Patents by Inventor Greg Merril

Greg Merril has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240108551
    Abstract: A phage dispensing system comprises a user interface, a phage treatment computing system, a phage laboratory, and a phage dispensing apparatus, including a dispensing kiosk. The user interface allows a treating physician to request testing of a patient sample by the phage laboratory to identify a phage mixture treatment. The phage computing system arranges shipping of the sample and provision of the identified phage mixture treatment to a dispensing apparatus located near the patient. The dispensing apparatus has a stock of phage vials which are used to prepare and dispense doses of the identified phage mixture treatment.
    Type: Application
    Filed: December 11, 2023
    Publication date: April 4, 2024
    Inventors: Carl Merril, Greg Merril
  • Patent number: 11911345
    Abstract: A phage dispensing system comprises a user interface, a phage treatment computing system, a phage laboratory, and a phage dispensing apparatus, including a dispensing kiosk. The user interface allows a treating physician to request testing of a patient sample by the phage laboratory to identify a phage mixture treatment. The phage computing system arranges shipping of the sample and provision of the identified phage mixture treatment to a dispensing apparatus located near the patient. The dispensing apparatus has a stock of phage vials which are used to prepare and dispense doses of the identified phage mixture treatment.
    Type: Grant
    Filed: December 10, 2018
    Date of Patent: February 27, 2024
    Assignee: Adaptive Phage Therapeutics, Inc.
    Inventors: Carl Merril, Greg Merril
  • Publication number: 20230084687
    Abstract: A method of selecting a phage formulation is described wherein the method comprises storing bacterial infection/contamination data at one or more treatment locations in a spatio-temporal infection database, the database comprising at least one of the following data fields: (1) a clinical indication, (2) a bacteria identification, (3) a clinical outcome, (4) a phage resistance status, (5) a phage susceptibility profile, (6) an antibiotic susceptibility profile, and/or (7) a lab test result relating to any one of (1)-(6); identifying one or more phage suitable for inclusion in the phage formulation by analyzing the data fields of (1)-(7) in the database to identify to one or more infections associated with a treatment location during a historical time period based at least on one or more of a frequency of infections/contamination, a geographic clustering of infections/contamination, and/or phage usage data; and generating a selected list of phage to be included in the phage formulation.
    Type: Application
    Filed: December 24, 2020
    Publication date: March 16, 2023
    Applicant: Adaptive Phage Therapeutics, Inc.
    Inventors: Rob Cohen, Greg Merril
  • Publication number: 20230046598
    Abstract: A computer implemented method of generating a machine learning model for interpreting host phage response data comprising receiving datasets and labels for a host phage response, training a machine learning model and using this model to estimate the efficacy of a test phage in inhibiting growth of a test bacteria.
    Type: Application
    Filed: December 23, 2020
    Publication date: February 16, 2023
    Applicant: Adaptive Phage Therapeutics, Inc.
    Inventors: Rob Cohen, Greg Merril, Miguel Barreto-Sanz, Priyesh Prateek Agrawal
  • Publication number: 20200375850
    Abstract: A phage dispensing system comprises a user interface, a phage treatment computing system, a phage laboratory, and a phage dispensing apparatus, including a dispensing kiosk. The user interface allows a treating physician to request testing of a patient sample by the phage laboratory to identify a phage mixture treatment. The phage computing system arranges shipping of the sample and provision of the identified phage mixture treatment to a dispensing apparatus located near the patient. The dispensing apparatus has a stock of phage vials which are used to prepare and dispense doses of the identified phage mixture treatment.
    Type: Application
    Filed: December 10, 2018
    Publication date: December 3, 2020
    Applicant: Adaptive Phage Therapeutics, Inc.
    Inventors: Carl Merril, Greg Merril
  • Patent number: 7727117
    Abstract: A safe, physically demanding interface device for children or other users to play video games according to the present invention includes a base and a joystick or control rod. The base supports a significant portion or the entirety of the child weight (e.g., supports a child in a seated or standing position), while the joystick is manipulable by the child to play the games. The device is configured to force the child to utilize many of the large muscle groups to interact with the game. Since the child weight is supported by the base, the interface device is stable (e.g., unlikely to tip or move) and, therefore, provides for safe, compelling video game play for users either alone or with other users.
    Type: Grant
    Filed: March 10, 2006
    Date of Patent: June 1, 2010
    Assignee: IALabs-CA, LLC
    Inventors: Philip Feldman, Greg Merril
  • Patent number: 7699755
    Abstract: An isometric exercise system according to the present invention facilitates user interaction with a host computer system and includes at least one effector, at least one sensor coupled to the effector, a platform to accommodate the user and control circuitry including a processor. The platform accommodates a user and includes the effector attached thereto. The sensor measures at least one force applied by a user to the effector, where the applied force effects a strain on or deflects the effector. The processor receives and processes data corresponding to applied force information measured by the sensor for transference to the host computer system in a compatible format and facilitates user interaction with the host computer system via effector manipulation by the user. The host computer system processes the information to update or respond to events within an executing software application (e.g., a game).
