Patents by Inventor Hakan Andersson

Hakan Andersson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12075442
    Abstract: A system and method of Random-Access Response, RAR, messaging when a base station employs narrow beamforming. Multiple RAR messages are successively transmitted from the base station to a User Equipment, UE, before any response to a RAR message is received from the UE. Thus, despite any calibration mismatch between Uplink, UL, and Downlink, DL, beams in the beamformed system, a RAR message is not only received by the UE, but is received over the most-suitable DL beam for that UE. Each RAR message may contain a message-specific scheduling-delay indicator in the UL grant carried in the RAR message to provide an adjustable time delay for the UE's uplink transmission scheduled by the UL grant. Multiple RAR transmissions can schedule a single UL transmission at a specific time instance or different UL transmissions at different time intervals. The UE may report to the base station the best DL RAR transmission detected by the UE.
    Type: Grant
    Filed: October 1, 2022
    Date of Patent: August 27, 2024
    Assignee: Telefonaktiebolaget LM Ericsson (publ)
    Inventors: Johan Furuskog, Henrik Sahlin, Andreas Bergstrom, Hakan Andersson, Niclas Wiberg, Qiang Zhang
  • Publication number: 20230028292
    Abstract: A system and method of Random-Access Response, RAR, messaging when a base station employs narrow beamforming. Multiple RAR messages are successively transmitted from the base station to a User Equipment, UE, before any response to a RAR message is received from the UE. Thus, despite any calibration mismatch between Uplink, UL, and Downlink, DL, beams in the beamformed system, a RAR message is not only received by the UE, but is received over the most-suitable DL beam for that UE. Each RAR message may contain a message-specific scheduling-delay indicator in the UL grant carried in the RAR message to provide an adjustable time delay for the UE's uplink transmission scheduled by the UL grant. Multiple RAR transmissions can schedule a single UL transmission at a specific time instance or different UL transmissions at different time intervals. The UE may report to the base station the best DL RAR transmission detected by the UE.
    Type: Application
    Filed: October 1, 2022
    Publication date: January 26, 2023
    Inventors: Johan Furuskog, Henrik Sahlin, Andreas Bergstrom, Hakan Andersson, Niclas Wiberg, Qiang Zhang
  • Patent number: 9947132
    Abstract: A material representation data structure and a method of representing a material for digital image synthesis. The data structure may be embodied in a graphics processing subsystem, including: (1) a memory configured to store a material representation data structure according to which a material is declaratively represented by a property indicative of an interaction between the material and light, and (2) a processor operable to gain access to the memory and employ the property in a rendering procedure defined independent of the material representation data structure and designed to effect the interaction.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: April 17, 2018
    Assignee: Nvidia Corporation
    Inventors: Lutz Kettner, Hakan Andersson, Michael Beck, Robert Hoedicke, Jan Jordan, Andy Kopra, Steven Parker, Matthias Raab, Daniel Seibert, Rajko Yasui-Schoeffel
  • Publication number: 20170301174
    Abstract: A method, system and computer program product for managing interruption and reconnection of a game session in a computer based gaming system having a computerized gaming machine devised for executing a game and being communicatively connected to a remote data storage, wherein: the execution of a game comprises at least one instance of determining a set of associated game session data; an identity code is reserved for identification of each execution instance of a game; each determined set of associated game session data is associated with said identity code and stored in the remote data storage; and if an interruption occurs in the execution of a game, then the identity code for the current game execution instance is associated with a status indicator indicating that said game execution has been interrupted.
    Type: Application
    Filed: July 5, 2017
    Publication date: October 19, 2017
    Inventors: Henrik Kniberg, Ulf Abrink, Jens Nilsson, Peter Vincent, Thomas Rizos, Hakan Andersson, Jan Otterling, Ulf Larsson
  • Patent number: 9697673
    Abstract: A method, system and computer program product for managing interruption and reconnection of a game session in a computer based gaming system having a computerized gaming machine devised for executing a game and being communicatively connected to a remote data storage, wherein: the execution of a game comprises at least one instance of determining a set of associated game session data; an identity code is reserved for identification of each execution instance of a game; each determined set of associated game session data is associated with said identity code and stored in the remote data storage; and if an interruption occurs in the execution of a game, then the identity code for the current game execution instance is associated with a status indicator indicating that said game execution has been interrupted.
