Patents by Inventor Grigore C. Burdea

Grigore C. Burdea has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210316984
    Abstract: The present disclosure integrates an actuated tilting rehabilitation table, video tracking of the patient arm and opposite shoulder, a low-friction forearm support with grasping force sensing, remote data transmission and additional weighing means, one or more large displays, a computer and a plurality of simulation exercises, such as video games. The patient can be monitored by a local or remote clinician. The table tilts in order to increase exercise difficulty due to gravity loading on the patient's arm and shoulder. In one embodiment, the actuated tilting table tilts in four degrees of freedom.
    Type: Application
    Filed: January 16, 2018
    Publication date: October 14, 2021
    Applicant: Bright Cloud International Corp.
    Inventors: Grigore C. Burdea, Nam Hun Kim, Doru Tadeusz Roll
  • Patent number: 11136234
    Abstract: The present disclosure integrates an actuated tilting rehabilitation table, video tracking of the patient arm and opposite shoulder, a low-friction forearm support with grasping force sensing, remote data transmission and additional weighing means, one or more large displays, a computer and a plurality of simulation exercises, such as video games. The patient can be monitored by a local or remote clinician. The table tilts in order to increase exercise difficulty due to gravity loading on the patient's arm and shoulder. In one embodiment, the actuated tilting table tilts in four degrees of freedom.
    Type: Grant
    Filed: January 16, 2018
    Date of Patent: October 5, 2021
    Assignee: Bright Cloud International Corporation
    Inventors: Grigore C. Burdea, Nam Hun Kim, Doru Tadeusz Roll
  • Publication number: 20200294652
    Abstract: Systems and methods for providing cognitive therapy to a patient are provided, which include a head mounted device wearable by the patient, a display configured to present one or more cognitive game scenes to the patient, one or more controllers for interacting with the cognitive training scenes, a cognitive engagement detection device configured to detect cognitive engagement of the patient and generate data indicative of the cognitive engagement of the patient, and a processor. The processor determines a level of cognitive engagement of the patient based at least in part on the data generated by the cognitive engagement detection device, determines performance of the patient interacting with the one or more cognitive training scenes based on information received from the one or more controllers, and determines cognitive improvement of the patient based on the cognitive engagement, cognitive medication taken, and the performance of the patient.
    Type: Application
    Filed: March 13, 2020
    Publication date: September 17, 2020
    Applicant: Bright Cloud International Corporation
    Inventors: Grigore C. Burdea, Edward A. Berde
  • Patent number: 10694990
    Abstract: The majority of cognitive virtual reality (VR) applications have been for therapy, and not cognitive screening/scoring. Provided herein is the BrightScreenerâ„¢ and its first pilot feasibility study for evaluating elderly with various degrees of cognitive impairment. BrightScreener is a portable (laptop-based) serious-gaming system which incorporates a bimanual game interface for more ecological 3D interaction with virtual worlds. A pilot study determined that BrightScreener is able to differentiate levels of cognitive impairment based solely on game performance, as well as to evaluate the technology acceptance by the target population. Subsequent group analysis of the Pearson correlation coefficient showed a high degree of correlation between the subjects' MMSE scores and their Composite Game Scores (0.90, |P|<0.01). Despite the small sample size (n=11), results suggest that serious-gaming strategies can be used as a digital technique to stratify levels of Cognitive Impairment.
    Type: Grant
    Filed: August 31, 2015
    Date of Patent: June 30, 2020
    Assignee: Bright Cloud International Corporation
    Inventors: Grigore C. Burdea, Gregory P. House
  • Publication number: 20180237284
    Abstract: The present disclosure integrates an actuated tilting rehabilitation table, video tracking of the patient arm and opposite shoulder, a low-friction forearm support with grasping force sensing, remote data transmission and additional weighing means, one or more large displays, a computer and a plurality of simulation exercises, such as video games. The patient can be monitored by a local or remote clinician. The table tilts in order to increase exercise difficulty due to gravity loading on the patient's arm and shoulder. In one embodiment, the actuated tilting table tilts in four degrees of freedom.