    Type: Grant
    Filed: February 9, 2006
    Date of Patent: April 20, 2010
    Assignee: IALabs-CA, LLC
    Inventors: Philip Feldman, Peter Tsai, Greg Merril, Jason Grimm, Jeff Schott
  • Publication number: 20100004061
    Abstract: The present invention embodiments promote performance of exercise by users during a computer simulation or game. An embodiment of the present invention includes an exercise device with a plurality of effector or gripping members in the form of handles to be manipulated by a user. A coil steel spring provides the resistance for the handles that may be compressed together or pulled apart for resistance-based exercise. The device further includes additional input devices to interact with a simulation or gaming scenario. The user applies forces to the handles to interact with the scenario, thereby requiring the user to perform exercises during the simulation or game play.
    Type: Application
    Filed: May 20, 2009
    Publication date: January 7, 2010
    Inventors: Greg Merril, Philip Feldman
  • Patent number: 7530929
    Abstract: A motion platform system includes a support and a motion platform supported by the support and rotatable about a plurality of bearing axes The motion platform is further rotatable with respect to the support about at least one axis that is offset from the plurality of bearing axes. The motion platform may include an intermediate frame supported by the support, where the intermediate frame is rotatable about a first bearing axis with respect to the support. The motion platform may further include an inner frame supported by the intermediate frame, where the inner frame is rotatable about a second bearing axis with respect to the intermediate frame. Rotations of the inner and intermediate frames about the first and second bearing axes facilitate rotation of the inner frame with respect to the support about at least one axis offset from the bearing axes.
    Type: Grant
    Filed: February 24, 2006
    Date of Patent: May 12, 2009
    Assignee: PowerGrid Fitness, Inc.
    Inventors: Philip Feldman, Thomas Bruni, Greg Merril
  • Publication number: 20080146336
    Abstract: The present invention embodiments promote performance of exercise by users during a video or computer game by enabling a user to perform exercises to interact with the game. An embodiment of the present invention includes an exercise gaming device with a plurality of effector or gripping members in the form of handles to be manipulated by a user. The exercise gaming device further includes additional input devices to interact with a simulation or gaming scenario. The user applies forces to the handles to interact with the gaming scenario, thereby requiring the user to perform exercises during game play. The exercise gaming device may employ various damping mechanisms to provide resistance to the handles for the user. Alternatively, the handles may be fixedly attached to the exercise gaming device to resist the applied forces and provide isometric exercises for the user.
    Type: Application
    Filed: October 31, 2007
    Publication date: June 19, 2008
    Inventors: Philip Feldman, Greg Merril, Jason Grimm
  • Patent number: 7331226
    Abstract: A force measurement system includes an effector device with a hollow interior, an inner support secured within the hollow interior of the effector device, and at least one sensor secured at a selected location to the inner support and configured to measure a force applied to the inner support. At least one outer surface portion of the inner support is coupled with at least one interior surface portion of the effector device such that forces applied to the effector device are at least partially transferred to the inner support for measurement by the sensor.
    Type: Grant
    Filed: May 20, 2005
    Date of Patent: February 19, 2008
    Assignee: Powergrid Fitness, Inc.
    Inventors: Philip Feldman, Peter Tsai, Greg Merril, Jason Grimm, Jeff Schott
  • Publication number: 20070298883
    Abstract: An interface, in the form of an isometric exercise system, according to the present invention includes an effector with at least one sensor, a platform and control circuitry including a processor. The platform accommodates a user in a standing position and includes the effector attached thereto. The sensor measures at least one force applied by a user lower body portion to the effector and causing a measurable strain on the effector. An additional effector with at least one sensor and a game controller or other input device may further be attached to the platform. The sensor measures at least one force applied by a user upper body portion to the additional effector and causing a measurable strain on that effector. The processor receives and processes data corresponding to applied force information for transference to the host computer system to update a virtual reality scenario.
    Type: Application
    Filed: September 7, 2007
    Publication date: December 27, 2007
    Inventors: Philip Feldman, Peter Tsai, Greg Merril
  • Publication number: 20070219050
    Abstract: A game controller according to the present invention enables a user to perform exercises to control a gaming or virtual reality scenario. The game controller or exercise device includes an exercise structure and control circuitry. The exercise structure enables a user seated on a rotatable support member to apply forces to rotate the support member and user body. The rotation of the user on the exercise structure is measured and utilized to control the game scenario.