    Type: Grant
    Filed: July 2, 2009
    Date of Patent: July 4, 2017
    Inventors: Henrik Kniberg, Ulf Abrink, Jens Nilsson, Peter Vincent, Thomas Rizos, Hakan Andersson
  • Patent number: 9549436
    Abstract: The invention relates to an integrated antenna node (22) for use in wireless communication in a communication system (20), the wireless communication involving uplink and downlink physical-layer processing. The integrated antenna node (22) is adapted to perform, for at least one set of corresponding uplink and downlink physical-layer processing functions, only the uplink physical-layer processing functions or the corresponding downlink physical-layer processing functions. The invention further relates to a main node (21), a radio base station (28), computer programs and computer program products.
    Type: Grant
    Filed: December 15, 2011
    Date of Patent: January 17, 2017
    Assignee: TELEFONAKTIEBOLAGET LM ERICCSON (publ)
    Inventors: Tomas Sundin, Hakan Andersson, Bo Goransson
  • Patent number: 9485789
    Abstract: A method for requesting a connection setup of a connection between a terminal (302) and a node (304) of a radio access network (300) is described. The radio access network (300) supports a first access and a second access of the terminal (302) to the radio access network (300) for the connection. The method is executed by the terminal (302). The method comprises determining (314) whether to at least partially accept a network defined condition of the radio access network (300) associated with the first access, selecting (316), from the first access and the second access, the first access based on a result of the step (314) of determining, and requesting (320a, b), from the node (304), the selected first access for the connection. The method may enable an improved management of a quality of service by the radio access network in association with a connection between a terminal and the radio access network.
    Type: Grant
    Filed: January 31, 2012
    Date of Patent: November 1, 2016
    Assignee: Telefonaktiebolaget LM Ericsson (publ)
    Inventors: Andreas Bergstrom, Hakan Andersson, Erik Eriksson, Martin Hessler
  • Publication number: 20160184711
    Abstract: Managing failover and takeover of a game session in a computerized gaming system adapted for operating a plurality of client gaming machine terminals communicatively coupled to one of a plurality of game application servers, comprising: sending a request of a game session from a client gaming machine to a first game application server; determining in the client gaming machine non-responsiveness to the request; re-transmitting the request from the client gaming machine to a second game application server; constructing the game session state in the second game application server; processing the request in the second game application server; and sending a response dependent on the request from the game application server to the client gaming machine.
    Type: Application
    Filed: March 8, 2016
    Publication date: June 30, 2016
    Inventors: Jens NILSSON, Hakan ANDERSSON
  • Patent number: 9318003
    Abstract: Managing failover and takeover of a game session in a computerized gaming system adapted for operating a plurality of client gaming machine terminals communicatively coupled to one of a plurality of game application servers, comprising: sending a request of a game session from a client gaming machine to a first game application server; determining in the client gaming machine non-responsiveness to the request; re-transmitting the request from the client gaming machine to a second game application server; constructing the game session state in the second game application server; processing the request in the second game application server; and sending a response dependent on the request from the game application server to the client gaming machine.
    Type: Grant
    Filed: November 12, 2008
    Date of Patent: April 19, 2016
    Assignee: VIDEO B HOLDINGS LIMITED
    Inventors: Jens Nilsson, Hakan Andersson
  • Publication number: 20140376480
    Abstract: A method for requesting a connection setup of a connection between a terminal (302) and a node (304) of a radio access network (300) is described. The radio access network (300) supports a first access and a second access of the terminal (302) to the radio access network (300) for the connection. The method is executed by the terminal (302). The method comprises determining (314) whether to at least partially accept a network defined condition of the radio access network (300) associated with the first access, selecting (316), from the first access and the second access, the first access based on a result of the step (314) of determining, and requesting (320a, b), from the node (304), the selected first access for the connection. The method may enable an improved management of a quality of service by the radio access network in association with a connection between a terminal and the radio access network.
