Patents by Inventor Greg A. Schlottmann

Greg A. Schlottmann has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20080076532
    Abstract: A gaming system including a central server linked to a plurality of gaming machines. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming device that the player is currently playing.
    Type: Application
    Filed: November 9, 2006
    Publication date: March 27, 2008
    Applicant: IGT
    Inventors: Jacob Graham, Greg Schlottmann, Michael N. Low, Anthony J. Baerlocher, Richard J. Schneider, Cara L. Iddings
  • Publication number: 20080076576
    Abstract: A gaming system including a central server linked to a plurality of gaming machines. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming device that the player is currently playing.
    Type: Application
    Filed: July 30, 2007
    Publication date: March 27, 2008
    Applicant: IGT
    Inventors: Jacob Graham, Greg Schlottmann, Michael Low, Anthony Baerlocher, Richard Schneider, Cara Iddings
  • Publication number: 20080070694
    Abstract: A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
    Type: Application
    Filed: July 30, 2007
    Publication date: March 20, 2008
    Applicant: IGT
    Inventors: Greg Schlottmann, Jacob Graham, Bryan Wolf, Anthony Baerlocher, Richard Schneider, Cara Iddings, Vince Manfredi, Michael MacVittie
  • Publication number: 20080070693
    Abstract: A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
    Type: Application
    Filed: July 30, 2007
    Publication date: March 20, 2008
    Applicant: IGT
    Inventors: Greg Schlottmann, Jacob Graham, Anthony Baerlocher, Richard Schneider, Cara Iddings, Vince Manfredi, Michael MacVittie
  • Publication number: 20080070692
    Abstract: A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
    Type: Application
    Filed: July 30, 2007
    Publication date: March 20, 2008
    Applicant: IGT
    Inventors: Greg Schlottmann, Jacob Graham, Anthony Baerlocher, Richard Schneider, Cara Iddings, Vince Manfredi, Michael MacVittie
  • Publication number: 20080064502
    Abstract: A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
    Type: Application
    Filed: June 8, 2007
    Publication date: March 13, 2008
    Applicant: IGT
    Inventors: Greg Schlottmann, Jacob Graham, Bryan Wolf, Anthony Baerlocher, Richard Schneider, Cara Iddings, Vince Manfredi, Michael MacVittie
  • Publication number: 20080058055
    Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.
    Type: Application
    Filed: October 31, 2007
    Publication date: March 6, 2008
    Applicant: IGT
    Inventors: Steven LeMay, Dwayne Nelson, Robert Breckner, Greg Schlottmann, Nicole Beaulieu, Johnny Palchetti, Jamal Benbrahim
  • Publication number: 20080045331
    Abstract: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.
    Type: Application
    Filed: July 27, 2007
    Publication date: February 21, 2008
    Applicant: IGT
    Inventors: Steven LeMay, Jamal Benbrahim, Richard Rowe, Robert Breckner, Nicole Beaulieu, Greg Schlottmann
  • Publication number: 20080045344
    Abstract: A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
    Type: Application
    Filed: June 8, 2007
    Publication date: February 21, 2008
    Applicant: IGT
    Inventors: Greg Schlottmann, Jacob Graham, Anthony Baerlocher, Richard Schneider, Cara Iddings, Vince Manfredi, Michael MacVittie
  • Publication number: 20080020849
    Abstract: A method and apparatus for collecting data in read-only manner from a gaming system is disclosed. In one embodiment, during gaming machine use, operation data regarding any aspect of a gaming machine is provided to a record-only data collection device configured to temporarily interface with a gaming machine that has or is suspected of a malfunction. Media may be associated with the data collection device. Upon malfunction of the gaming machine, the media or the data collection device and the operation data stored thereon may be retrieved from the gaming machine. The operation data may then be provided to any location or device and analyzed to determine the malfunction's cause. In various other configurations, the data collection device may be remote from the gaming system and collect data over a radio or network link. The operation data may comprise information collected for purposes other than gaming machine malfunction monitoring.
    Type: Application
    Filed: July 30, 2007
    Publication date: January 24, 2008
    Applicant: IGT
    Inventor: Greg Schlottmann
  • Publication number: 20070298857
    Abstract: A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
    Type: Application
    Filed: June 8, 2007
    Publication date: December 27, 2007
    Applicant: IGT
    Inventors: Greg Schlottmann, Jacob Graham, Anthony Baerlocher, Richard Schneider, Cara Iddings, Vince Manfredi, Michael MacVittie
  • Publication number: 20050233799
    Abstract: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.
