Patents by Inventor Hannah Grace Larson

Hannah Grace Larson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240382846
    Abstract: A video game and/or interactive gaming process emulating one or more battles based on some historical events using a resource confined simulation (“RCS”) system is disclosed. Upon simulation of a rail containing conflicting nodes emulating a theater in accordance with some recorded historical facts, the process of RCS facilitates a user traveling on the rail approaching to a conflicting node. Upon receiving an inquiry of Xmap selection for visual illustration of possible story-line based on the rail, another rail, and/or user inputs, multiple moving tiles containing visual illustrations are generated in response to current images of rails via conversion of graphic elements to Xmap elements. The process subsequently projects or displays one of visual moving tiles based on the inquiry of Xmap election.
    Type: Application
    Filed: May 15, 2023
    Publication date: November 21, 2024
    Inventor: Hannah Grace Larson
  • Publication number: 20220347572
    Abstract: A video gaming system and/or interactive gaming process uses a resource confined simulation (“RCS”) system to emulate battles based on at least in part on historical events. One embodiment of video game system provides a film mode which initiates a sequence of events emulating a series of combat events based on at least a portion of historical events. In addition, the video game provides a method of timeline or geographic normalization in multiverse events during a video game for synchronizing time discrepancies between various nodes in the theater of battle fields.
    Type: Application
    Filed: April 30, 2021
    Publication date: November 3, 2022
    Inventor: Hannah Grace Larson
  • Publication number: 20220161132
    Abstract: A video gaming system and/or interactive gaming process uses resource confined simulation (“RCS”) to emulate battles based on at least in part on historical events. The process, in one embodiment, simulates a rail containing multiple conflicting nodes or events emulating a theater in accordance with recorded historical facts. After facilitating a user or player traveling on the rail approaching to the next node on the rail, the process obtains a set of variables containing corresponding values in a variable backpack designated to the user or player. Upon activating a computational module at the node for calculating updated values, a set of rules associated to the node is fetched from a rule database. After offering an option to the player or user for rearranging player's fighting capabilities, the system generates a score or outcome evaluating the player's or user's real-time decision-making process and/or capabilities.
    Type: Application
    Filed: November 24, 2020
    Publication date: May 26, 2022
    Inventor: Hannah Grace Larson