    Type: Application
    Filed: February 8, 2007
    Publication date: September 20, 2007
    Inventor: Greg Merril
  • Publication number: 20070155589
    Abstract: An interface, in the form of an isometric exercise system, according to the present invention includes an effector with at least one sensor, a platform and control circuitry including a processor. The platform accommodates a user in a standing position and includes the effector attached thereto. The sensor measures at least one force applied by a user lower body portion to the effector and causing a measurable strain on the effector. An additional effector with at least one sensor and a game controller or other input device may further be attached to the platform. The sensor measures at least one force applied by a user upper body portion to the additional effector and causing a measurable strain on that effector. The processor receives and processes data corresponding to applied force information for transference to the host computer system to update a virtual reality scenario.
    Type: Application
    Filed: November 22, 2006
    Publication date: July 5, 2007
    Inventors: Philip Feldman, Peter Tsai, Greg Merril
  • Publication number: 20060260395
    Abstract: A force measurement system includes an effector device with a hollow interior, an inner support secured within the hollow interior of the effector device, and at least one sensor secured at a selected location to the inner support and configured to measure a force applied to the inner support. At least one outer surface portion of the inner support is coupled with at least one interior surface portion of the effector device such that forces applied to the effector device are at least partially transferred to the inner support for measurement by the sensor.
    Type: Application
    Filed: May 20, 2005
    Publication date: November 23, 2006
    Inventors: Philip Feldman, Peter Tsai, Greg Merril, Jason Grimm, Jeff Schott
  • Publication number: 20060223634
    Abstract: A game controller, according to the present invention, interacts with a plurality of different game processors including different gaming applications utilizing a communication link. The game controller includes a plurality of user-manipulable input devices, and at least one signal processor to receive and process signals associated with manipulations of the user-manipulable input devices and to communicate with a plurality of different game processors. The communication link includes a plurality of connection plugs, where at least two of the connection plugs are configured to connect with different game processors. In addition, the communication link may facilitate wired or wireless transfer of signals between the at least one signal processor and a selected game processor, where a wired transfer may employ an extension cable to cover greater distances.
    Type: Application
    Filed: April 4, 2005
    Publication date: October 5, 2006
    Inventors: Philip Feldman, Peter Tsai, Jason Grimm, Jeff Schott, Greg Merril
  • Publication number: 20060217243
    Abstract: An isometric exercise system according to the present invention facilitates user interaction with a host computer system and includes at least one effector, at least one sensor coupled to the effector, a platform to accommodate the user and control circuitry including a processor. The platform accommodates a user and includes the effector attached thereto. The sensor measures at least one force applied by a user to the effector, where the applied force effects a strain on or deflects the effector. The processor receives and processes data corresponding to applied force information measured by the sensor for transference to the host computer system in a compatible format and facilitates user interaction with the host computer system via effector manipulation by the user. The host computer system processes the information to update or respond to events within an executing software application (e.g., a game).
    Type: Application
    Filed: February 9, 2006
    Publication date: September 28, 2006
    Inventors: Philip Feldman, Peter Tsai, Greg Merril, Jason Grimm, Jeff Schott
  • Publication number: 20060211543
    Abstract: A motion platform system includes a support and a motion platform supported by the support and rotatable about a plurality of bearing axes. The motion platform is further rotatable with respect to the support about at least one axis that is offset from the plurality of bearing axes. The motion platform may include an intermediate frame supported by the support, where the intermediate frame is rotatable about a first bearing axis with respect to the support. The motion platform may further include an inner frame supported by the intermediate frame, where the inner frame is rotatable about a second bearing axis with respect to the intermediate frame. Rotations of the inner and intermediate frames about the first and second bearing axes facilitate rotation of the inner frame with respect to the support about at least one axis offset from the bearing axes.
    Type: Application
    Filed: February 24, 2006
    Publication date: September 21, 2006
    Inventors: Philip Feldman, Thomas Bruni, Greg Merril
  • Publication number: 20060205565
    Abstract: A safe, physically demanding interface device for children or other users to play video games according to the present invention includes a base and a joystick or control rod. The base supports a significant portion or the entirety of the child weight (e.g., supports a child in a seated or standing position), while the joystick is manipulable by the child to play the games. The device is configured to force the child to utilize many of the large muscle groups to interact with the game. Since the child weight is supported by the base, the interface device is stable (e.g., unlikely to tip or move) and, therefore, provides for safe, compelling video game play for users either alone or with other users.
    Type: Application
    Filed: March 10, 2006
    Publication date: September 14, 2006
    Inventors: Philip Feldman, Greg Merril
  • Publication number: 20060097453
    Abstract: A game controller according tot the present invention employs scalable force-detecting sensors (e.g., strain gauges, etc.) to measure user manipulation of controller input devices (e.g., joysticks, etc.). The controller incorporates force sensing, rather than motion sensing, to provide the “analog” type inputs to a computer-interactive game. The force required to provide the controller output is adjustable by the user, while the mapping of sensor to game control is determined by user configuration of the controller.
    Type: Application
    Filed: September 29, 2005
    Publication date: May 11, 2006
    Inventors: Philip Feldman, Peter Tsai, Greg Merril, Jason Grimm