    Type: Application
    Filed: January 31, 2012
    Publication date: December 25, 2014
    Applicant: Telefonaktiebolaget L M Ericsson (publ)
    Inventors: Andreas Bergstrom, Hakan Andersson, Erik Eriksson, Martin Hessler
  • Publication number: 20140328308
    Abstract: The invention relates to an integrated antenna node (22) for use in wireless communication in a communication system (20), the wireless communication involving uplink and downlink physical-layer processing. The integrated antenna node (22) is adapted to perform, for at least one set of corresponding uplink and downlink physical-layer processing functions, only the uplink physical-layer processing functions or the corresponding downlink physical-layer processing functions. The invention further relates to a main node (21), a radio base station (28), computer programs and computer program products.
    Type: Application
    Filed: December 15, 2011
    Publication date: November 6, 2014
    Applicant: Telefonaktiebolaget L M Ericsson (publ)
    Inventors: Tomas Sundin, Hakan Andersson, Bo Goransson
  • Publication number: 20140267340
    Abstract: A material representation data structure and a method of representing a material for digital image synthesis. The data structure may be embodied in a graphics processing subsystem, including: (1) a memory configured to store a material representation data structure according to which a material is declaratively represented by a property indicative of an interaction between the material and light, and (2) a processor operable to gain access to the memory and employ the property in a rendering procedure defined independent of the material representation data structure and designed to effect the interaction.
    Type: Application
    Filed: March 15, 2013
    Publication date: September 18, 2014
    Applicant: NVIDIA CORPORATION
    Inventors: Lutz Kettner, Hakan Andersson, Michael Beck, Robert Hoedicke, Jan Jordan, Andy Kopra, Steven Parker, Matthias Raab, Daniel Seibert, Rajko Yasui-Schoeffel
  • Publication number: 20140187327
    Abstract: Updating information in a client-server based gaming system comprising a client gaming machine, a game application server and a central database, by: storing in said central database login information for gaming system units that are logged in to the gaming system; storing updated information in the central database; storing an information update control command comprising an indication of the updated information and an indication of a receiver gaming system unit in the central database; generating an update command message comprising an update command for execution of an update operation in the receiver gaming system unit; determining the communication route to the receiver gaming system unit dependent on the stored login information; communicating the update command message to the receiver gaming system unit dependent on the determined communication route; executing the update command comprised in the update command message in the receiver gaming system unit.
    Type: Application
    Filed: January 22, 2014
    Publication date: July 3, 2014
    Applicant: Aristocrat Technologies Australia Pty Limited
    Inventors: Ulf Abrink, Jens Nilsson, Hakan Andersson
  • Patent number: 8647207
    Abstract: Updating information in a client-server based gaming system comprising a client gaming machine, a game application server and a central database, by: storing in said central database login information for gaming system units that are logged in to the gaming system; storing updated information in the central database; storing an information update control command comprising an indication of the updated information and an indication of a receiver gaming system unit in the central database; generating an update command message comprising an update command for execution of an update operation in the receiver gaming system unit; determining the communication route to the receiver gaming system unit dependent on the stored login information; communicating the update command message to the receiver gaming system unit dependent on the determined communication route; executing the update command comprised in the update command message in the receiver gaming system unit.
    Type: Grant
    Filed: July 30, 2007
    Date of Patent: February 11, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Ulf Abrink, Jens Gustav Nilsson, Hakan Andersson
  • Publication number: 20130324116
    Abstract: There is disclosed a network node acting as a virtual home network. The network node comprises a communications interface arranged to receive a service request for a service from a user equipment in a visited network, the user equipment being associated with a home network operator and the service being associated with actions. The communications interface is further arranged to receive a service control and policy environment of the home network operator, the communications interface thereby being arranged to acquire control of said actions. The network node further comprises a processing unit arranged to, based on the actions, determine a service access route for the user equipment to access the service.
