Patents by Inventor Goro Abe

Goro Abe has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20120264512
    Abstract: An example game system includes a game apparatus and a terminal device capable of communicating with the game apparatus. The terminal device transmits a pickup image obtained by an image pickup section to the game apparatus. The game apparatus receives the pickup image, and generates a first image by synthesizing the pickup image at least in part with an image of a predetermined virtual space as viewed from a first virtual camera. The first image is outputted and displayed on a predetermined display device. In addition, the game apparatus generates a second image of the virtual space as viewed from a second virtual camera different from the first virtual camera. The second image is outputted and displayed on the terminal device.
    Type: Application
    Filed: February 7, 2012
    Publication date: October 18, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Goro Abe, Yasuhito Fujisawa
  • Publication number: 20110294581
    Abstract: A biological signal is obtained from a player, under a situation where a biological parameter can be calculated based on a biological signal repeatedly obtained from a sensor attached to a player, and a predetermined game processing can be performed using the biological parameter. Then, whether the sensor is attached to the player is determined based on the biological signal, and the predetermined game processing is performed in at least one of a case where the sensor attachment determining means determines that the sensor has changed from its attached state to its detached state and a case where the sensor attachment determining means determines that the sensor has changed from its detached state to its attached state, according to the timing at which the determinations is made.
    Type: Application
    Filed: August 16, 2010
    Publication date: December 1, 2011
    Applicants: TOHOKU UNIVERSITY, NINTENDO CO., LTD.
    Inventors: Goro Abe, Tomoyuki Yambe, Norihiro Sugita, Makoto Yoshizawa, Tadao Nakayama
  • Patent number: 8068096
    Abstract: A game system comprises a pointing device for pointing to an arbitrary point in a game screen displayed on a display device and an acceleration sensor provided in the pointing device. A processor of the game system repeatedly identifies a position of the point pointed to by the pointing device to detect a change in the identified position. Also, the processor determines a movement direction of the pointing device based on an acceleration detected by an acceleration sensor. When detecting a position change, the processor executes game processing based on the position change, and when detecting no position change, the processor executes game processing based on the determined movement direction of the pointing device.
    Type: Grant
    Filed: July 18, 2006
    Date of Patent: November 29, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Masayuki Taira, Goro Abe
  • Publication number: 20110195777
    Abstract: Operation input obtaining means obtains an operation input performed by a player with respect to an input device. Designated position setting means sets a designated position with respect to a virtual game world in accordance with the operation input. Biological signal obtaining means obtains a biological signal from the player. Designated position change means changes the designated position in accordance with the biological signal obtained by the biological signal obtaining means. Game processing means performs a predetermined game process on the basis of the designated position.
    Type: Application
    Filed: May 17, 2010
    Publication date: August 11, 2011
    Applicants: NINTENDO CO., LTD., TOHOKU UNIVERSITY
    Inventors: Goro ABE, Makoto YOSHIZAWA, Norihiro SUGITA, Tomoyuki YAMBE, Chie KAWABE
  • Publication number: 20110183757
    Abstract: A player object is caused to perform a motion in a virtual game world in accordance with information corresponding to a biological signal acquired from a player. Biological signal acquisition means acquires the biological signal from the player. Pulse detection means detects pulse or heartbeat of the player in accordance with the biological signal acquired by the biological signal acquisition means. Player object motion control means causes the player object to discharge a discharge object in the virtual game world when the pulse detection means detects the pulse or the heartbeat.
    Type: Application
    Filed: April 14, 2010
    Publication date: July 28, 2011
    Applicants: NINTENDO CO., LTD., TOHOKU UNIVERSITY
    Inventors: Norikatsu FURUTA, Makoto Yoshizawa, Norihiro Sugita, Tomoyuki Yambe, Goro Abe
  • Patent number: 7549923
    Abstract: A game apparatus includes: a plurality of operation controllers to be operated by separate players; obtained partial area storage locations for storing a partial area obtained by each player as an obtained partial area; a partial area choice mechanism for allowing each player to choose a partial area in turns; a single-player-mode game execution mechanism for, when a partial area is chosen, executing a single-player-mode game for a player who has chosen the partial area; and an obtained partial area adding mechanism for, depending on a result of the single-player-mode game, storing the partial area chosen by the player who has played the single-player-mode game as an obtained partial area of the players in the obtained partial area storage locations.
    Type: Grant
    Filed: July 29, 2004
    Date of Patent: June 23, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Goro Abe, Kyoko Watanabe, Ryutaro Takahashi
  • Patent number: 7351152
    Abstract: A game apparatus includes a hand-held housing, a display screen, and a gyro sensor for detecting an angular velocity of a rotation around an axis perpendicular to the display screen. When the player rotates the game apparatus around the axis, a rotation angle of the housing is calculated based on the detected angular velocity. The display screen displays a game image including a rotational image rotated according to the rotation angle and an irrotational image controlled independently of the rotation angle. The rotational image is controlled so as to rotate in a direction opposite to the rotation angle and by the same degree of angle as the rotation angle, for example. It thus appears to the player that the rotational image stands still and the irrotational image makes a rotational movement. The progress of the game is changed according to a result of the determination.
    Type: Grant
    Filed: June 17, 2005
    Date of Patent: April 1, 2008
    Assignee: Nintendo Co., Ltd.
    Inventors: Goro Abe, Kazuyoshi Osawa
  • Publication number: 20070257884
    Abstract: A game system comprises a pointing device for pointing to an arbitrary point in a game screen displayed on a display device and an acceleration sensor provided in the pointing device. A processor of the game system repeatedly identifies a position of the point pointed to by the pointing device to detect a change in the identified position. Also, the processor determines a movement direction of the pointing device based on an acceleration detected by an acceleration sensor. When detecting a position change, the processor executes game processing based on the position change, and when detecting no position change, the processor executes game processing based on the determined movement direction of the pointing device.
    Type: Application
    Filed: July 18, 2006
    Publication date: November 8, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Masayuki Taira, Goro Abe
  • Publication number: 20060046848
    Abstract: A game apparatus includes a housing of a size capable of being held by a player, a display screen provided in the housing, and a gyro sensor for detecting an angular velocity of a rotation around an axis perpendicular to the display screen. When the player rotates the game apparatus itself around the axis perpendicular to the display screen, a rotation angle of the housing is calculated on the basis of the detected angular velocity. The display screen displays a game image including a rotational image rotated according to the rotation angle and an irrotational image controlled independently of the rotation angle. The rotational image is controlled so as to rotate in a direction opposite to the rotation angle and by the same degree of angle as the rotation angle, for example. It thus appears to the player that the rotational image stands still and the irrotational image makes a rotational movement.
    Type: Application
    Filed: June 17, 2005
    Publication date: March 2, 2006
    Applicant: Nintendo Co., Ltd.,
    Inventors: Goro Abe, Kazuyoshi Osawa
  • Publication number: 20050049045
    Abstract: A game apparatus includes: a plurality of operation means to be operated by separate players; obtained partial area storage means for storing a partial area obtained by each player as an obtained partial area; partial area choice means for allowing each player to choose a partial area in turns; single-player-mode game execution means for, when a partial area is chosen, executing a single-player-mode game for a player who has chosen the partial area; and obtained partial area adding means for, depending on a result of the single-player-mode game, storing the partial area chosen by the player who has played the single-player-mode game as an obtained partial area of the player's in the obtained partial area storage means.
    Type: Application
    Filed: July 29, 2004
    Publication date: March 3, 2005
    Applicant: NINTENDO CO., LTD.
    Inventors: Goro Abe, Kyoko Watanabe, Ryutaro Takahashi