Patents by Inventor Gregory Osefo

Gregory Osefo has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250124641
    Abstract: A method for generating a graphic display of frame images comprises collecting one or more graphic objects to be rendered into a frame image, the one or more graphic objects being represented as a mesh in object space; determining one or more shadels to be computed for the frame image based at least on the one or more input attributes for each of the one or more graphic objects, each shadel being a shaded portion of the mesh; allocating space in a shadel storage buffer for the one or more shadels; populating a work queue buffer, the work queue buffer containing a list of commands to be executed to compute each of the one or more shadels; computing the determined one or more shadels to generate a shaded mesh; and rasterizing the shaded mesh into the frame image. The method can be implemented using a graphics processing unit (GPU).
    Type: Application
    Filed: October 22, 2024
    Publication date: April 17, 2025
    Inventors: Daniel Kurt BAKER, Timothy James KIPP, Nathan HEAZLETT, Gregory OSEFO
  • Patent number: 12154208
    Abstract: A method for generating a graphic display of frame images comprises collecting one or more graphic objects to be rendered into a frame image, the one or more graphic objects being represented as a mesh in object space; determining one or more shadels to be computed for the frame image based at least on the one or more input attributes for each of the one or more graphic objects, each shadel being a shaded portion of the mesh; allocating space in a shadel storage buffer for the one or more shadels; populating a work queue buffer, the work queue buffer containing a list of commands to be executed to compute each of the one or more shadels; computing the determined one or more shadels to generate a shaded mesh; and rasterizing the shaded mesh into the frame image. The method can be implemented using a graphics processing unit (GPU).
    Type: Grant
    Filed: April 22, 2022
    Date of Patent: November 26, 2024
    Assignee: Oxide Interactive, Inc.
    Inventors: Daniel Kurt Baker, Timothy James Kipp, Nathan Heazlett, Gregory Osefo
  • Patent number: 11436783
    Abstract: A method for generating a graphic display of frame images comprises collecting one or more graphic objects to be rendered into a frame image, the one or more graphic objects being represented as a mesh in object space; determining one or more shadels to be computed for the frame image based at least on the one or more input attributes for each of the one or more graphic objects, each shadel being a shaded portion of the mesh; allocating space in a shadel storage buffer for the one or more shadels; populating a work queue buffer, the work queue buffer containing a list of commands to be executed to compute each of the one or more shadels; computing the determined one or more shadels to generate a shaded mesh; and rasterizing the shaded mesh into the frame image. The method can be implemented using a graphics processing unit (GPU).
    Type: Grant
    Filed: October 16, 2020
    Date of Patent: September 6, 2022
    Assignee: Oxide Interactive, Inc.
    Inventors: Daniel Kurt Baker, Timothy James Kipp, Nathan Heazlett, Gregory Osefo
  • Publication number: 20220245883
    Abstract: A method for generating a graphic display of frame images comprises collecting one or more graphic objects to be rendered into a frame image, the one or more graphic objects being represented as a mesh in object space; determining one or more shadels to be computed for the frame image based at least on the one or more input attributes for each of the one or more graphic objects, each shadel being a shaded portion of the mesh; allocating space in a shadel storage buffer for the one or more shadels; populating a work queue buffer, the work queue buffer containing a list of commands to be executed to compute each of the one or more shadels; computing the determined one or more shadels to generate a shaded mesh; and rasterizing the shaded mesh into the frame image. The method can be implemented using a graphics processing unit (GPU).
    Type: Application
    Filed: April 22, 2022
    Publication date: August 4, 2022
    Inventors: Daniel Kurt Baker, Timothy James Kipp, Nathan Heazlett, Gregory Osefo
  • Publication number: 20210118214
    Abstract: A method for generating a graphic display of frame images comprises collecting one or more graphic objects to be rendered into a frame image, the one or more graphic objects being represented as a mesh in object space; determining one or more shadels to be computed for the frame image based at least on the one or more input attributes for each of the one or more graphic objects, each shadel being a shaded portion of the mesh; allocating space in a shadel storage buffer for the one or more shadels; populating a work queue buffer, the work queue buffer containing a list of commands to be executed to compute each of the one or more shadels; computing the determined one or more shadels to generate a shaded mesh; and rasterizing the shaded mesh into the frame image. The method can be implemented using a graphics processing unit (GPU).
    Type: Application
    Filed: October 16, 2020
    Publication date: April 22, 2021
    Inventors: Daniel Kurt Baker, Timothy James Kipp, Nathan Heazlett, Gregory Osefo