Patents by Inventor Harry C. Lang
Harry C. Lang has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9679303Abstract: A computerized method includes receiving, at an online wagering game establishment and from a number of persons, a link that comprises a request to play an electronic scratch card. The method includes presenting for play the electronic scratch card to the number of persons. The method includes dynamically assigning by the online wagering game establishment, results of the play of the electronic scratch card by the number of players, wherein the results comprise at least one of a loss or a win. The win comprises a bonus monetary amount. The bonus monetary amount is usable within the online wagering game establishment and non-usable external to the online wagering game establishment. The method includes outputting the results of the play of the electronic scratch card to the number of persons.Type: GrantFiled: November 2, 2011Date of Patent: June 13, 2017Assignee: BALLY GAMING, INC.Inventors: Mary Griffin, Andrew C. Guinn, Jeremy M. Hornik, Harry C. Lang, Daniel P. Louie, Richard B. Robbins
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Patent number: 9183700Abstract: The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. An indication that a first player desires to be included in a game provided on a social network system is stored. The game randomly selects a subset of a plurality of social contacts of a second player. In response to determining that the first player is included in the randomly selected subset of the plurality of social contacts, an award is provided to the first player.Type: GrantFiled: February 3, 2014Date of Patent: November 10, 2015Assignee: Bally Gaming, Inc.Inventors: Jeffrey L. Allen, Andrew C. Guinn, Damon E. Gura, Robert L. Kyte, Harry C. Lang, Richard B. Robbins, Pamela S. Smith, Danijel Stankovic
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Patent number: 8777732Abstract: A method includes receiving a request for placement in a queue for entry into an event. The method also includes placing the request into the queue. In response to placement of the request into the queue, the method includes presenting, on a device, a game for game play while waiting for the entry into the event. The device comprises at least one of a mobile device, a pager provided in response to requesting the placement in the queue, and a non-mobile gaming device positioned proximate to a location of the event. The method includes determining a prize for the game play of the game. In response to not entering the event, the prize is discarded. In response to entering the event, the prize is awarded.Type: GrantFiled: November 16, 2012Date of Patent: July 15, 2014Assignee: WMS Gaming, Inc.Inventors: Richard B. Robbins, Mary Griffin, Andrew C. Guinn, Harry C. Lang, Travis N. Nelson
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Publication number: 20140148245Abstract: The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. An indication that a first player desires to be included in a game provided on a social network system is stored. The game randomly selects a subset of a plurality of social contacts of a second player. In response to determining that the first player is included in the randomly selected subset of the plurality of social contacts, an award is provided to the first player.Type: ApplicationFiled: February 3, 2014Publication date: May 29, 2014Applicant: WMS Gaming, Inc.Inventors: Jeffrey L. Allen, Andrew C. Guinn, Damon E. Gura, Robert L. Kyte, Harry C. Lang, Richard B. Robbins, Pamela S. Smith, Danijel Stankovic
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Patent number: 8641501Abstract: The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. Social contacts are randomly selected from a group of social contacts. The social contacts may be obtained from a single data source or from multiple data sources and aggregated. A game player wins if the randomly selected social contacts have one or more profile attributes that match each other. The game may be presented as a slots based game in which profile pictures for the social contacts are the symbols for the reels of the slots game.Type: GrantFiled: May 5, 2012Date of Patent: February 4, 2014Assignee: WMS Gaming, Inc.Inventors: Jeffrey L. Allen, Andrew C. Guinn, Damon E. Gura, Robert L. Kyte, Harry C. Lang, Richard B. Robbins, Pamela S. Smith, Danijel Stankovic
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Patent number: 8475283Abstract: A method includes receiving a request, from a device, to play a light version of a wagering game based on communications over a network. The method includes transmitting, to the device, wagering game content associated with execution of the light version of the wager game. The method includes prompting download of a full version of the wagering game over the network from a remote server during the executing of the light version of the wagering game, wherein the full version of the wagering game has more game features than the light version of the wagering game. The method includes responsive to acceptance of the download of the full version of the wagering game to the device, downloading the full version of the wagering game and providing a reward for the downloading of the full version of the wagering game.Type: GrantFiled: May 23, 2012Date of Patent: July 2, 2013Assignee: WMS Gaming, IncInventors: Andrew C. Guinn, Harry C. Lang, Richard B. Robbins, Richard T. Schwartz, Alfred Thomas
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Publication number: 20120302324Abstract: A method includes receiving a request, from a device, to play a light version of a wagering game based on communications over a network. The method includes transmitting, to the device, wagering game content associated with execution of the light version of the wager game. The method includes prompting download of a full version of the wagering game over the network from a remote server during the executing of the light version of the wagering game, wherein the full version of the wagering game has more game features than the light version of the wagering game. The method includes responsive to acceptance of the download of the full version of the wagering game to the device, downloading the full version of the wagering game and providing a reward for the downloading of the full version of the wagering game.Type: ApplicationFiled: May 23, 2012Publication date: November 29, 2012Applicant: WMS Gaming, Inc.Inventors: Andrew C. Guinn, Harry C. Lang, Richard B. Robbins, Richard T. Schwartz, Alfred Thomas
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Publication number: 20120282995Abstract: The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. Social contacts are randomly selected from a group of social contacts. The social contacts may be obtained from a single data source or from multiple data sources and aggregated. A game player wins if the randomly selected social contacts have one or more profile attributes that match each other. The game may be presented as a slots based game in which profile pictures for the social contacts are the symbols for the reels of the slots game.Type: ApplicationFiled: May 5, 2012Publication date: November 8, 2012Applicant: WMS Gaming, Inc.Inventors: Jeffrey L. Allen, Andrew C. Guinn, Damon E. Gura, Robert L. Kyte, Harry C. Lang, Richard B. Robbins, Pamela S. Smith, Danijel Stankovic