Patents by Inventor Hamid Palangi

Hamid Palangi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230405468
    Abstract: Aspects of the present disclosure provide systems and methods which utilizes machine learning techniques to provide enhanced accessibility features to a game. An accessibility service is provided which is capable of instantiating one or more machine learning models which can process current gameplay states and generate commands to assist users during gameplay. The accessibility commands may be provided to a game and used to supplement or modify user provided inputs in order to compensate for specific user needs. In further aspects, an accessibility user interface is provided which allows a user to dynamically enable or disable accessibility features during gameplay. The user interface is operable to receive accessibility selections and provide the selection data to an accessibility service during gameplay.
    Type: Application
    Filed: May 19, 2023
    Publication date: December 21, 2023
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Christopher John BROCKETT, Gabriel A. DESGARENNES, Sudha RAO, Hamid PALANGI, Ryan VOLUM, Yun Hui XU, Sam Michael DEVLIN, Brannon J. ZAHAND
  • Publication number: 20230381665
    Abstract: Aspects of the present disclosure relate to a personalized agent service that generates and evolves customized agents that can be instantiated in-game to play with users. Machine learning models are trained to control the agent's interactions with the game environment and the user during gameplay. As the user continues to play with the agent, the one or more machine learning models develop gameplay styles for the agent that complement the user's preferred playstyle, incorporate the user's preferred strategies, and is generally customized for interaction with the user. The agent personalization data generated during gameplay is stored by the service. An application programming interface is provided by the personalized agent service. Using the API, games can import agent personalization data in order to customize in-game non-player characters (NPCs), thereby customizing the in-game NPCs in accordance with the user's preferences.
    Type: Application
    Filed: June 30, 2022
    Publication date: November 30, 2023
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: William B. DOLAN, Gabriel A. DESGARENNES, Sudha RAO, Christopher John BROCKETT, Benjamin David VAN DURME, Ryan VOLUM, Hamid PALANGI
  • Publication number: 20230381664
    Abstract: Aspects of the present disclosure relate to a personalized agent service that generates and evolves customized agents that can be instantiated in-game to play with users. Machine learning models are trained to control the agent's interactions with the game environment and the user during gameplay. A user may request that a personalized agent join the user's gameplay session. The user device sends a request for the personalized agent to a game platform. The game platform determines whether the user has a license to execute a second instance of the game. When the user has a license to execute a second instance of the game, the second instance of the game may be executed on the user device. Information received from a personalized agent service is used to instantiate a personalized agent in the second instance of the game.
    Type: Application
    Filed: June 30, 2022
    Publication date: November 30, 2023
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Gabriel A. DESGARENNES, William B. DOLAN, Christopher John BROCKETT, Sudha RAO, Benjamin David VAN DURME, Ryan VOLUM, Hamid PALANGI
  • Publication number: 20230260506
    Abstract: Generally discussed herein are devices, systems, and methods for generating a phrase that is confusing to a language classifier. A method can include determining, by the LC, a first classification score (CS) of a prompt indicating whether the prompt is a first class or a second class, predicting, based on the prompt and by a pre-trained language model (PLM), likely next words and a corresponding probability for each of the likely next words, determining, by the LC, a second CS for each of the likely next words, determining, by an adversarial classifier, respective scores for each of the likely next words, the respective scores determined based on the first CS of the prompt, the second CS of the likely next words, and the probabilities of the likely next words, and selecting, by an adversarial classifier, a next word of the likely next words based on the respective scores.
    Type: Application
    Filed: February 17, 2022
    Publication date: August 17, 2023
    Inventors: Hamid Palangi, Saadia Kai Gabriel, Thomas Hartvigsen, Dipankar Ray, Semiha Ece Kamar Eden
  • Publication number: 20230123535
    Abstract: In examples, a developer may define a set of computer-controlled agent attributes, which may be processed by a generative multimodal machine learning model in conjunction with background information associated with a virtual environment (e.g., “lore”) and other agent information to generate multimodal model output with which to control the behavior of the computer-controlled agent. Thus, a player may interact with the computer-controlled agent, such that user input from the player is processed using the ML model to generate model output to affect the behavior of the computer-controlled agent, thereby enabling the user and the computer-controlled agent to interact. As compared to manual dialogue authoring, use of agent information to define the behavior of a computer-controlled agent may result in reduced effort on the part of a creator while also offering increased depth and variety for computer-controlled agents of a virtual environment.
    Type: Application
    Filed: October 4, 2022
    Publication date: April 20, 2023
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: William B. DOLAN, Gabriel A. DESGARENNES, Christopher John BROCKETT, Hamid PALANGI, Ryan VOLUM, Sudha RAO, Yun Hui XU, Akanksha MALHOTRA, Benjamin David VAN DURME
  • Publication number: 20230124765
    Abstract: Aspects of the present disclosure relate to a machine learning-based dialogue authoring environment. In examples, a developer or creator of a virtual environment may use a generative multimodal machine learning (ML) model to create or otherwise update aspects of a dialogue tree for one or more computer-controlled agents and/or players of the virtual environment. For example, the developer may provide an indication of context associated with the dialogue for use by the ML model, such that the ML model may generate a set of candidate interactions accordingly. The developer may select a subset of the candidate interactions for inclusion in the dialogue tree, which may then be used to generate associated nodes within the tree accordingly. Thus, nodes in the dialogue tree may be iteratively defined based on model output of the ML model, thereby assisting the developer with dialogue authoring for the virtual environment.
    Type: Application
    Filed: October 6, 2022
    Publication date: April 20, 2023
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Gabriel A. DESGARENNES, William B. DOLAN, Christopher John BROCKETT, Hamid PALANGI, Ryan VOLUM, Olivia Diane DENG, Eui Chul SHIN, Randolph Lawrence D'AMORE, Sudha RAO, Yun Hui XU, Benjamin David VAN DURME, Kellie Nicole HILL
  • Patent number: 10133729
    Abstract: Systems, methods, and computer-readable media for providing semantically-relevant discovery of solutions are described herein. In some examples, a computing device can receive an input, such as a query. The computing device can process each word of the input sequentially to determine a semantic representation of the input. Techniques and technologies described herein determine a response to the input, such as an answer, based on the semantic representation of the input matching a semantic representation of the response. An output including one or more relevant responses to the request can then be provided to the requestor. Example techniques described herein can apply machine learning to train a model with click-through data to provide semantically-relevant discovery of solutions. Example techniques described herein can apply recurrent neural networks (RNN) and/or long short term memory (LSTM) cells in the machine learning model.
    Type: Grant
    Filed: August 28, 2015
    Date of Patent: November 20, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Xiaodong He, Jianfeng Gao, Hamid Palangi, Xinying Song, Yelong Shen, Li Deng, Jianshu Chen
  • Publication number: 20170060844
    Abstract: Systems, methods, and computer-readable media for providing semantically-relevant discovery of solutions are described herein. In some examples, a computing device can receive an input, such as a query. The computing device can process each word of the input sequentially to determine a semantic representation of the input. Techniques and technologies described herein determine a response to the input, such as an answer, based on the semantic representation of the input matching a semantic representation of the response. An output including one or more relevant responses to the request can then be provided to the requestor. Example techniques described herein can apply machine learning to train a model with click-through data to provide semantically-relevant discovery of solutions. Example techniques described herein can apply recurrent neural networks (RNN) and/or long short term memory (LSTM) cells in the machine learning model.
    Type: Application
    Filed: August 28, 2015
    Publication date: March 2, 2017
    Inventors: Xiaodong He, Jianfeng Gao, Hamid Palangi, Xinying Song, Yelong Shen, Li Deng, Jianshu Chen