Patents by Inventor Glenn N Dickins

Glenn N Dickins has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8574075
    Abstract: In a game, multiple players are communicatively coupled with a network. A progression of game action states is tracked. The action states relate to events that occur during the game and a situation of each of the players that corresponds to the events. Upon reaching a first action state, in which a player is expected to utter a first vociferation based on that player's situation with respect to a game event that occurs in association with the first action state, it is detected whether the vociferation is uttered. The first vociferation is captured. The vociferation may be sent to the other players asynchronously with respect to its capture where it may be rendered locally.
    Type: Grant
    Filed: December 18, 2008
    Date of Patent: November 5, 2013
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Glenn N. Dickins, John J. Griffin, Aya Itokawa, Hiroaki Kondo, Lori L. Solomon, Matthew A. Tullis
  • Patent number: 8571255
    Abstract: Derivation of a fingerprint includes generating feature matrices based on one or more training images, generating projection matrices based on the feature matrices in a training process, and deriving a fingerprint for one or more images by, at least in part, projecting a feature matrix based on the one or more images onto the projection matrices generated in the training process.
    Type: Grant
    Filed: January 7, 2010
    Date of Patent: October 29, 2013
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Claus Bauer, Regunathan Radhakrishnan, Wenyu Jiang, Glenn N. Dickins
  • Patent number: 8515104
    Abstract: A method of processing at least one input signal by a set of binaural filters such that the outputs are playable over headphones to provide a sense of listening to sound in a listening room via one or more virtual speakers, with the further property that a monophonic mix down sounds good. Also an apparatus for processing the at least one input signals. Also a method of modifying a pair of binaural filters to achieve the property that a monophonic mix down sounds good, while still providing spatialization when listening through headphones.
    Type: Grant
    Filed: March 23, 2011
    Date of Patent: August 20, 2013
    Assignee: Dobly Laboratories Licensing Corporation
    Inventors: Glenn N. Dickins, David S. McGrath
  • Publication number: 20130022214
    Abstract: In some embodiments, a method for processing output of at least one microphone of a device (e.g., a headset) to identify at least one touch gesture exerted by a user on the device, including by distinguishing the gesture from input to the microphone other than a touch gesture intended by the user, and by distinguishing between a tap exerted by the user on the device and at least one dynamic gesture exerted by the user on the device, where the output of the at least one microphone is also indicative of ambient sound (e.g., voice utterences). Other embodiments are systems for detecting ambient sound (e.g., voice utterences) and touch gestures, each including a device including at least one microphone and a processor coupled and configured to process output of each microphone to identify at least one touch gesture exerted by a user on the device.
    Type: Application
    Filed: June 20, 2012
    Publication date: January 24, 2013
    Applicants: DOLBY INTERNATIONAL AB, DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: GLENN N. DICKINS, DAVID P. DONEY, ANDREAS EHRET, XUEJING SUN
  • Publication number: 20120308038
    Abstract: Sound source localization apparatuses and methods are described. A frame amplitude difference vector is calculated based on short time frame data acquired through an array of microphones. The frame amplitude difference vector reflects differences between amplitudes captured by microphones of the array during recording the short time frame data. Similarity between the frame amplitude difference vector and each of a plurality of reference frame amplitude difference vectors is evaluated. Each of the plurality of reference frame amplitude difference vectors reflects differences between amplitudes captured by microphones of the array during recording sound from one of a plurality of candidate locations. A desired location of sound source is estimated based at least on the candidate locations and associated similarity. The sound source localization can be performed based at least on amplitude difference.
    Type: Application
    Filed: May 11, 2012
    Publication date: December 6, 2012
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Zhiwei Shuang, David S. McGrath, Glenn N. Dickins
  • Publication number: 20120237047
    Abstract: An echo suppression system and method, and a computer-readable storage medium that is configured with instructions that when executed carry out echo suppression. Each of the system and the method includes the elements of a linear echo suppressor having a reference signal path, with a nonlinearity introduced in the reference signal path to introduce energy in spectral bands. Unlike an echo canceller, the echo suppression system and method are relatively robust to errors in the introduced nonlinearity.
    Type: Application
    Filed: March 16, 2012
    Publication date: September 20, 2012
    Inventors: Timothy J. Neal, Glenn N. Dickins
  • Publication number: 20120046772
    Abstract: An auditory event boundary detector employs down-sampling of the input digital audio signal without an anti-aliasing filter, resulting in a narrower bandwidth intermediate signal with aliasing. Spectral changes of that intermediate signal, indicating event boundaries, may be detected using an adaptive filter to track a linear predictive model of the samples of the intermediate signal. Changes in the magnitude or power of the filter error correspond to changes in the spectrum of the input audio signal. The adaptive filter converges at a rate consistent with the duration of auditory events, so filter error magnitude or power changes indicate event boundaries. The detector is much less complex than methods employing time-to-frequency transforms for the full bandwidth of the audio signal.
    Type: Application
    Filed: April 12, 2010
    Publication date: February 23, 2012
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventor: Glenn N. Dickins
  • Publication number: 20110268315
    Abstract: Derivation of a fingerprint includes generating feature matrices based on one or more training images, generating projection matrices based on the feature matrices in a training process, and deriving a fingerprint for one or more images by, at least in part, projecting a feature matrix based on the one or more images onto the projection matrices generated in the training process.
    Type: Application
    Filed: January 7, 2010
    Publication date: November 3, 2011
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Claus Bauer, Regunathan Radhakrishnan, Wenyu Jiang, Glenn N. Dickins
  • Publication number: 20110170721
    Abstract: A method of processing at least one input signal by a set of binaural filters such that the outputs are playable over headphones to provide a sense of listening to sound in a listening room via one or more virtual speakers, with the further property that a monophonic mix down sounds good. Also an apparatus for processing the at least one input signals. Also a method of modifying a pair of binaural filters to achieve the property that a monophonic mix down sounds good, while still providing spatialization when listening through headphones.
    Type: Application
    Filed: March 23, 2011
    Publication date: July 14, 2011
    Inventors: Glenn N. Dickins, David S. McGrath
  • Publication number: 20110165945
    Abstract: In a game, multiple players are communicatively coupled with a network. A progression of game action states is tracked. The action states relate to events that occur during the game and a situation of each of the players that corresponds to the events. Upon reaching a first action state, in which a player is expected to utter a first vociferation based on that player's situation with respect to a game event that occurs in association with the first action state, it is detected whether the vociferation is uttered. The first vociferation is captured. The vociferation may be sent to the other players asynchronously with respect to its capture where it may be rendered locally.
    Type: Application
    Filed: December 18, 2008
    Publication date: July 7, 2011
    Inventor: Glenn N. Dickins
  • Publication number: 20110137662
    Abstract: This invention relates to reformatting a plurality of audio input signals from a first format to a second format by applying them to a dynamically-varying transformatting matrix. In particular, this invention obtains information attributable to the direction and intensity of one or more directional signal components, calculates the transformatting matrix based on the first and second rules, and applies the audio input signals to the transformatting matrix to produce output signals.
    Type: Application
    Filed: August 13, 2009
    Publication date: June 9, 2011
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: David S McGrath, Glenn N Dickins