    Type: Application
    Filed: January 16, 2018
    Publication date: August 23, 2018
    Applicant: Bright Cloud International Corp.
    Inventors: Grigore C. Burdea, Nam Hun Kim, Doru Tadeusz Roll
  • Patent number: 9868012
    Abstract: The present invention integrates an actuated tilting rehabilitation table, video tracking of the patient arm and opposite shoulder, a low-friction forearm support with grasping force sensing, remote data transmission and additional weighing means, one or more large displays, a computer and a plurality of simulation exercises, such as video games. The patient can be monitored by a local or remote clinician. The table tilts in order to increase exercise difficulty due to gravity loading on the patient's arm and shoulder. In one embodiment, the present the invention includes an actuated tilting table which tilts in four degrees of freedom.
    Type: Grant
    Filed: December 18, 2014
    Date of Patent: January 16, 2018
    Assignee: Bright Cloud International Corp.
    Inventors: Grigore C. Burdea, Amine Arezki, Mourad Bouzit, Daniel Cioi, Manjuladevi Kuttuva, David Fensterheim
  • Patent number: 9522316
    Abstract: A modular, instrumented rehabilitation table and method of rehabilitation are disclosed. The table top can have a low friction top, a high friction bottom, a hollow section and no legs. An electronic controller is embedded in the hollow section of the table top. A first tilt sensor is embedded in the hollow section of the table top so as to sense tilt on a first axis. A second tilt sensor is embedded in the hollow section of the table top so as to sense tilt on a second axis. A tracking circuit, which can include a plurality of sensors arranged in a matrix format is provided. These can be embedded in the hollow section of the table top or can be atop the top surface of the table. A power supply embedded in the hollow section of the table top is provided. A communication circuit attached to the table top and electrically connected to the electronic controller is provided.
    Type: Grant
    Filed: February 11, 2011
    Date of Patent: December 20, 2016
    Assignee: Bright Cloud International Corp.
    Inventors: Grigore C. Burdea, Bryan A. Rabin, Doru T. Roll
  • Publication number: 20160038075
    Abstract: The majority of cognitive virtual reality (VR) applications have been for therapy, and not cognitive screening/scoring. Provided herein is the BrightScreenerâ„¢ and its first pilot feasibility study for evaluating elderly with various degrees of cognitive impairment. BrightScreener is a portable (laptop-based) serious-gaming system which incorporates a bimanual game interface for more ecological 3D interaction with virtual worlds. A pilot study determined that BrightScreener is able to differentiate levels of cognitive impairment based solely on game performance, as well as to evaluate the technology acceptance by the target population. Subsequent group analysis of the Pearson correlation coefficient showed a high degree of correlation between the subjects' MMSE scores and their Composite Game Scores (0.90, |P|<0.01). Despite the small sample size (n=11), results suggest that serious-gaming strategies can be used as a digital technique to stratify levels of Cognitive Impairment.
    Type: Application
    Filed: August 31, 2015
    Publication date: February 11, 2016
    Applicant: Bright Cloud International Corporation
    Inventors: Grigore C. Burdea, Gregory P. House
  • Patent number: 9179855
    Abstract: Systems and methods for treating pain are described. Systems and methods for treating pain using video games, tilt tables and bio-sensors are described wherein the level of the video game is controlled by a computer based on the feedback from a patient. Corresponding systems are also disclosed.
    Type: Grant
    Filed: October 31, 2011
    Date of Patent: November 10, 2015
    Assignee: Bright Cloud International Corp.
    Inventors: Grigore C. Burdea, Bryan A. Rabin
  • Patent number: 9028258
    Abstract: The present invention provides method and apparatus to perform combined cognitive and motor rehabilitation on a computerized non-portable system or on single portable device. A patient can play a variety of games that require the patient to perform a variety of memory exercises which involve physical exertion. The activities of the patient are monitored with pattern analysis software which provides feedback to the patient. The feedback can include voice synthesis, video guidance, progression messages etc. Patient data obtained while the patient is performing each of the memory exercises is stored locally on a database module and then uploaded to a cloud server. A remote psychologist/psychiatrist monitors the patient by logging into the same cloud, and updating cognition exercises. The same therapist can have live chats with the patient for further interaction and coaching.
