Patents by Inventor Greg MUTHLER

Greg MUTHLER has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210090319
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Application
    Filed: December 4, 2020
    Publication date: March 25, 2021
    Inventors: Greg Muthler, Ronald Charles Babich, JR., William Parsons Newhall, JR., Peter Nelson, James Robertson, John Burgess
  • Publication number: 20210012552
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
    Type: Application
    Filed: September 25, 2020
    Publication date: January 14, 2021
    Inventors: Samuli LAINE, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, JR., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
  • Publication number: 20210005010
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
    Type: Application
    Filed: September 23, 2020
    Publication date: January 7, 2021
    Inventors: Greg Muthler, Tero Karras, Samuli Laine, William Parsons Newhall, JR., Ronald Charles Babich, JR., John Burgess, Ignacio Llamas
  • Patent number: 10885698
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: January 5, 2021
    Assignee: NVIDIA Corporation
    Inventors: Greg Muthler, Ronald Charles Babich, Jr., William Parsons Newhall, Jr., Peter Nelson, James Robertson, John Burgess
  • Publication number: 20200357159
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to provide a deterministic result of intersected triangles regardless of the order that the memory subsystem returns triangle range blocks for processing, while opportunistically eliminating alpha intersections that lie further along the length of the ray than closer opaque intersections.
    Type: Application
    Filed: July 2, 2020
    Publication date: November 12, 2020
    Inventors: Samuli Laine, Tero Karras, Greg Muthler, William Parsons Newhall, Ronald Charles Babich, Ignacio Llamas, John Burgess
  • Patent number: 10825232
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
    Type: Grant
    Filed: January 22, 2020
    Date of Patent: November 3, 2020
    Assignee: NVIDIA Corporation
    Inventors: Greg Muthler, Tero Karras, Samuli Laine, William Parsons Newhall, Jr., Ronald Charles Babich, Jr., John Burgess, Ignacio Llamas
  • Patent number: 10825230
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: November 3, 2020
    Assignee: NVIDIA Corporation
    Inventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, Jr., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
  • Patent number: 10810785
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: October 20, 2020
    Assignee: NVIDIA CORPORATION
    Inventors: Greg Muthler, Ronald Charles Babich, Jr., William Parsons Newhall, Jr., Peter Nelson, James Robertson, John Burgess
  • Patent number: 10740952
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to provide a deterministic result of intersected triangles regardless of the order that the memory subsystem returns triangle range blocks for processing, while opportunistically eliminating alpha intersections that lie further along the length of the ray than closer opaque intersections.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: August 11, 2020
    Assignee: NVIDIA Corporation
    Inventors: Samuli Laine, Tero Karras, Greg Muthler, William Parsons Newhall, Jr., Ronald Charles Babich, Ignacio Llamas, John Burgess
  • Publication number: 20200160588
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
    Type: Application
    Filed: January 22, 2020
    Publication date: May 21, 2020
    Inventors: Greg MUTHLER, Tero KARRAS, Samuli LAINE, William Parsons NEWHALL, JR., Ronald Charles BABICH, JR., John BURGESS, Ignacio LLAMAS
  • Patent number: 10580196
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: March 3, 2020
    Assignee: NVIDIA Corporation
    Inventors: Greg Muthler, Tero Karras, Samuli Laine, William Parsons Newhall, Jr., Ronald Charles Babich, Jr., John Burgess, Ignacio Llamas
  • Publication number: 20200050550
    Abstract: In a ray tracer, a cache for streaming workloads groups ray requests for coherent successive bounding volume hierarchy traversal operations by sending common data down an attached data path to all ray requests in the group at the same time or about the same time. Grouping the requests provides good performance with a smaller number of cache lines.
    Type: Application
    Filed: August 10, 2018
    Publication date: February 13, 2020
    Inventors: Greg MUTHLER, Timo AILA, Tero KARRAS, Samuli LAINE, William Parsons NEWHALL, Ronald Charles BABICH, John BURGESS, Ignacio LLAMAS
  • Publication number: 20200051316
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to provide a deterministic result of intersected triangles regardless of the order that the memory subsystem returns triangle range blocks for processing, while opportunistically eliminating alpha intersections that lie further along the length of the ray than closer opaque intersections.
    Type: Application
    Filed: August 10, 2018
    Publication date: February 13, 2020
    Inventors: Samuli LAINE, Tero KARRAS, Greg MUTHLER, William Parsons NEWHALL, JR., Ronald Charles BABICH, Ignacio LLAMAS, John BURGESS
  • Publication number: 20200051314
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
    Type: Application
    Filed: August 10, 2018
    Publication date: February 13, 2020
    Inventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, JR., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
  • Publication number: 20200051317
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Application
    Filed: August 10, 2018
    Publication date: February 13, 2020
    Inventors: Greg MUTHLER, Ronald Charles BABICH, JR., William Parsons NEWHALL, JR., Peter NELSON, Jim ROBERTSON, John BURGESS
  • Publication number: 20200051312
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
    Type: Application
    Filed: August 10, 2018
    Publication date: February 13, 2020
    Inventors: Greg Muthler, Tero Karras, Samuli Laine, William Parsons Newhall, JR., Ronald Charles Babich, JR., John Burgess, Ignacio Llamas
  • Publication number: 20200051318
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Application
    Filed: August 10, 2018
    Publication date: February 13, 2020
    Inventors: Greg MUTHLER, Ronald Charles BABICH, JR., William Parsons NEWHALL, JR., Peter NELSON, James ROBERTSON, John BURGESS