Patents by Inventor Hannu SARANSAARI
Hannu SARANSAARI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10713845Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system and method are used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.Type: GrantFiled: March 25, 2019Date of Patent: July 14, 2020Assignee: Umbra Software OyInventors: Otso Makinen, Antti Hatala, Hannu Saransaari, Jarno Muurimaki, Jasin Bushnaief, Johann Muszynski, Mikko Pulkki, Niilo Jaba, Otto Laulajainen, Turkka Aijala, Vinh Truong
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Patent number: 10672189Abstract: A cloud network server system, a method, and a software program product for compiling and presenting a three-dimensional (3D) model are provided. An end 3D model is composed from at least two pre-existing 3D models stored in the cloud network server system by combining the pre-existing 3D models. The end 3D model is partitioned into smaller cells. The system and method allow a drawing user to view and draw the end 3D model for example of a computer game, via a drawing user terminal computer. Based on a virtual location of the drawing user in the end 3D model, parts of at least one version of the end 3D model are rendered to the drawing user. The system and method render a more lifelike virtual reality gaming experience with substantially lesser time lag, lesser memory footprint requirement, and lesser production effort.Type: GrantFiled: January 25, 2017Date of Patent: June 2, 2020Assignee: Umbra Software OyInventors: Otso Makinen, Antti Hatala, Hannu Saransaari, Jarno Muurimaki, Jasin Bushnaief, Johann Muszynski, Mikko Pulkki, Niilo Jaba, Otto Laulajainen, Turkka Aijala, Vinh Truong
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Patent number: 10504253Abstract: Embodiments presented herein provide techniques for creating and simplifying a cell and portal graph. The simplified cell and portal graph may be used to make a conservative determination of whether an element of geometry is visible for a given view frustum (and therefore needs to be rendered). That is, the simplified cell and portal graph retains the encoded visibility for given set of geometry. The simplified cell and portal graph provides a “conservative” determination of visibility as it may indicate that some objects are visible that are not (resulting in unneeded rendering), but not the other way around. Further, this approach allows cell and portal graphs to be generated dynamically, allowing the cell and portal graphs to be used for scenes where the geometry can change (e.g., as 3D world of a video game).Type: GrantFiled: April 14, 2016Date of Patent: December 10, 2019Assignee: UMBRA SOFTWARE OYInventors: Otso Makinen, Hannu Saransaari
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Publication number: 20190221038Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system and method are used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.Type: ApplicationFiled: March 25, 2019Publication date: July 18, 2019Inventors: Otso MAKINEN, Antti HATALA, Hannu SARANSAARI, Jarno MUURIMAKI, Jasin BUSHNAIEF, Johann MUSZYNSKI, Mikko PULKKI, Niilo JABA, Otto LAULAJAINEN, Turkka AIJALA, Vinh TRUONG
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Patent number: 10290144Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system and method are used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.Type: GrantFiled: January 25, 2017Date of Patent: May 14, 2019Assignee: UMBRA SOFTWARE OYInventors: Otso Makinen, Antti Hatala, Hannu Saransaari, Jarno Muurimaki, Jasin Bushnaief, Johann Muszynski, Mikko Pulkki, Niilo Jaba, Otto Laulajainen, Turkka Aijala, Vinh Truong
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Publication number: 20190088015Abstract: Disclosed is a cloud network server system, a method and a software program product for experiencing a three-dimensional (3D) model. 3D model data associated with a 3D video game is uploaded to the cloud network server system. These are used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user. This renders a more lifelike virtual reality gaming experience with substantially lesser time lag and lesser memory footprint requirement.Type: ApplicationFiled: January 24, 2017Publication date: March 21, 2019Inventors: Otso Mäkinen, Antti Hätälä, Hannu Saransaari, Jarno Muurimäki, Jasin Bushnaief, Johann Muszynski, Mikko Pulkki, Otto Laulajainen, Niilo Jaba, Turkka Äijälä, Vinh Truong
