Patents by Inventor Greg Street

Greg Street has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8109818
    Abstract: A strategy video game may include a persistent home city that gains experience as the player plays in more game sessions. The experience gained may lead to the unlocking of additional game features and options for use in future games. Players may assemble, prior to a game session, a subset of effects that may be used in future games, where the subset may be limited in number. Available effects may be limited by the experience level of the player's home city, and by the player's prior decisions as to which effects to purchase and/or obtain. Effects may be requested in-game, and may be delivered and/or carried out in response to the player achieving certain in-game requirements, such as the gaining of a number of in-game experience points, the passage of a predetermined amount of time, etc.
    Type: Grant
    Filed: March 6, 2006
    Date of Patent: February 7, 2012
    Assignee: Microsoft Corporation
    Inventors: David Pottinger, Greg Street
  • Patent number: 7589742
    Abstract: The generation of a random map for use in a video game may involve a random value generation function, with weighted texture and/or object values to control whether certain textures and/or objects are placed at certain locations on the map. Some locations may have no objects, or may have rivers or cliffs added. Additionally, equitable object placement for multiple players may be accomplished using object constraints. Closest point determination may be used for certain object types, while other objects may have constraints relaxed if initial placement efforts are unsuccessful. As a further addition, physical modeling of a humanoid form may be accomplished using a three-part model, where angles on the model drive the display of animation frames for the object.
    Type: Grant
    Filed: March 6, 2006
    Date of Patent: September 15, 2009
    Assignee: Microsoft Corporation
    Inventors: Greg Street, John Evanson, Michael Bean, Sergio Tacconi, Bryhan Hehmann, Brad Crow, Pete Parisi
  • Publication number: 20070206023
    Abstract: The generation of a random map for use in a video game may involve a random value generation function, with weighted texture and/or object values to control whether certain textures and/or objects are placed at certain locations on the map. Some locations may have no objects, or may have rivers or cliffs added. Additionally, equitable object placement for multiple players may be accomplished using object constraints. Closest point determination may be used for certain object types, while other objects may have constraints relaxed if initial placement efforts are unsuccessful. As a further addition, physical modeling of a humanoid form may be accomplished using a three-part model, where angles on the model drive the display of animation frames for the object.
    Type: Application
    Filed: March 6, 2006
    Publication date: September 6, 2007
    Applicant: Microsoft Corporation
    Inventors: Greg Street, John Evanson, Michael Bean, Sergio Tacconi, Bryhan Hehmann, Brad Crow, Pete Parisi
  • Publication number: 20070207844
    Abstract: A strategy video game may include a persistent home city that gains experience as the player plays in more game sessions. The experience gained may lead to the unlocking of additional game features and options for use in future games. Players may assemble, prior to a game session, a subset of effects that may be used in future games, where the subset may be limited in number. Available effects may be limited by the experience level of the player's home city, and by the player's prior decisions as to which effects to purchase and/or obtain. Effects may be requested in-game, and may be delivered and/or carried out in response to the player achieving certain in-game requirements, such as the gaining of a number of in-game experience points, the passage of a predetermined amount of time, etc.
    Type: Application
    Filed: March 6, 2006
    Publication date: September 6, 2007
    Applicant: Microsoft Corporation
    Inventors: David Pottinger, Greg Street