Patents by Inventor Giorgio Gori
Giorgio Gori has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240144623Abstract: The present disclosure relates to systems, methods, and non-transitory computer-readable media that modify two-dimensional images via scene-based editing using three-dimensional representations of the two-dimensional images. For instance, in one or more embodiments, the disclosed systems utilize three-dimensional representations of two-dimensional images to generate and modify shadows in the two-dimensional images according to various shadow maps. Additionally, the disclosed systems utilize three-dimensional representations of two-dimensional images to modify humans in the two-dimensional images. The disclosed systems also utilize three-dimensional representations of two-dimensional images to provide scene scale estimation via scale fields of the two-dimensional images. In some embodiments, the disclosed systems utilizes three-dimensional representations of two-dimensional images to generate and visualize 3D planar surfaces for modifying objects in two-dimensional images.Type: ApplicationFiled: April 20, 2023Publication date: May 2, 2024Inventors: Giorgio Gori, Yi Zhou, Yangtuanfeng Wang, Yang Zhou, Krishna Kumar Singh, Jae Shin Yoon, Duygu Ceylan Aksit
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Publication number: 20240144520Abstract: The present disclosure relates to systems, methods, and non-transitory computer-readable media that modify two-dimensional images via scene-based editing using three-dimensional representations of the two-dimensional images. For instance, in one or more embodiments, the disclosed systems utilize three-dimensional representations of two-dimensional images to generate and modify shadows in the two-dimensional images according to various shadow maps. Additionally, the disclosed systems utilize three-dimensional representations of two-dimensional images to modify humans in the two-dimensional images. The disclosed systems also utilize three-dimensional representations of two-dimensional images to provide scene scale estimation via scale fields of the two-dimensional images. In some embodiments, the disclosed systems utilizes three-dimensional representations of two-dimensional images to generate and visualize 3D planar surfaces for modifying objects in two-dimensional images.Type: ApplicationFiled: April 20, 2023Publication date: May 2, 2024Inventors: Giorgio Gori, Yi Zhou, Yangtuanfeng Wang, Yang Zhou, Krishna Kumar Singh, Jae Shin Yoon, Duygu Ceylan Aksit
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Patent number: 11900514Abstract: Procedural model digital content editing techniques are described that overcome the limitations of conventional techniques to make procedural models available for interaction by a wide range of users without requiring specialized knowledge and do so without “breaking” the underlying model. In the techniques described herein, an inverse procedural model system receives a user input that specifies an edit to digital content generated by a procedural model. Input parameters from these candidate input parameters are selected by the system which cause the digital content generated by the procedural model to incorporate the edit.Type: GrantFiled: July 18, 2022Date of Patent: February 13, 2024Assignee: Adobe Inc.Inventors: Vojtech Krs, Radomir Mech, Mathieu Gaillard, Giorgio Gori
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Patent number: 11769279Abstract: Generative shape creation and editing is leveraged in a digital medium environment. An object editor system represents a set of training shapes as sets of visual elements known as “handles,” and converts sets of handles into signed distance field (SDF) representations. A handle processor model is then trained using the SDF representations to enable the handle processor model to generate new shapes that reflect salient visual features of the training shapes. The trained handle processor model, for instance, generates new sets of handles based on salient visual features learned from the training handle set. Thus, utilizing the described techniques, accurate characterizations of a set of shapes can be learned and used to generate new shapes. Further, generated shapes can be edited and transformed in different ways.Type: GrantFiled: May 11, 2021Date of Patent: September 26, 2023Assignee: Adobe Inc.Inventors: Giorgio Gori, Tamy Boubekeur, Radomir Mech, Nathan Aaron Carr, Matheus Abrantes Gadelha, Duygu Ceylan Aksit
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Patent number: 11694416Abstract: Embodiments of the present invention are directed towards intuitive editing of three-dimensional models. In embodiments, salient geometric features associated with a three-dimensional model defining an object are identified. Thereafter, feature attributes associated with the salient geometric features are identified. A feature set including a plurality of salient geometric features related to one another is generated based on the determined feature attributes (e.g., properties, relationships, distances). An editing handle can then be generated and displayed for the feature set enabling each of the salient geometric features within the feature set to be edited in accordance with a manipulation of the editing handle. The editing handle can be displayed in association with one of the salient geometric features of the feature set.Type: GrantFiled: March 22, 2021Date of Patent: July 4, 2023Assignee: Adobe, Inc.Inventors: Duygu Ceylan Aksit, Vladimir Kim, Siddhartha Chaudhuri, Radomir Mech, Noam Aigerman, Kevin Wampler, Jonathan Eisenmann, Giorgio Gori, Emiliano Gambaretto
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Publication number: 20220351436Abstract: Procedural model digital content editing techniques are described that overcome the limitations of conventional techniques to make procedural models available for interaction by a wide range of users without requiring specialized knowledge and do so without “breaking” the underlying model. In the techniques described herein, an inverse procedural model system receives a user input that specifies an edit to digital content generated by a procedural model. Input parameters from these candidate input parameters are selected by the system which cause the digital content generated by the procedural model to incorporate the edit.Type: ApplicationFiled: July 18, 2022Publication date: November 3, 2022Applicant: Adobe Inc.Inventors: Vojtech Krs, Radomir Mech, Mathieu Gaillard, Giorgio Gori
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Patent number: 11410361Abstract: Procedural model digital content editing techniques are described that overcome the limitations of conventional techniques to make procedural models available for interaction by a wide range of users without requiring specialized knowledge and do so without “breaking” the underlying model. In the techniques described herein, an inverse procedural model system receives a user input that specifies an edit to digital content generated by a procedural model. Input parameters from these candidate input parameters are selected by the system which cause the digital content generated by the procedural model to incorporate the edit.Type: GrantFiled: October 26, 2020Date of Patent: August 9, 2022Assignee: Adobe Inc.Inventors: Vojtech Krs, Radomir Mech, Mathieu Gaillard, Giorgio Gori
