Patents by Inventor Gregory Omi

Gregory Omi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10232250
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a game action sweep mechanic are presented. A virtual game environment that includes a first virtual object and a second virtual object may be generated for a user. User interactions involving a game pointer and a selection input are then monitored. In response to detecting the selection input being activated while the game pointer is located proximate to the first virtual object, a game action is then performed on the first virtual object. A game action sweep mode is then activated. While the game action sweep mode is active, the game action is then performed on the second virtual game object in response to detecting the game pointer is located proximate to the second virtual object.
    Type: Grant
    Filed: July 16, 2014
    Date of Patent: March 19, 2019
    Assignee: Zynga Inc.
    Inventors: Gregory Omi, Michael McCarthy, Travis Gorkin
  • Patent number: 9333430
    Abstract: A system, a computer readable storage medium storing at least one program, and a computer-implemented method for updating a performance of a presentation of a virtual game environment. A presentation of a virtual game environment is generated based on a visual attribute. The visual attribute may identify a visual quality of the presentation of the virtual game environment. A visual performance metric associated with the presentation of the virtual game environment is then monitored. The visual attribute then updated based on the visual performance metric. After the visual attribute is updated, an updated presentation of the virtual game environment is generated based on the updated visual attribute.
    Type: Grant
    Filed: March 5, 2015
    Date of Patent: May 10, 2016
    Assignee: Zynga Inc.
    Inventor: Gregory Omi
  • Publication number: 20160067599
    Abstract: An animal-breeding mechanic enables the generation of an offspring virtual animal in an online game system by combining features of a male virtual animal and a female virtual animal. Relevant features may include a base color and optional pattern markings with a corresponding pattern color. Additional game aspects may include options for enhancing the likelihood of generating a successful offspring, decreasing the time for generating the offspring, and nurturing the offspring to maturity. Parameter representations for color features enable substituting color values for a specific virtual animal into source artwork to generate a variety of distinctive displays.
    Type: Application
    Filed: November 16, 2015
    Publication date: March 10, 2016
    Inventors: Sean Janis, Gregory Omi, Tim Wang, Vasudev Vadlamudi, Bruce Harlick
  • Publication number: 20150174484
    Abstract: A system, a computer readable storage medium storing at least one program, and a computer-implemented method for updating a performance of a presentation of a virtual game environment. A presentation of a virtual game environment is generated based on a visual attribute. The visual attribute may identify a visual quality of the presentation of the virtual game environment. A visual performance metric associated with the presentation of the virtual game environment is then monitored. The visual attribute then updated based on the visual performance metric. After the visual attribute is updated, an updated presentation of the virtual game environment is generated based on the updated visual attribute.
    Type: Application
    Filed: March 5, 2015
    Publication date: June 25, 2015
    Inventor: Gregory Omi
  • Patent number: 8998716
    Abstract: A system, a computer readable storage medium storing at least one program, and a computer-implemented method for updating a performance of a presentation of a virtual game environment. A presentation of a virtual game environment is generated based on a visual attribute. The visual attribute may identify a visual quality of the presentation of the virtual game environment. A visual performance metric associated with the presentation of the virtual game environment is then monitored. The visual attribute then updated based on the visual performance metric. After the visual attribute is updated, an updated presentation of the virtual game environment is generated based on the updated visual attribute.
    Type: Grant
    Filed: August 19, 2013
    Date of Patent: April 7, 2015
    Assignee: Zynga Inc.
    Inventor: Gregory Omi
  • Publication number: 20140329596
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a game action sweep mechanic are presented. A virtual game environment that includes a first virtual object and a second virtual object may be generated for a user. User interactions involving a game pointer and a selection input are then monitored. In response to detecting the selection input being activated while the game pointer is located proximate to the first virtual object, a game action is then performed on the first virtual object. A game action sweep mode is then activated. While the game action sweep mode is active, the game action is then performed on the second virtual game object in response to detecting the game pointer is located proximate to the second virtual object.
    Type: Application
    Filed: July 16, 2014
    Publication date: November 6, 2014
    Inventors: Gregory Omi, Michael McCarthy, Travis Gorkin
  • Patent number: 8795080
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a game action sweep mechanic are presented. A virtual game environment that includes a first virtual object and a second virtual object may be generated for a user. User interactions involving a game pointer and a selection input are then monitored. In response to detecting the selection input being activated while the game pointer is located proximate to the first virtual object, a game action is then performed on the first virtual object. A game action sweep mode is then activated. While the game action sweep mode is active, the game action is then performed on the second virtual game object in response to detecting the game pointer is located proximate to the second virtual object.
    Type: Grant
    Filed: March 30, 2012
    Date of Patent: August 5, 2014
    Assignee: Zynga Inc.
    Inventors: Gregory Omi, Michael McCarthy, Travis Gorkin
  • Publication number: 20140051511
    Abstract: A system, a computer readable storage medium storing at least one program, and a computer-implemented method for updating a performance of a presentation of a virtual game environment. A presentation of a virtual game environment is generated based on a visual attribute. The visual attribute may identify a visual quality of the presentation of the virtual game environment. A visual performance metric associated with the presentation of the virtual game environment is then monitored. The visual attribute then updated based on the visual performance metric. After the visual attribute is updated, an updated presentation of the virtual game environment is generated based on the updated visual attribute.
    Type: Application
    Filed: August 19, 2013
    Publication date: February 20, 2014
    Applicant: Zynga Inc.
    Inventor: Gregory Omi
  • Patent number: 8540570
    Abstract: An online game includes a mechanic for combining visual display parameters of virtual objects including virtual animals. In some embodiments features of a first virtual object and a second virtual object are combined to generate a third virtual object, where these features may include a base color and optional pattern markings with a corresponding pattern color. Additional game aspects may include generating multiple candidates for the third virtual object and selecting or identifying the third virtual object from the multiple candidates. Additional game aspects may also include options for enhancing the likelihood of successfully generating a third virtual object. Parameterized color values for a specific virtual object may be substituted into source artwork to generate a variety of distinctive displays.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: September 24, 2013
    Assignee: Zynga Inc.
    Inventors: Sean Janis, Gregory Omi, Tim Wang, Vasudev Vadlamudi, Bruce Harlick
  • Patent number: 8512140
    Abstract: A system, a computer readable storage medium storing at least one program, and a computer-implemented method for updating a performance of a presentation of a virtual game environment. A presentation of a virtual game environment is generated based on a visual attribute. The visual attribute may identify a visual quality of the presentation of the virtual game environment. A visual performance metric associated with the presentation of the virtual game environment is then monitored. The visual attribute then updated based on the visual performance metric. After the visual attribute is updated, an updated presentation of the virtual game environment is generated based on the updated visual attribute.
    Type: Grant
    Filed: July 26, 2012
    Date of Patent: August 20, 2013
    Assignee: Zynga Inc.
    Inventor: Gregory Omi