    Type: Grant
    Filed: November 9, 2010
    Date of Patent: May 12, 2015
    Assignee: Bright Cloud International Corp.
    Inventor: Grigore C. Burdea
  • Publication number: 20150105222
    Abstract: The present invention integrates an actuated tilting rehabilitation table, video tracking of the patient arm and opposite shoulder, a low-friction forearm support with grasping force sensing, remote data transmission and additional weighing means, one or more large displays, a computer and a plurality of simulation exercises, such as video games. The patient can be monitored by a local or remote clinician. The table tilts in order to increase exercise difficulty due to gravity loading on the patient's arm and shoulder. In one embodiment, the present the invention includes an actuated tilting table which tilts in four degrees of freedom.
    Type: Application
    Filed: December 18, 2014
    Publication date: April 16, 2015
    Inventors: Grigore C. BURDEA, Amine AREZKI, Mourad BOUZIT, Daniel CIOI, Manjuladevi KUTTUVA, David FENSTERHEIM
  • Publication number: 20120136274
    Abstract: Systems and methods for treating pain are described. Systems and methods for treating pain using video games, tilt tables and bio-sensors are described wherein the level of the video game is controlled by a computer based on the feedback from a patient. Corresponding systems are also disclosed.
    Type: Application
    Filed: October 31, 2011
    Publication date: May 31, 2012
    Applicant: Bright Cloud International Corp
    Inventors: Grigore C. Burdea, Bryan A. Rabin
  • Publication number: 20110307268
    Abstract: The present invention includes systems and methods for monitoring effectiveness and safety of a drug treatment program on a patient. The system includes a computer and a control box connected to the computer. The control box can have one or more interfaces for the patient including bio-signal measuring ones. It can also provide multiple interfaces for the patient. The system also includes a drug dispenser connected to the computer. The drug dispenser can be connected through the control box or directly to the computer. The drug dispenser records a time and a dosage of a drug taken by the patient and the computer executes game software that allows the patient to play a game, the game being based on input to the control box provided by the patient. The computer can be connected to a server that controls overall operation of the system. Server received further input from authorized physicians, drug company researchers or drug safety monitoring specialists of government agencies.
    Type: Application
    Filed: June 10, 2011
    Publication date: December 15, 2011
    Applicant: Bright Cloud International Corp
    Inventor: Grigore C. Burdea
  • Publication number: 20110257566
    Abstract: A modular, instrumented rehabilitation table and method of rehabilitation are disclosed. The table top can have a low friction top, a high friction bottom, a hollow section and no legs. An electronic controller is embedded in the hollow section of the table top. A first tilt sensor is embedded in the hollow section of the table top so as to sense tilt on a first axis. A second tilt sensor is embedded in the hollow section of the table top so as to sense tilt on a second axis. A tracking circuit, which can include a plurality of sensors arranged in a matrix format is provided. These can be embedded in the hollow section of the table top or can be atop the top surface of the table. A power supply embedded in the hollow section of the table top is provided. A communication circuit attached to the table top and electrically connected to the electronic controller is provided.
    Type: Application
    Filed: February 11, 2011
    Publication date: October 20, 2011
    Applicant: Bright Cloud International Corp
    Inventors: Grigore C. Burdea, Bryan A. Rabin, Doru T. Roll
  • Publication number: 20110112441
    Abstract: The present invention provides method and apparatus to perform combined cognitive and motor rehabilitation on a computerized non-portable system or on single portable device. A patient can play a variety of games that require the patient to perform a variety of memory exercises which involve physical exertion. The activities of the patient are monitored with pattern analysis software which provides feedback to the patient. The feedback can include voice synthesis, video guidance, progression messages etc. Patient data obtained while the patient is performing each of the memory exercises is stored locally on a database module and then uploaded to a cloud server. A remote psychologist/psychiatrist monitors the patient by logging into the same cloud, and updating cognition exercises. The same therapist can have live chats with the patient for further interaction and coaching.