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Publication number: 20170287199Abstract: A cloud network server system, a method, and a software program product for compiling and presenting a three-dimensional (3D) model are provided. An end 3D model is composed from at least two pre-existing 3D models stored in the cloud network server system by combining the pre-existing 3D models. The end 3D model is partitioned into smaller cells. The system and method allow a drawing user to view and draw the end 3D model for example of a computer game, via a drawing user terminal computer. Based on a virtual location of the drawing user in the end 3D model, parts of at least one version of the end 3D model are rendered to the drawing user. The system and method render a more lifelike virtual reality gaming experience with substantially lesser time lag, lesser memory footprint requirement, and lesser production effort.Type: ApplicationFiled: January 25, 2017Publication date: October 5, 2017Inventors: Otso MAKINEN, Antti HATALA, Hannu SARANSAARI, Jarno MUURIMAKI, Jasin BUSHNAIEF, Johann MUSZYNSKI, Mikko PULKKI, Niilo JABA, Otto LAULAJAINEN, Turkka AIJALA, Vinh TRUONG
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Publication number: 20170287205Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system and method are used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.Type: ApplicationFiled: January 25, 2017Publication date: October 5, 2017Inventors: Otso MAKINEN, Antti HATALA, Hannu SARANSAARI, Jarno MUURIMAKI, Jasin BUSHNAIEF, Johann MUSZYNSKI, Mikko PULKKI, Niilo JABA, Otto LAULAJAINEN, Turkka AIJALA, Vinh TRUONG
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Publication number: 20170287111Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system is used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.Type: ApplicationFiled: January 25, 2017Publication date: October 5, 2017Inventors: Otso MAKINEN, Antti HATALA, Hannu SARANSAARI, Jarno MUURIMAKI, Jasin BUSHNAIEF, Johann MUSZYNSKI, Mikko PULKKI, Niilo JABA, Otto LAULAJAINEN, Turkka AIJALA, Vinh TRUONG
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Patent number: 9779479Abstract: A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3D) model are provided. 3D model data associated with a 3D video game is uploaded to the cloud network server system. The system is used to design for example a computer game that renders non-spatial characteristics such as, smell, reflection and/or refraction of light, wind direction, sound reflection, etc., along with spatial and visibility information associated with 3D objects displayed in the 3D video game. Different versions of the 3D model are created based on memory, streaming bandwidth, and/or processing power requirements of different user terminal computers. Based on a virtual location of a user in the 3D model, parts of at least one version of the 3D model are rendered to the user.Type: GrantFiled: January 25, 2017Date of Patent: October 3, 2017Assignee: UMBRA SOFTWARE OYInventors: Otso Makinen, Antti Hatala, Hannu Saransaari, Jarno Muurimaki, Jasin Bushnaief, Johann Muszynski, Mikko Pulkki, Niilo Jaba, Otto Laulajainen, Turkka Aijala, Vinh Truong
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Patent number: 9691177Abstract: Techniques are disclosed for simplifying an occluder representing 3D graphics data. Graphics data corresponding to one or more 3D objects is voxelized. A plurality of planes is generated to intersect the voxelized graphics data. Intersections between the planes and the voxelized graphics data are evaluated to identify corresponding slice polygons from the intersections. A subset of the planes is selected to maximize a correctness of a simplified occluder. The simplified occluder representing the object is generated from a union of the selected subset of the planes.Type: GrantFiled: December 12, 2014Date of Patent: June 27, 2017Assignee: Umbra Software Ltd.Inventors: Ari Silvennoinen, Hannu Saransaari, Otso Mäkinen
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Publication number: 20160232693Abstract: Embodiments presented herein provide techniques for creating and simplifying a cell and portal graph. The simplified cell and portal graph may be used to make a conservative determination of whether an element of geometry is visible for a given view frustum (and therefore needs to be rendered). That is, the simplified cell and portal graph retains the encoded visibility for given set of geometry. The simplified cell and portal graph provides a “conservative” determination of visibility as it may indicate that some objects are visible that are not (resulting in unneeded rendering), but not the other way around. Further, this approach allows cell and portal graphs to be generated dynamically, allowing the cell and portal graphs to be used for scenes where the geometry can change (e.g., as 3D world of a video game).Type: ApplicationFiled: April 14, 2016Publication date: August 11, 2016Inventors: Otso MAKINEN, Hannu SARANSAARI
