Patents by Inventor Haihua Lin

Haihua Lin has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240119625
    Abstract: A method and system of automatically estimating a ball carrier in team sports.
    Type: Application
    Filed: June 16, 2021
    Publication date: April 11, 2024
    Applicant: Intel Corporation
    Inventors: Ming Lu, Liwei Liao, Haihua Lin, Xiaofeng Tong, Wenlong Li, Jiansheng Chen, Yiwei He
  • Patent number: 11915450
    Abstract: Embodiments are generally directed to methods and apparatuses for determining a frontal body orientation. An embodiment of a method for determining a three-dimensional (3D) orientation of frontal body of a player comprises: detecting each of a plurality of players in each of a plurality of frames captured by a plurality of cameras; for each of the plurality of cameras, tracking each of the plurality of players between continuous frames captured by the camera; and associating the plurality of frames captured by the plurality of cameras to generate the 3D orientation of each of the plurality of players.
    Type: Grant
    Filed: August 6, 2021
    Date of Patent: February 27, 2024
    Assignee: Intel Corporation
    Inventors: Yiwei He, Ming Lu, Haihua Lin, Liwei Liao, Jiansheng Chen, Xiaofeng Tong, Qiang Li, Wenlong Li
  • Patent number: 11861907
    Abstract: Methods, systems and apparatuses may provide for technology that selects a player from a plurality of players based on an automated analysis of two-dimensional (2D) video data associated with a plurality of cameras, wherein the selected player is nearest to a projectile depicted in the 2D video data. The technology may also track a location of the selected player over a subsequent plurality of frames in the 2D video data and estimate a location of the projectile based on the location of the selected player over the subsequent plurality of frames.
    Type: Grant
    Filed: August 13, 2019
    Date of Patent: January 2, 2024
    Assignee: Intel Corporation
    Inventors: Yikai Fang, Qiang Li, Wenlong Li, Haihua Lin, Chen Ling, Ming Lu, Hongzhi Tao, Xiaofeng Tong, Yumeng Wang
  • Publication number: 20230377335
    Abstract: Techniques related to key person recognition in multi-camera immersive video attained for a scene are discussed. Such techniques include detecting predefined person formations in the scene based on an arrangement of the persons in the scene, generating a feature vector for each person in the detected formation, and applying a classifier to the feature vectors to indicate one or more key persons in the scene.
    Type: Application
    Filed: November 10, 2020
    Publication date: November 23, 2023
    Applicant: Intel Corporation
    Inventors: Liwei LIAO, Ming LU, Haihua LIN, Xiaofeng TONG, Wenlong LI
  • Patent number: 11816894
    Abstract: Embodiments are generally directed to methods and apparatuses for determining a game status. An embodiment of a method for determining a game status comprises: detecting players and a ball in a plurality of continuous frames captured by a plurality of cameras; obtaining tracking data of the players and the ball of the plurality of continuous frames; and determining a game status for each of the plurality of continuous frames based on the tracking data of the players and the ball of the plurality of continuous frames.
    Type: Grant
    Filed: September 25, 2021
    Date of Patent: November 14, 2023
    Assignee: Intel Corporation
    Inventors: Haihua Lin, Xiaofeng Tong, Wenlong Li, Ming Lu, Jiansheng Chen, Liwei Liao
  • Publication number: 20220292825
    Abstract: Methods, systems and apparatuses may provide for technology that selects a player from a plurality of players based on an automated analysis of two-dimensional (2D) video data associated with a plurality of cameras, wherein the selected player is nearest to a projectile depicted in the 2D video data. The technology may also track a location of the selected player over a subsequent plurality of frames in the 2D video data and estimate a location of the projectile based on the location of the selected player over the subsequent plurality of frames.
    Type: Application
    Filed: August 13, 2019
    Publication date: September 15, 2022
    Applicant: Intel Corporation
    Inventors: Yikai Fang, Qiang Li, Wenlong Li, Haihua Lin, Chen Ling, Ming Lu, Hongzhi Tao, Xiaofeng Tong, Yumeng Wang
  • Publication number: 20220184481
    Abstract: An example system for game status detection and trajectory fusion is described herein. The system includes a tracker to obtain a ball position and a player position based on images from a plurality of cameras and a fusion controller to combine multiple trajectories that are detected via the ball position to obtain a fused trajectory. The system also includes a finite state machine configured to model a game pattern, wherein a game status is determined via the ball position, the player position and the fused trajectory as input to the finite state machine.
    Type: Application
    Filed: July 31, 2019
    Publication date: June 16, 2022
    Inventors: Xiaofeng Tong, Qiang Li, Wenlong Li, Haihua Lin, Ming Lu
  • Publication number: 20220180103
    Abstract: Embodiments are generally directed to methods and apparatuses for determining a game status. An embodiment of a method for determining a game status comprises: detecting players and a ball in a plurality of continuous frames captured by a plurality of cameras; obtaining tracking data of the players and the ball of the plurality of continuous frames; and determining a game status for each of the plurality of continuous frames based on the tracking data of the players and the ball of the plurality of continuous frames.
    Type: Application
    Filed: September 25, 2021
    Publication date: June 9, 2022
    Inventors: Haihua Lin, Xiaofeng Tong, Wenlong Li, Ming Lu, Jiansheng Chen, Liwei Liao
  • Publication number: 20220076447
    Abstract: Embodiments are generally directed to methods and apparatuses for determining a frontal body orientation. An embodiment of a method for determining a three-dimensional (3D) orientation of frontal body of a player comprises: detecting each of a plurality of players in each of a plurality of frames captured by a plurality of cameras; for each of the plurality of cameras, tracking each of the plurality of players between continuous frames captured by the camera; and associating the plurality of frames captured by the plurality of cameras to generate the 3D orientation of each of the plurality of players.
    Type: Application
    Filed: August 6, 2021
    Publication date: March 10, 2022
    Inventors: Yiwei He, Ming Lu, Haihua Lin, Liwei Liao, Jiansheng Chen, Xiaofeng Tong, Qiang Li, Wenlong Li