Patents by Inventor Gregory Labute

Gregory Labute has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230173385
    Abstract: A method of retargeting camera motion is disclosed. Data is received that describes a position of a target along a target path. Data is received that describes a position and an orientation of a first camera along a first camera path wherein the first camera is filming the target. A second camera path is computed, the second path corresponding to a second camera. The second camera path corresponds to the first camera path with one or more exceptions. The one or more exceptions include one or more of modification of orientation data corresponding to the second camera path to place the target at the center of a camera screen associated with the second camera and removing of a camera rotation roll for the second camera. A difference is computed between the first camera path and the second camera path. The computed difference is applied to a third camera path.
    Type: Application
    Filed: January 31, 2023
    Publication date: June 8, 2023
    Inventor: Gregory Labute
  • Patent number: 11508116
    Abstract: There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
    Type: Grant
    Filed: July 27, 2020
    Date of Patent: November 22, 2022
    Assignee: Unity IPR ApS
    Inventors: Adam Myhill, Gregory Labute
  • Patent number: 11468626
    Abstract: There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
    Type: Grant
    Filed: July 27, 2020
    Date of Patent: October 11, 2022
    Assignee: Unity IPR ApS
    Inventors: Adam Myhill, Gregory Labute
  • Patent number: 11426657
    Abstract: A method of retargeting camera motion is disclosed. Data is received that describes a position of a target along a target path. Data is received that describes a position and an orientation of a first camera along a first camera path wherein the first camera is filming the target. A second camera path is computed, the second path corresponding to a second camera. The second camera path corresponds to the first camera path with one or more exceptions. The one or more exceptions include one or more of modification of orientation data corresponding to the second camera path to place the target at the center of a camera screen associated with the second camera and removing of a camera rotation roll for the second camera. A difference is computed between the first camera path and the second camera path. The computed difference is applied to a third camera path.
    Type: Grant
    Filed: July 30, 2020
    Date of Patent: August 30, 2022
    Assignee: Unity IPR ApS
    Inventor: Gregory Labute
  • Publication number: 20210031104
    Abstract: A method of retargeting camera motion is disclosed. Data is received that describes a position of a target along a target path. Data is received that describes a position and an orientation of a first camera along a first camera path wherein the first camera is filming the target. A second camera path is computed, the second path corresponding to a second camera. The second camera path corresponds to the first camera path with one or more exceptions. The one or more exceptions include one or more of modification of orientation data corresponding to the second camera path to place the target at the center of a camera screen associated with the second camera and removing of a camera rotation roll for the second camera. A difference is computed between the first camera path and the second camera path. The computed difference is applied to a third camera path.
    Type: Application
    Filed: July 30, 2020
    Publication date: February 4, 2021
    Inventor: Gregory Labute
  • Publication number: 20200391109
    Abstract: A method for determining cinematic shot quality of objects of interest within a frame of a video associated with a video game is disclosed. A plurality of objects of interest are determined from a set of objects from within the video game. Game state data is received from the game. The game state data describes at least a set of events occurring within the game. A plurality of interest level values is determined. A plurality of starvation values is determined for the plurality of objects of interest. A plurality of urgency values is determined for the plurality of objects of interest. A data structure is generated for use in managing cinematography associated with the frame. The data structure facilitates looking up of the plurality of interest level values and urgency values.
    Type: Application
    Filed: June 12, 2020
    Publication date: December 17, 2020
    Inventors: Adam Myhill, Gregory Labute
  • Publication number: 20200357164
    Abstract: There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
    Type: Application
    Filed: July 27, 2020
    Publication date: November 12, 2020
    Inventors: Adam Myhill, Gregory Labute
  • Publication number: 20180276874
    Abstract: There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
    Type: Application
    Filed: March 16, 2018
    Publication date: September 27, 2018
    Inventors: Adam Myhill, Gregory Labute