    Type: Application
    Filed: November 9, 2010
    Publication date: May 12, 2011
    Inventor: Grigore C. Burdea
  • Publication number: 20090131225
    Abstract: The present invention integrates an actuated tilting rehabilitation table, video tracking of the patient arm and opposite shoulder, a low-friction forearm support with grasping force sensing, remote data transmission and additional weighing means, one or more large displays, a computer and a plurality of simulation exercises, such as video games. The patient can be monitored by a local or remote clinician. The table tilts in order to increase exercise difficulty due to gravity loading on the patients arm and shoulder. In one embodiment, the present the invention includes an actuated tilting table which tilts in four degrees of freedom.
    Type: Application
    Filed: August 15, 2008
    Publication date: May 21, 2009
    Inventors: Grigore C. Burdea, Amine Arezki, Mourad Bouzit, Daniel Cioi, Manjuladevi Kuttuva, Devin Fensterheim
  • Patent number: 7138976
    Abstract: The present invention relates to a force feedback and sensing system for a hand in which an actuator system and sensing system is coupled to a palm base attached to the hand or a glove. The actuator system includes double acting actuators which provide force feedback against digits of the hand to simulate a real experience a user would have if directly manipulating a real object. The actuators are rotatably mounted to the palm base through a two degrees of freedom rotation joint.
    Type: Grant
    Filed: July 13, 2000
    Date of Patent: November 21, 2006
    Assignee: Rutgers, The State University of New Jersey
    Inventors: Mourad Bouzit, Grigore C. Burdea
  • Patent number: 6827579
    Abstract: The invention relates to a method and system for individually exercising one or more parameters of hand movement such as range, speed, fractionation and strength in a virtual reality environment and for providing performance-based interaction with the user to increase user motivation while exercising. The present invention can be used for rehabilitation of neuromotor disorders, such as a stroke. A first input device senses position of digits of the hand of the user while the user is performing an exercise by interacting with a virtual image. A second input device provides force feedback to the user and measures position of the digits of the hand while the user is performing an exercise by interacting with a virtual image. The virtual images are updated based on targets determined for the user's performance in order to provide harder or easier exercises.
    Type: Grant
    Filed: November 13, 2001
    Date of Patent: December 7, 2004
    Assignee: Rutgers, The State University of NJ
    Inventors: Grigore C. Burdea, Rares Boian
  • Publication number: 20020146672
    Abstract: The invention relates to a method and system for individually exercising one or more parameters of hand movement such as range, speed, fractionation and strength in a virtual reality environment and for providing performance-based interaction with the user to increase user motivation while exercising. The present invention can be used for rehabilitation of neuromotor disorders, such as a stroke. A first input device senses position of digits of the hand of the user while the user is performing an exercise by interacting with a virtual image. A second input device provides force feedback to the user and measures position of the digits of the hand while the user is performing an exercise by interacting with a virtual image. The virtual images are updated based on targets determined for the user's performance in order to provide harder or easier exercises.
    Type: Application
    Filed: November 13, 2001
    Publication date: October 10, 2002
    Inventors: Grigore C. Burdea, Rares Boian
  • Patent number: 5429140
    Abstract: A rehabilitation system employs a force feedback system, such as a force feedback glove, to simulate virtual deformable objects. Prior to rehabilitation, the patient places his or her hand in a sensing glove which measures the force exertable by the patient's digits. Information from the sensing glove is received by an interface and transmitted to a computer where the information can be used to diagnose the patient's manual capability. The computer generates rehabilitation control signals for a force feedback glove. The patient places his or her hand in the force feedback glove and attempts to bring the digits together as though grasping the virtual object. The force feedback glove resists the squeezing movement of the digits in a manner that simulates the tactile feel of the virtual object. The force exerted by the fingers of the patient is fed back to the computer control system where it can be recorded and/or used to modify future rehabilitation control signals.
    Type: Grant
    Filed: June 4, 1993
    Date of Patent: July 4, 1995
    Assignees: Greenleaf Medical Systems, Inc., Grigore C. Burdea, Noshir Langrana
    Inventors: Grigore C. Burdea, Noshir A. Langrana