Patents by Inventor Harold B. WESTLUND

Harold B. WESTLUND has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9022864
    Abstract: A game environment is presented where the 3-D object is properly transitioned from the player's field of view. For example, the perceived position of the 3-D object in the real 3-D space is measured, and if the distance from the display exceeds a threshold, the system will gradually transition the object out of the player's field of view. As another example, the distance of the object from a virtual camera can be measured in a virtual space and if the distance comes within a threshold value, the system will fade the object from the display. As a further example, the distance of the object from a predefined reference plane in the virtual space can be measured to determine the object's perceived visual distance in the real 3-D space and if the object exceeds a predetermined threshold value, the object will begin fading from the display.
    Type: Grant
    Filed: January 31, 2012
    Date of Patent: May 5, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Harold B. Westlund, Yoshihito Ikebata, Ryuichi Nakada
  • Publication number: 20120309529
    Abstract: An apparatus and method is provided for managing objects on a stereoscopic display. The location of the object on the stereoscopic display is determined and the visual distance of the object from the stereoscopic display is determined. The apparatus and method determines if the visual distance of the object exceeds a threshold value and the appearance of the object is transitioned from (e.g., gradually faded out from) the display if the visual distance exceeds the threshold value. In this manner, the object is properly transitioned on the display so that it does not distract the viewer or appear unnatural.
    Type: Application
    Filed: June 3, 2011
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD
    Inventors: Harold B. WESTLUND, Yoshihito IKEBATA, Ryuichi NAKADA
  • Publication number: 20120309522
    Abstract: A game environment is presented where the 3-D object is properly transitioned from the player's field of view. For example, the perceived position of the 3-D object in the real 3-D space is measured, and if the distance from the display exceeds a threshold, the system will gradually transition the object out of the player's field of view. As another example, the distance of the object from a virtual camera can be measured in a virtual space and if the distance comes within a threshold value, the system will fade the object from the display. As a further example, the distance of the object from a predefined reference plane in the virtual space can be measured to determine the object's perceived visual distance in the real 3-D space and if the object exceeds a predetermined threshold value, the object will begin fading from the display.
    Type: Application
    Filed: January 31, 2012
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD
    Inventors: Harold B. WESTLUND, Yoshihito IKEBATA, Ryuichi NAKADA