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Publication number: 20160171745Abstract: Techniques are disclosed for simplifying an occluder representing 3D graphics data. Graphics data corresponding to one or more 3D objects is voxelized. A plurality of planes is generated to intersect the voxelized graphics data. Intersections between the planes and the voxelized graphics data are evaluated to identify corresponding slice polygons from the intersections. A subset of the planes is selected to maximize a correctness of a simplified occluder. The simplified occluder representing the object is generated from a union of the selected subset of the planes.Type: ApplicationFiled: December 12, 2014Publication date: June 16, 2016Inventors: Ari SILVENNOINEN, Hannu SARANSAARI, Otso MÄKINEN
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Patent number: 9342924Abstract: Embodiments presented herein provide techniques for creating and simplifying a cell and portal graph. The simplified cell and portal graph may be used to make a conservative determination of whether an element of geometry is visible for a given view frustum (and therefore needs to be rendered). That is, the simplified cell and portal graph retains the encoded visibility for given set of geometry. The simplified cell and portal graph provides a “conservative” determination of visibility as it may indicate that some objects are visible that are not (resulting in unneeded rendering), but not the other way around. Further, this approach allows cell and portal graphs to be generated dynamically, allowing the cell and portal graphs to be used for scenes where the geometry can change (e.g., as 3D world of a video game).Type: GrantFiled: February 12, 2015Date of Patent: May 17, 2016Assignee: UMBRA SOFTWARE LTD.Inventors: Otso Makinen, Hannu Saransaari
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Publication number: 20150154791Abstract: Embodiments presented herein provide techniques for creating and simplifying a cell and portal graph. The simplified cell and portal graph may be used to make a conservative determination of whether an element of geometry is visible for a given view frustum (and therefore needs to be rendered). That is, the simplified cell and portal graph retains the encoded visibility for given set of geometry. The simplified cell and portal graph provides a “conservative” determination of visibility as it may indicate that some objects are visible that are not (resulting in unneeded rendering), but not the other way around. Further, this approach allows cell and portal graphs to be generated dynamically, allowing the cell and portal graphs to be used for scenes where the geometry can change (e.g., as 3D world of a video game).Type: ApplicationFiled: February 12, 2015Publication date: June 4, 2015Applicant: Umbra Software Ltd.Inventors: Otso MAKINEN, Hannu SARANSAARI
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Patent number: 8988431Abstract: Embodiments presented herein provide techniques for creating and simplifying a cell and portal graph. The simplified cell and portal graph may be used to make a conservative determination of whether an element of geometry is visible for a given view frustum (and therefore needs to be rendered). That is, the simplified cell and portal graph retains the encoded visibility for given set of geometry. The simplified cell and portal graph provides a “conservative” determination of visibility as it may indicate that some objects are visible that are not (resulting in unneeded rendering), but not the other way around. Further, this approach allows cell and portal graphs to be generated dynamically, allowing the cell and portal graphs to be used for scenes where the geometry can change (e.g., as 3D world of a video game).Type: GrantFiled: August 8, 2012Date of Patent: March 24, 2015Assignee: Umbra Software Ltd.Inventors: Otso Makinen, Hannu Saransaari
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Publication number: 20140043331Abstract: Embodiments presented herein provide techniques for creating and simplifying a cell and portal graph. The simplified cell and portal graph may be used to make a conservative determination of whether an element of geometry is visible for a given view frustum (and therefore needs to be rendered). That is, the simplified cell and portal graph retains the encoded visibility for given set of geometry. The simplified cell and portal graph provides a “conservative” determination of visibility as it may indicate that some objects are visible that are not (resulting in unneeded rendering), but not the other way around. Further, this approach allows cell and portal graphs to be generated dynamically, allowing the cell and portal graphs to be used for scenes where the geometry can change (e.g., as 3D world of a video game).Type: ApplicationFiled: August 8, 2012Publication date: February 13, 2014Applicant: Umbra Software Ltd.Inventors: Otso MAKINEN, Hannu SARANSAARI