixel color values. A vectorizer might receive an input image, generate a particle clustering data structure from a digitization of the input image, generate a stroke list, wherein strokes in the stroke list correspond to clusters of particles represented in the particle clustering data structure, generate a graph structure that represents connections between strokes on the stroke list, and determine additional characteristics of a stroke beyond the path of the stroke, additional characteristics being stored such that they correspond to strokes. The strokes might be generated using global topology information.
    Type: Application
    Filed: July 26, 2010
    Publication date: July 21, 2011
    Applicant: Disney Enterprises, Inc.
    Inventors: Gioacchino Noris, Alexander Hornung, Robert Sumner, Maryann Simmons, Markus Gross