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Publication number: 20220130086Abstract: Procedural model digital content editing techniques are described that overcome the limitations of conventional techniques to make procedural models available for interaction by a wide range of users without requiring specialized knowledge and do so without “breaking” the underlying model. In the techniques described herein, an inverse procedural model system receives a user input that specifies an edit to digital content generated by a procedural model. Input parameters from these candidate input parameters are selected by the system which cause the digital content generated by the procedural model to incorporate the edit.Type: ApplicationFiled: October 26, 2020Publication date: April 28, 2022Applicant: Adobe Inc.Inventors: Vojtech Krs, Radomir Mech, Mathieu Gaillard, Giorgio Gori
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Publication number: 20210264649Abstract: Generative shape creation and editing is leveraged in a digital medium environment. An object editor system represents a set of training shapes as sets of visual elements known as “handles,” and converts sets of handles into signed distance field (SDF) representations. A handle processor model is then trained using the SDF representations to enable the handle processor model to generate new shapes that reflect salient visual features of the training shapes. The trained handle processor model, for instance, generates new sets of handles based on salient visual features learned from the training handle set. Thus, utilizing the described techniques, accurate characterizations of a set of shapes can be learned and used to generate new shapes. Further, generated shapes can be edited and transformed in different ways.Type: ApplicationFiled: May 11, 2021Publication date: August 26, 2021Applicant: Adobe Inc.Inventors: Giorgio Gori, Tamy Boubekeur, Radomir Mech, Nathan Aaron Carr, Matheus Abrantes Gadelha, Duygu Ceylan Aksit
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Publication number: 20210256775Abstract: Embodiments of the present invention are directed towards intuitive editing of three-dimensional models. In embodiments, salient geometric features associated with a three-dimensional model defining an object are identified. Thereafter, feature attributes associated with the salient geometric features are identified. A feature set including a plurality of salient geometric features related to one another is generated based on the determined feature attributes (e.g., properties, relationships, distances). An editing handle can then be generated and displayed for the feature set enabling each of the salient geometric features within the feature set to be edited in accordance with a manipulation of the editing handle. The editing handle can be displayed in association with one of the salient geometric features of the feature set.Type: ApplicationFiled: March 22, 2021Publication date: August 19, 2021Inventors: Duygu Ceylan Aksit, Vladimir Kim, Siddhartha Chaudhuri, Radomir Mech, Noam Aigerman, Kevin Wampler, Jonathan Eisenmann, Giorgio Gori, Emiliano Gambaretto
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Patent number: 11037341Abstract: Generative shape creation and editing is leveraged in a digital medium environment. An object editor system represents a set of training shapes as sets of visual elements known as “handles,” and converts sets of handles into signed distance field (SDF) representations. A handle processor model is then trained using the SDF representations to enable the handle processor model to generate new shapes that reflect salient visual features of the training shapes. The trained handle processor model, for instance, generates new sets of handles based on salient visual features learned from the training handle set. Thus, utilizing the described techniques, accurate characterizations of a set of shapes can be learned and used to generate new shapes. Further, generated shapes can be edited and transformed in different ways.Type: GrantFiled: January 15, 2020Date of Patent: June 15, 2021Assignee: Adobe Inc.Inventors: Giorgio Gori, Tamy Boubekeur, Radomir Mech, Nathan Aaron Carr, Matheus Abrantes Gadelha, Duygu Ceylan Aksit
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Patent number: 10957117Abstract: Embodiments of the present invention are directed towards intuitive editing of three-dimensional models. In embodiments, salient geometric features associated with a three-dimensional model defining an object are identified. Thereafter, feature attributes associated with the salient geometric features are identified. A feature set including a plurality of salient geometric features related to one another is generated based on the determined feature attributes (e.g., properties, relationships, distances). An editing handle can then be generated and displayed for the feature set enabling each of the salient geometric features within the feature set to be edited in accordance with a manipulation of the editing handle. The editing handle can be displayed in association with one of the salient geometric features of the feature set.Type: GrantFiled: November 29, 2018Date of Patent: March 23, 2021Assignee: Adobe Inc.Inventors: Duygu Ceylan Aksit, Vladimir Kim, Siddhartha Chaudhuri, Radomir Mech, Noam Aigerman, Kevin Wampler, Jonathan Eisenmann, Giorgio Gori, Emiliano Gambaretto
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Publication number: 20200118347Abstract: Embodiments of the present invention are directed towards intuitive editing of three-dimensional models. In embodiments, salient geometric features associated with a three-dimensional model defining an object are identified. Thereafter, feature attributes associated with the salient geometric features are identified. A feature set including a plurality of salient geometric features related to one another is generated based on the determined feature attributes (e.g., properties, relationships, distances). An editing handle can then be generated and displayed for the feature set enabling each of the salient geometric features within the feature set to be edited in accordance with a manipulation of the editing handle. The editing handle can be displayed in association with one of the salient geometric features of the feature set.Type: ApplicationFiled: November 29, 2018Publication date: April 16, 2020Inventors: Duygu Ceylan Aksit, Vladimir Kim, Siddhartha Chaudhuri, Radomir Mech, Noam Aigerman, Kevin Wampler, Jonathan Eisenmann, Giorgio Gori, Emiliano Gambaretto