    Type: Application
    Filed: May 23, 2013
    Publication date: December 5, 2013
    Applicant: TELEFONAKTIEBOLAGET L M ERICSSON (PUBL)
    Inventors: Hakan Andersson, Krister Svanbro, Erik Westerberg, Goran Rune, Magnus Olsson, Lennart Norell
  • Publication number: 20120172135
    Abstract: A method and a system for operating a gaming application in a computer based gaming system having a client gaming machine connected to a gaming server, wherein: a client module of a game application program is executed in the client gaming machine; game parameters are determined in response to player input signals and dependent on logical rules for the game defined in said client module; a server module of said game application program is executed in the gaming server in response to said game parameters being communicated to said server module; outcome parameters are determined depended on conditions for the game defined in said server module, dependent on said communicated game parameters and dependent on a random number generated in the gaming server.
    Type: Application
    Filed: March 6, 2012
    Publication date: July 5, 2012
    Inventors: Henrik Kniberg, Ulf Abrink, Jens Nilsson, Peter Vincent, Thomas Rizos, Hakan Andersson, Jan Otterling, Ulf Larsson
  • Patent number: 8049753
    Abstract: Methods, systems, apparatus, and computer program/software code products, operable in a computer graphics system designed to render images and to apply shading to images, enable the following: during rendering of an image, modifying the shading normal in the region of a corner of an object in the image, such that when shading is applied to the image, the shaded image is capable of providing to a human viewer, when viewing the corner in the image, the appearance or visual illusion of a rounded corner, wherein the modifying comprises: calculating an amount of modification to be applied to an original shading normal in the region of the corner to simulate the appearance of a given fillet radius R, the calculating comprising: interrogating surfaces within a distance R of the corner for their shading normal, and calculating a new normal that is a weighted blend between the shading normal of the original surface and the shading normal of the interrogated neighboring surface, thereby, by the shading effect, to simul
    Type: Grant
    Filed: August 22, 2007
    Date of Patent: November 1, 2011
    Assignee: Mental Images GmbH
    Inventor: Hakan Andersson
  • Publication number: 20100151934
    Abstract: A method, system and computer program product for managing interruption and reconnection of a game session in a computer based gaming system having a computerized gaming machine devised for executing a game and being communicatively connected to a remote data storage, wherein: the execution of a game comprises at least one instance of determining a set of associated game session data; an identity code is reserved for identification of each execution instance of a game; each determined set of associated game session data is associated with said identity code and stored in the remote data storage; and if an interruption occurs in the execution of a game, then the identity code for the current game execution instance is associated with a status indicator indicating that said game execution has been interrupted.
    Type: Application
    Filed: July 2, 2009
    Publication date: June 17, 2010
    Inventors: Henrik Kniberg, Ulf Abrink, Jens Nilsson, Peter Vincent, Thomas Rizos, Hakan Andersson, Jan Otterling, Ulf Larsson
  • Publication number: 20100087255
    Abstract: A method and a system for operating a gaming application in a computer based gaming system having a client gaming machine connected to a gaming server, wherein: a client module of a game application program is executed in the client gaming machine; game parameters are determined in response to player input signals and dependent on logical rules for the game defined in said client module; a server module of said game application program is executed in the gaming server in response to said game parameters being communicated to said server module; outcome parameters are determined depended on conditions for the game defined in said server module, dependent on said communicated game parameters and dependent on a random number generated in the gaming server.
    Type: Application
    Filed: April 30, 2009
    Publication date: April 8, 2010
    Inventors: Henrik Kniberg, Ulf Abrink, Jens Nilsson, Peter Vincent, Thomas Rizos, Hakan Andersson, Jan Otterling, Ulf Larsson
  • Publication number: 20090318236
    Abstract: A gaming system is disclosed which includes a plurality of gaming devices, each gaming device being arranged to implement a game. The gaming system includes a communications network arranged to connect the gaming devices in networked relationship, and a parameter repository arranged to store gaming device parameters. The gaming system is arranged to facilitate access to the parameter repository and modification of the gaming device parameters from a gaming device.
    Type: Application
    Filed: June 24, 2009
    Publication date: December 24, 2009
    Applicant: Aristocrat Technologies Australia PTY Limited
    Inventor: Hakan Andersson