    Type: Application
    Filed: April 22, 2005
    Publication date: October 20, 2005
    Inventors: Steven LeMay, Jamal Benbrahim, Richard Rowe, Robert Breckner, Nicole Beaulieu, Greg Schlottmann
  • Publication number: 20050192092
    Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows presentation state logic to be decoupled from implementations of presentation components, such as graphical, audio and gaming device components, used in a presentation of the game of chance on a gaming machine.
    Type: Application
    Filed: May 2, 2005
    Publication date: September 1, 2005
    Inventors: Robert Breckner, Greg Schlottmann, Nicole Beaulieu, Steven LeMay, Dwayne Nelson, Johnny Palchetti, Jamal Benbrahim
  • Patent number: 6902481
    Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows presentation state logic to be decoupled from implementations of presentation components, such as graphical, audio and gaming device components, used in a presentation of the game of chance on a gaming machine.
    Type: Grant
    Filed: January 7, 2002
    Date of Patent: June 7, 2005
    Assignee: IGT
    Inventors: Robert E. Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Steven G. LeMay, Dwayne R. Nelson, Johnny Palchetti, Jamal Benbrahim
  • Patent number: 6887157
    Abstract: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.
    Type: Grant
    Filed: August 9, 2001
    Date of Patent: May 3, 2005
    Assignee: IGT
    Inventors: Steven G. LeMay, Jamal Benbrahim, Richard E. Rowe, Robert E. Breckner, Nicole M. Beaulieu, Greg A. Schlottmann
  • Publication number: 20050075167
    Abstract: A gaming machine is described having a gaming controller operable to control one or more games of chance played on the gaming machine. A memory stores 3-D data corresponding to a 3-D gaming environment. Gaming logic renders a plurality of images of the 3-D gaming environment for presentation on the machine's display. The images depict manipulation of one or more aspects of the 3-D gaming environment by a user. A user interface provides user input to facilitate the manipulation of the one or more aspects of the 3-D gaming environment by the user.
    Type: Application
    Filed: March 17, 2004
    Publication date: April 7, 2005
    Inventors: Nicole Beaulieu, Steven LeMay, Johnny Palchetti, Greg Schlottmann, Robert Breckner, John Hostetler
  • Publication number: 20040166932
    Abstract: A gaming machine having a light device coupled to the gaming machine by a peripheral bus connection. The gaming machine capable of reading a pattern file, containing a light pattern display. The gaming machine further capable of sending the light display pattern to a light device controller via the peripheral bus connection. The light device controller capable of parsing the light display pattern, interpreting the pattern to be capable of generation on the light device, and causing the pattern to be generated on the light device.
    Type: Application
    Filed: February 20, 2003
    Publication date: August 26, 2004
    Inventors: Rex Lam, Eric Taylor, Muhammad Sarwar, Alexey Kryuchkov, Nicole Beaulieu, Steven G. LeMay, David Zydzik, Greg Schlottmann
  • Publication number: 20040043820
    Abstract: A method and apparatus for collecting data in read-only manner from a gaming system is disclosed. In one embodiment, during gaming machine use, operation data regarding any aspect of a gaming machine is provided to a record-only data collection device configured to temporarily interface with a gaming machine that has or is suspected of a malfunction. Media may be associated with the data collection device. Upon malfunction of the gaming machine, the media or the data collection device and the operation data stored thereon may be retrieved from the gaming machine. The operation data may then be provided to any location or device and analyzed to determine the malfunction's cause. In various other configurations, the data collection device may be remote from the gaming system and collect data over a radio or network link. The operation data may comprise information collected for purposes other than gaming machine malfunction monitoring.
    Type: Application
    Filed: September 2, 2003
    Publication date: March 4, 2004
    Applicant: International Gaming Technology
    Inventor: Greg Schlottmann
  • Publication number: 20040002380
    Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
    Type: Application
    Filed: June 27, 2002
    Publication date: January 1, 2004
    Applicant: IGT
    Inventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rodgers, Greg A. Schlottmann
  • Publication number: 20030078103
    Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.
    Type: Application
    Filed: January 3, 2002
    Publication date: April 24, 2003
    Applicant: IGT
    Inventors: Steven G. LeMay, Dwayne R. Nelson, Robert E. Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Johnny Palchetti, Jamal Benbrahim