Patents by Inventor Gregory A. Schlottman

Gregory A. Schlottman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9704341
    Abstract: A gaming apparatus and method is provided that is capable of rewarding a distributed jackpot to players using gaming units that are electronically linked to one another. The distributed jackpot may be shared among non-winning players when a winning result is achieved by a winning player.
    Type: Grant
    Filed: October 14, 2013
    Date of Patent: July 11, 2017
    Assignee: IGT
    Inventors: Bryan D. Wolf, Gregory A. Schlottman, William R. Brosnan
  • Publication number: 20140038705
    Abstract: A gaming apparatus and method is provided that is capable of rewarding a distributed jackpot to players using gaming units that are electronically linked to one another. The distributed jackpot may be shared among non-winning players when a winning result is achieved by a winning player.
    Type: Application
    Filed: October 14, 2013
    Publication date: February 6, 2014
    Applicant: IGT
    Inventors: Bryan D. Wolf, Gregory A. Schlottman, William R. Brosnan
  • Patent number: 8562423
    Abstract: A gaming apparatus and method is provided that is capable of rewarding a distributed jackpot to players using gaming units that are electronically linked to one another. The distributed jackpot may be shared among non-winning players when a winning result is achieved by a winning player.
    Type: Grant
    Filed: February 28, 2008
    Date of Patent: October 22, 2013
    Assignee: IGT
    Inventors: Bryan D. Wolf, Gregory A. Schlottman, William R. Brosnan
  • Patent number: 8206215
    Abstract: The present invention provides employs a multi-phase process that improves historical capture and video playback on gaming machines. The first phase occurs during game creation and production, where video data required for video re-creation and playback is identified for each scene or frame in a game where a designer seeks playback capability. The second phase occurs during game play. Historical game re-creation software on the gaming machine knows what data in each frame is needed for historical video re-creation of the frame, and saves this data. The third phase occurs during re-capture and playback, where the data is recalled from memory to enable video playback at the particular instance of interest.
    Type: Grant
    Filed: August 31, 2006
    Date of Patent: June 26, 2012
    Assignee: IGT
    Inventors: Gregory Allen Moyle, Gregory Schlottman
  • Publication number: 20080076546
    Abstract: The present invention provides employs a multi-phase process that improves historical capture and video playback on gaming machines. The first phase occurs during game creation and production, where video data required for video re-creation and playback is identified for each scene or frame in a game where a designer seeks playback capability. The second phase occurs during game play. Historical game re-creation software on the gaming machine knows what data in each frame is needed for historical video re-creation of the frame, and saves this data. The third phase occurs during re-capture and playback, where the data is recalled from memory to enable video playback at the particular instance of interest.
    Type: Application
    Filed: August 31, 2006
    Publication date: March 27, 2008
    Inventors: Gregory Allen Moyle, Gregory Schlottman